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Civs in RtR: Thread 2

Generic ideas for UB that could be adapted to one of the rebuilt civs:
- very cheap monument (easy to pop borders). Could buff with +food or +happy?
- additional specialists slots, maybe a forge with extra engineer slots (try to get more GEngineers. To rush wonders), or a jack-of-all-trades building that opens up one or two of each type of specialist slots. Could pair with philosophical without caste?
- unique palace? E.g. +1 each beaker/gold/hammer/food/culture/espionage(or smaller subset). That seems hard to value though.


General ideas for UU that could be adapted to one of the rebuilt civs:
- Axe or sword that starts with combat 1 promo, allowing it to take cover/shock with 2xp or formation with 5xp
- Caravel that does collateral damage to ships (or is naval balance too fragile for naval UU?)
- Medic unit that starts with medic 1 and/or medic 2. Maybe scout replacement? Maybe chariot replacement?
- Worker with combat strength
- super-scout with some combination of woodsman 2, guerrilla 2, and sentry
- workboat with transport capacity (admittedly of limited use, but can ferry the settler and then improve the fish). Maybe also allow it to cross oceans earlier (think Kon-Tiki)
- Warrior with meaningful combat bonus vs. animals and barbarians (but can’t be used to choke or rush). Maybe this would be better as a new promotion that could be granted to all units from a UB so that it remained relevant beyond the age of warriors?

Going off of the last option above, what about the following UB for Native America UB totem pole: Monument replacement cost 10H, grants “Ambush” promotion to all melee giving +50% vs animals and barbs, available w/o Mysticism (or make sure Mysticism is one of their starting techs). Gives Native America an easy way to pop borders and allows them to run lighter military early on. [EDIT: maybe make the totem pole even cheaper, almost like a free mini-creative trait]
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I probably ought to post thoughts on the barb stuff. I've got a working system to sort out the barb issues like losing units to a bad roll. It's all on home pc and I'm at work at present.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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If you're going to go for settler UU, how about putting mobility on it?
Suffer Game Sicko
Dodo Tier Player
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That would not be unreasonable. I would ask people's options on a 80 hammer settler with mobility as a UU. It's not like it's actually a bad UU. It's just different. And it can work with anything but IMP.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Question: how bad does this feel for Native Americans:

Native America: Fishing/Agriculture. UB: Monument replacement. +3XP to archery units. UU1: scout replacement. Tracker. Can create totem pole in city.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Is it a 1-shot ability or can one scout do many cities?
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1 shot like a GS and an academy.

It's actually really basic ability in the XML.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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i like it, but it still seems a bit weak. scout should be super cheap imo.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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It is weak. Stupendously weak. Is it a reasonable starting point to balance from though? It could even have an actual UU withe scout just holding that ability.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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gotcha.
scout with some stupid high +% vs barbs? so the natives just dont lose their scouts to barbs would be nice to tack on there as well imo.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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