February 14th, 2011, 14:02
Posts: 8,244
Threads: 30
Joined: Jun 2004
Just send enough warriors down and keep them in the city
February 14th, 2011, 14:49
Posts: 7,548
Threads: 63
Joined: Dec 2005
Rowain Wrote:Just send enough warriors down and keep them in the city
Wait, wait. Can you explain that part again? How does having the warriors actually in the city help, vs. having them randomly exploring the countryside?
February 16th, 2011, 11:49
Posts: 7,548
Threads: 63
Joined: Dec 2005
Haven't updated in awhile, and don't want Rowain to fall behind in his Werewolf thread posting by example!
Turn 31 has rolled and been played. Sunrise has gone somewhat incommunicado. I've only happened to NOTICE it during the full moon, but I'm sure that's just a coincidence...
Some of the interesting things that we've been doing:
1) We did decide to build a settler in Vine. The current plan is to send him to the double corn / gold spot, though that is still up in the air. It needs to be decided soon though, as it will be finished in 6 turns
2) Research is still on Sailing, due in 9 turns. MM plan does have us shaving 1 turn off of that however, so it will actually complete in 8 turns, on T39.
3) We now have 4 units out exploring. Our scout found another peak "bridge" to our SW, our initial warrior is traipsing through the jungle to our SE, and I've sent our other 2 warriors to the direct south. Yes, that means that our capital is currently UNDEFENDED! That can still be vetoed, as we have a warrior only 2t away, but I believe this to be the right move. For timing reasons, we'll need to build a warrior after the settler, and pre-Sailing. We're not unhappy at size 4, and nobody can see into our empty capital, even from the diagonal.
We still have not met anybody
February 16th, 2011, 11:54
Posts: 7,548
Threads: 63
Joined: Dec 2005
Demographic / C&D upadte, which clearly I say, I say, CLEARLY deserves and NEEDS its own separate post:
1) The Dutch team of Ioan / Mackoti were the 3rd team to settle their 2nd city this past turn (T31). They joined plako (T28) and Luddite / atlas (T29). I believe this latest city has 8 land tiles, which I believe makes all 3 of them coastal.
2) Population-wise, Locke and Lord Parkin have joined us with a size 4 capital. Currently it breaks down as such
Size 4 capital: us, Locke, Lord Parkin
Size 3 capital with size 1 2nd city: ioan / mackoti, plako, Luddite
Size 3 capital: Adlain, warlordDr, Gaspar / Nakor, SleepingMoogle
3) Tech wise, plako finished Bronze Working this past turn (3rd civ to do so). Luddite also researched a tech, which I'm guessing is Mining.
February 16th, 2011, 11:55
Posts: 23,366
Threads: 132
Joined: Jun 2009
regoarrarr Wrote:We still have not met anybody
That must be really annoying for you, no one to abuse diplomatically
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 16th, 2011, 11:56
Posts: 7,548
Threads: 63
Joined: Dec 2005
Krill Wrote:That must be really annoying for you, no one to abuse diplomatically
I'm still not sure how much of a diplomatic role I plan on taking in this game.
And for messing up my planned triple post
But for the +1 (+2) PC
February 16th, 2011, 12:22
Posts: 7,548
Threads: 63
Joined: Dec 2005
Okay one other thing. Well, one other thing besides the fact that Lord Parkin, the pretender to the throne, hasn't posted to his thread since February 11th, and is no longer in 1st place in post count.
We'll see if plako has staying power...
Okay, so annnnnnnnnnnnnnyway.
I had some thoughts on map, and contact.
I think sunrise made some very prescient points way back in the day with all of the peak formations. His thought was that we are all land connected, but blocked at the edges by peaks. The reasoning was that this is what a mapmaker might do if he wanted to make a water heavy map, that featured naval combat and such, but did not make the owner of the GLH the uber tech king.
We've certainly seen enough 1-2 tile peak formations blocking off land to make me certainly want to lend some credence to such a hypothesis (sheesh how many 10 dollar words can I interject in this post?)
Anyway so this afternoon as I was rambling through the halls at work, I was postulating (okay now I'm just being ridiculous) about some of the things that this would entail, should its veracity go unchallenged.
#1) Land contact will be hard / impossible. It depends on what exactly the map looks like. The "perfect" case would be that we're all on our own snaky-style continents, and we're connected to several other civs by these peak bridges. It's also certainly possible that we share a "real" continent with 1 to 2 other civs.
#2) Even if we get a workboat or galley out, each of our "oceans" that we see is really just a big lake. This was exactly how my opening was in PB1
In the first few turns, it looks like I was in the middle of two oceans. But further exploration revealed those just to be extra big lakes. We had several land bridges, but in PB1 they were really big, and you could easily traverse them. In this case (again, assuming our theory is accurate), those land bridges are just peaks, and therefore non-navigable. I got a galley out early in PB1, but it didn't really do much in terms of scouting, because that wasn't an ocean.
#3) Even if you load a unit on a galley and get it to the next "continent" over, it can only go 1 continent away, because he's just going to be trapped on THAT continent.
This is going to have some major ramifications on a) contacting other civs and b) circumnavigation bonus.
February 16th, 2011, 12:25
Posts: 7,548
Threads: 63
Joined: Dec 2005
Quote:(sheesh how many 10 dollar words can I interject in this post?)
Okay I counted 11 (depending on your definition)
circumnavigation
non-navigable
ramifications
postulating
hypothesis
prescient
interject
credence
veracity
traverse
entail
February 16th, 2011, 12:36
Posts: 6,671
Threads: 131
Joined: Mar 2004
entail
Oh that one's only 6, unless you hit a double word score or something. The rest qualify, traverse squeaks in at 11.
February 16th, 2011, 12:41
Posts: 7,548
Threads: 63
Joined: Dec 2005
T-hawk Wrote:entail
Oh that one's only 6, unless you hit a double word score or something. The rest qualify, traverse squeaks in at 11.
What scoring system were you using?
|