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[SPOILERS] scooter and Lewwyn troll lurkers

Oh man disaster struck last turn:

[Image: t69disaster_zps6095c6c6.jpg]

I moved that chariot to the desert because the spear can just walk into our new city. I'm hoping that the spear chases the chariot instead of advancing on our city. I also can't move the worker to the wheat because that puts the worker in the spear's field of vision and if it sees a worker, maybe it goes for that instead of the chariot... So I swapped build in Drunk to an axe swapped off the copper to a lake so that the city grows in 1 turn and I can 2 pop whip the city the next turn instead of 1 pop whip it. I set an axe in Rock just in case I can chop into it as an emergency (I forgot we didn't have maths) and moved the worker to the forest. Then I moved the spear from drunk along the road.

Then I hit enter:

[Image: t70saved_zps1f4c302d.jpg]

Thank you sweet baby jesus. The spear chases the chariot and we get 2 hits in. SUCCESS!

Our spear moves to the wheat. It has a promo and can get shock. I swap back to the granary and start the worker chopping. I figure that chop and finish a granary is good too even if we'd rather get that wheat up. This way we don't waste a worker turn. The first whip can go into a barracks.

I whip the axe in Drunk. We need it to build a worker after it grows to pop 4 (whip again).

Capital finished a chariot and I moved it towards pindi, but we probably want to move it back towards the workers we have roading to Fridge. Luckily they are not in any immediate danger at all. Pretty safe actually.

In the picture I'm teching masonry, but I've actually gone ahead and set tech back to 0% now. I am worried about our tech rate. We are first in cities but we are not nearly developed enough yet and cottages are flagging too much. We need to focus on that.

Big world news: Serdoa declared war on pindicator last turn. neenerneener
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(October 7th, 2013, 20:25)Lewwyn Wrote: Big world news: Serdoa declared war on pindicator last turn. neenerneener

Wow, according to Civstats he captured and kept a pindicator city. Going to take a look at lunch time.
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Pindicator did indeed lose a city, but I couldn't find it on the map. Offered a map trade to see if he'll give us vision:

[Image: t72_pin_map.JPG]

He's down to 3 cities, brutal. He did whip a couple of them, so hopefully he gives Serdoa a good fight. I also offered a map trade with novice. He logged in right after I offered and accepted, so here's his land:

[Image: t72_noviceland.JPG]

Just 4 cities, but that comes with Henge, Oracle, and Hindu holy city, so he's doing really well. It's nice to have him next to Krill, hopefully he can keep him in check down the line. It was disheartening in PB5 to see Krill run over people while so far away, but I'm more optimistic about the abilities of novice, Thoth, and Commodore to give him trouble should he get out of control. We'll see how that actually plays out. The barb spear is incoming, but thankfully we have that shock spear:

[Image: t72_south_barb.JPG]

I was verrrry briefly tempted to take a 90% shot on attacking, but I passed on it. Lewwyn would have killed me. Although now that I think about it, are the odds any different defending in the city with no fortify bonus? It's not like there's culture defenses... Can't remember if Spears get the city defense bonus that archers do. Anyway, I took a shot of the demos at break-even science to get an idea of where we're at:

[Image: t72_demos.JPG]

I'm pretty happy with this actually. GNP goes up to 3rd (38GNP for average) at 100% science. Novice is clearly the one with the 60GNP, and half of that is 2 wonders + Hinduism. So I actually think we're in decent shape. We do need more cottages, but I don't think we need to put a complete halt on expansion just yet.
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Come on scooter. Spears obviously do not get a city defense bonus.
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Depending on the difficulty, however, there is a difference in the "against barbs" bonus and the "defending in a city against barbs" bonus. I don't remember if there is such a difference at Monarch, but I wouldn't be surprised.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I've never heard of a bonus for defending in a city against bsrbs.
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Come on Noble. Are you really surprised still after chatting to me so many times that there's a lot of random mechanics that I don't know by memory?? lol

That said....

(October 9th, 2013, 23:44)NobleHelium Wrote: Come on scooter. Spears obviously do not get a city defense bonus.

(October 10th, 2013, 10:56)SevenSpirits Wrote: I've never heard of a bonus for defending in a city against bsrbs.

Observe:

[Image: t73_combat.JPG]

1) Suck it, noobs. lol
2) HOLY CRAP 0.2 HEALTH LEFT.
3) +1 CivCred to Merovech.

Phew.
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Words fail.
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Well the main thing is that your screenshot has the tooltip for the barbarian spearman, which clearly doesn't have a city defense bonus. I plead "no surprise" for my lack of knowledge of barbarian-specific modifiers.
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Praise Jeebus!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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