Oh man disaster struck last turn:
![[Image: t69disaster_zps6095c6c6.jpg]](http://i1121.photobucket.com/albums/l505/Lewwyn/t69disaster_zps6095c6c6.jpg)
I moved that chariot to the desert because the spear can just walk into our new city. I'm hoping that the spear chases the chariot instead of advancing on our city. I also can't move the worker to the wheat because that puts the worker in the spear's field of vision and if it sees a worker, maybe it goes for that instead of the chariot... So I swapped build in Drunk to an axe swapped off the copper to a lake so that the city grows in 1 turn and I can 2 pop whip the city the next turn instead of 1 pop whip it. I set an axe in Rock just in case I can chop into it as an emergency (I forgot we didn't have maths) and moved the worker to the forest. Then I moved the spear from drunk along the road.
Then I hit enter:
![[Image: t70saved_zps1f4c302d.jpg]](http://i1121.photobucket.com/albums/l505/Lewwyn/t70saved_zps1f4c302d.jpg)
Thank you sweet baby jesus. The spear chases the chariot and we get 2 hits in. SUCCESS!
Our spear moves to the wheat. It has a promo and can get shock. I swap back to the granary and start the worker chopping. I figure that chop and finish a granary is good too even if we'd rather get that wheat up. This way we don't waste a worker turn. The first whip can go into a barracks.
I whip the axe in Drunk. We need it to build a worker after it grows to pop 4 (whip again).
Capital finished a chariot and I moved it towards pindi, but we probably want to move it back towards the workers we have roading to Fridge. Luckily they are not in any immediate danger at all. Pretty safe actually.
In the picture I'm teching masonry, but I've actually gone ahead and set tech back to 0% now. I am worried about our tech rate. We are first in cities but we are not nearly developed enough yet and cottages are flagging too much. We need to focus on that.
Big world news: Serdoa declared war on pindicator last turn.
![[Image: t69disaster_zps6095c6c6.jpg]](http://i1121.photobucket.com/albums/l505/Lewwyn/t69disaster_zps6095c6c6.jpg)
I moved that chariot to the desert because the spear can just walk into our new city. I'm hoping that the spear chases the chariot instead of advancing on our city. I also can't move the worker to the wheat because that puts the worker in the spear's field of vision and if it sees a worker, maybe it goes for that instead of the chariot... So I swapped build in Drunk to an axe swapped off the copper to a lake so that the city grows in 1 turn and I can 2 pop whip the city the next turn instead of 1 pop whip it. I set an axe in Rock just in case I can chop into it as an emergency (I forgot we didn't have maths) and moved the worker to the forest. Then I moved the spear from drunk along the road.
Then I hit enter:
![[Image: t70saved_zps1f4c302d.jpg]](http://i1121.photobucket.com/albums/l505/Lewwyn/t70saved_zps1f4c302d.jpg)
Thank you sweet baby jesus. The spear chases the chariot and we get 2 hits in. SUCCESS!
Our spear moves to the wheat. It has a promo and can get shock. I swap back to the granary and start the worker chopping. I figure that chop and finish a granary is good too even if we'd rather get that wheat up. This way we don't waste a worker turn. The first whip can go into a barracks.
I whip the axe in Drunk. We need it to build a worker after it grows to pop 4 (whip again).
Capital finished a chariot and I moved it towards pindi, but we probably want to move it back towards the workers we have roading to Fridge. Luckily they are not in any immediate danger at all. Pretty safe actually.
In the picture I'm teching masonry, but I've actually gone ahead and set tech back to 0% now. I am worried about our tech rate. We are first in cities but we are not nearly developed enough yet and cottages are flagging too much. We need to focus on that.
Big world news: Serdoa declared war on pindicator last turn.
![neenerneener neenerneener](https://www.realmsbeyond.net/forums/images/smilies/neenerneener.gif)
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”