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Turn 40
Settler on the way and on next turn we ll have the WB. 4 turns pottery.
Demos and graphs. GNP growed as General said when getting pottery, we are kind of average everything.
EPs, El grillo didnt put any on me, so we are going fast vs him, i hope that last several turns. For now it will 29EPs for graph.
Finally, 2 of the 3 got sailing. Maybe GLH is getting built for any of them? Maybe they got several islands?
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I sent you the sim, each turn, up to turn 54. I have up to turn 70, but I'm not so sure on the micro there.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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(September 30th, 2020, 09:23)GeneralKilCavalry Wrote: Just based on the screenshot, you’re not letting cities grow out. We’re charismatic and should use that to our advantage. Can you send me the starting sim and the excel file? Thanks for those.
I just have a question, i would investigate with the scout over the gold to see Naufragar and bring the second warrior over the gold.
Also i would move the scout of north to see the surroandings of Ruff when the warrior gets to the 3city to see his copper, iron and all the strategic resorces we would need to destroy in case of war. Do you think this is right or would you just fogbust and leave scouting for farther moments?
October 3rd, 2020, 05:04
(This post was last modified: October 3rd, 2020, 05:10 by vanrober.)
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Turn 41 and 42
I decided to move the scout to search more people and Naufragar, on turn 41 nothing happened. But on turn 42 i sat next to a warrior of scooter and i guess i lost a scout. I am thinking on moving the other one to the gold but then that would mean i lose the vision of Ruff, so not sure what to do next.
On turn 41 i got slavery so the graphs are from turn 42. We seem to be average of everything.
Scooter doesnt know anything usefull for us but mist.
Im wondering if i should put EPs on ElGrillo and scooter or first on one and then on the other.
And totally forgot about the new city. So founded on turn 42 as planed the 3city called MeFaltaElAlient, as the third song of the first Album of Estopa, its not one of my favourites, but its there. I put the song in the next spoiler so you can listen if you want to.
October 4th, 2020, 17:53
(This post was last modified: October 4th, 2020, 17:55 by vanrober.)
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Turn 43
Just amazed at entry this turn, Scooter declared war on NAufragar instead of me, so my scout is surviving. I didnt want to tempt anyone again so i moved him down to the gold to fogbust. A barbarian warrior just appeared near our third city and we will have some good ods if he choses to take the city, but i think the worker micro just died if the Barb goes to the wheat. If thats the case maybe get some turns of the mine just before. But not sure. lets pray that warrior goes other direction.
Demos and graphs: not much changes.
ElGrillo is putting +4 on EPs on us now, so we ll have to wait some more to get his graphs.
October 6th, 2020, 02:30
(This post was last modified: October 6th, 2020, 02:30 by vanrober.)
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Turn 44
Not much to say on this turn, the barb went other way so our plans are fine. I put the tech in 50% so we end pottery adn get some gold, i think that was worth than a bit of overflow.
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Turn 45
Worker making the farm, and the other is in the cottage, TuCalorro is 4 pop and will go for a granary and then a settler.
Now getting gold destroy a bit the GNP, and also when getting a first tech without prereq. And even more when at 0%, so i guess we are not bad on GNP. Also we are best on food, and good on prod.
Scooter and ElGrillo are putting 4 on us, so im not sure if we should go 4 to one of them or split on 2 each.
The tech trea is like this, Someone got mist and masonry in this turns.
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Good call on running 50% on pottery. I wasn't careful about tech when simming.
Myst next is good.
#1 on food is where we should be. Getting the granary in the capital, and a monument at some point + connecting gold will mean we reach size 8 very quickly. We will have a great early-game capital.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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(October 6th, 2020, 10:30)GeneralKilCavalry Wrote: Good call on running 50% on pottery. I wasn't careful about tech when simming.
Myst next is good.
#1 on food is where we should be. Getting the granary in the capital, and a monument at some point + connecting gold will mean we reach size 8 very quickly. We will have a great early-game capital.
The thing i dont get is why not whip to get more cities. Also unsure where would you found the next city with those roads of turn 54 of the sim. Are we making copper first or gold?
Also, after mist, should we go IW? for the gems i mean, or should we go straight for keshiks?
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Turn 46
On this turn i decided to turn on the research to get mist, and after that ill switch it to 0% to grant gold for the next tech.
The barb is coming again towards the 3 city so i moved the warrior that was defending to that direction. Lets see how that ends.
Demos, 7 on GNP and first on food. Also ruff has speed up some of his stats.
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