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[SPOILERS] BaxAmeliKnight's thread

Well, I found a bunch of resources and maybe the site of two great cities. :P
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Finding some cool spots:

[Image: Civ4ScreenShot0310.JPG]
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No time to take pictures this turn as my last exam for my entire uni life is in 5 hours. Just played and finished my turn.

Edit: Just want to point out that i realized my early worker is quite useless. Only thing he can do is farm those FPs, when i really want to cottage them later (I'll farm them than replace with cottages later, as they give +1 commerce compared to the 4 food mushrooms). Corn comes in 20 turns, and there's no calendar resource. Any ideas?
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Send it either my or WarriorKnight's way and help doing stuff there, maybe?
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Amelia Wrote:Edit: Just want to point out that i realized my early worker is quite useless. Only thing he can do is farm those FPs, when i really want to cottage them later (I'll farm them than replace with cottages later, as they give +1 commerce compared to the 4 food mushrooms). Corn comes in 20 turns, and there's no calendar resource. Any ideas?

Building early farms is always worthwhile due to Agrarianism. By the time you manage to finish farms on both floodplains (whilst simultaneously avoiding deity barbs) we'll likely have crafting, and when you finish the winery you'll have your 3rd ring up.

nabaxo Wrote:Send it either my or WarriorKnight's way and help doing stuff there, maybe?

Heh, when Deity barbs invade in approx. 5 turns or so you'll see why this is a bad idea. smile
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Somewhat off-topic: the name of this thread just changed. How do you do that?
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HidingKneel Wrote:Somewhat off-topic: the name of this thread just changed. How do you do that?

I imagine nabaxo changed it. T-Hawk recently changed the forum so whoever started the thread has the option of editing the title. Just double click on a thread name you started when in the appropriate sub-forum.
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HidingKneel Wrote:Somewhat off-topic: the name of this thread just changed. How do you do that?

WarriorKnight Wrote:I imagine nabaxo changed it. T-Hawk recently changed the forum so whoever started the thread has the option of editing the title. Just double click on a thread name you started when in the appropriate sub-forum.

Yup. What I did.
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I just realized something. If possible, not a single city should be next to water. Furthermore, it seems that the chokepoints to the enemies have water in it. Might OO be worthwhile?
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Amelia Wrote:I just realized something. If possible, not a single city should be next to water. Furthermore, it seems that the chokepoints to the enemies have water in it. Might OO be worthwhile?

Are you saying OO is good or bad on this map?

OO should be considered either way, Hemah is on a tech we'll want to focus on either way, and Cultists and Stygians are decent even without much water (and great with).

nabaxo, did you miss last turn or something? I suppose it wasn't that bad since all that's lost was moving the scout, but we shouldn't be missing any turns in the first place.
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