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[SPOILERS] vanrober learning from GKC far from home of each otherr

GNP looks worse because fishing is a tech with no prerequisites. otherwise, we'd be getting 24 rn. Pottery should be researched quickly, and soon as we get the fishing boats online, we should have a better situation with GNP.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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I hope so, tomorrow i ll make an excel withall the possibilities for the next turns. How many turns you feel it would be need to sim? till 60? i ll try several ways and ask you for your opinion
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Turn 37

S1 and Warrior stayed, S2 went to gold. W1 moved to the forest and W2 choping.

Moved the slide of research into 0% and next turn will be at 100%. Everything on schedule.

   


demos

   

Graph

   
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Turn 38

Just enter in turn and saw a forest grown. That change my micro plans for W1, after chop the forest road, and then move SW and road that so we got TR and then cottage there, then go to that grown forest and chop it into a settler. But i ll make a excel hopefully got time enough so it is more clear. And you can correct my mistakes.

   

Stayed S1 and Warrior and S2 moved and... Dead end. So its our gold for sure and we need to search for nau. The question now is should i go with this scout to see nau or should i fogbust?

   

Demos


   


Graph

   
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I know i said i would sim thise few turns some time ago but i couldnt until today. I tried 3 diferent ways and this is the best of them, still unsure and i ll keep siming to see if there is a way of making copper sooner just in case. As always if you want any save or the excel or whatever, just ask for it.

   

I hope it is explained enough. There is no formulas, i used it just like a Table so it would be easier than just me writting in text in here.

This is a screenshot for what is written in the previus screenshot. But im not sure becase it would mean no copper units till "late game" Also unsure about making IW, maybe writting or sailing would be better. Well. Just posting this and wanting to know your thoughts!

   
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Just based on the screenshot, you’re not letting cities grow out. We’re charismatic and should use that to our advantage. Can you send me the starting sim and the excel file?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

And once again way too many roads
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

(September 30th, 2020, 09:23)GeneralKilCavalry Wrote: Just based on the screenshot, you’re not letting cities grow out. We’re charismatic and should use that to our advantage. Can you send me the starting sim and the excel file?

I thought whipping is important, and i tried to whip always 2 of pop.


(September 30th, 2020, 09:23)GeneralKilCavalry Wrote: And once again way too many roads

I told you thats something people always tell me, but i feel those are kind of the needed roads to conect cities. Its true that the worker that went north of the 2city is making road for a city that doesnt exist yet.


Attached Files
.xlsx   PB54.xlsx (Size: 16.33 KB / Downloads: 0)
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https://drive.google.com/file/d/1W7H4OZ9...sp=sharing

Im unable to upload it, so lets try like that. I sent you the turn 38 with all the knowledge of the map we know. The game have some AI so i can enter on workbuilder and ad them some tech like in the game. I forgot to make them like the real ones and the one we already know are Brennus and Pericles, in case you want to give or take away any of their tech.
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Turn 39


Everything on plan, the settler is going out next turn, and the worker will make a mine so when Tu Calorro get 4 pop we ll have 4 tiles to work. The other worker will finish the chop on next turn and then i think i ll make the roads.


S2 went to the desert tile to see if there were some more seafood, it wasnt

   

Then i looked on demos and graphs as always, and no much change. People is whiping settlers/workers i guess because Tu Calorro is on the 5 best cities, and there is no 4 pop.

           

A wild WB of ElGrillo found us, so i looked into tech to see if he has more advance for us, but it seems he did a tech route like our, and just had fishing. I also put all EPs on him to see his graph as soon as possible. I guess he is coming from the north of Ruff and that was the reason for his delayed EPs on us.
       
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