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[spoiler] Civac fixes it (again)

Where is settler going? City beside the cow or copper? Copper has to be either first or second city. It cannot be after that as others will have chariots out. We will know where our horses are shortly so we don't have to make a decision on which one just yet. If we settle cow, then we will want the road tech so that we can connect for trade. The copper city will auto connect via coast (wait ... no it won't ... we don't have sailing).

Re scout ... I would prefer more scouting to find others ... we know enough about our surrounding land to take us out to T50.

When are we revolting to slavery? Tradition is after settler and before 2nd city (ie while settler is travelling). I am fine with sending our warrior to escort settler and secure 2nd city.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Second city is planned at cow, third at copper. Copper city requires more support for setup and is weaker. Slavery revolt during first settler movement as you said. The cow city will actually be connected immediatly, at least in my sandbox (over river and coast probably). I don't trust the sandbox 100% anymore but that should still be the same. Setup for copper city includes roads so that both capital and cow city will have access to copper as soon as it is improved. I will send the warrior to the forested hill S-SE of the capital. It can fogbust there and secure the cow city/settler.

If horses are in a convenient spot we may want to look at third city spot again, maybe take horses first instead.
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Huh, if my demo scrying is correct one unfortunate competitor got their warrior eaten.
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Both workers chopping ... 1b short on AH is annoying ... but not much we can do about that.

Not sure I like the X for copper ... the other option (2N of x) has copper in first ring (so no change) and we can get it up and fed from the capital with a WB. The farm will require worker turns.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Horses are here.

   


Amicalalola has contacted a second civ. So the scout could go east to find them. Currently he is here. What do you think?


   
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Some decisions to make:

Research towards The Wheel is pretty obvious.

What do you say about scout movement. I would try to find another player south of Amicalola. But there are plenty other options.

(October 17th, 2020, 18:28)Ruff_Hi Wrote: Not sure I like the X for copper ... the other option (2N of x) has copper in first ring (so no change) and we can get it up and fed from the capital with a WB. The farm will require worker turns.

Current plan is to make a 3rd worker with the overflow from the settler (2 turns). We require two roads to the copper city either way and need to hook up the copper. Doing that with one worker (one worker needs to improve pigs) is too slow.

Even squeezing out a single work boat requires a chop which does not go into a settler or worker. If we do that we will have to pop 1 whip to finish the settler which slows down subsequent builds a bit. (Does allow squeezing out a couple warriors though during regrowth.) The clams will be online faster but without a lighthouse clams are a terrible tile. The city at copper/corn starts a bit slower but will be much stronger in very short order. I am certainly open to convincing either way.

Do you have a good idea when barbarian spear and axes will start to appear under these settings?
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We have made contact with Jowy but I have no idea how. Maybe you can find how that happened. Settler is done next turn.
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here you go ...

[Image: ywXpNGk.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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You are amazing. smile

Jowy ist the one with the dog soldiers so it's good he is not close.

Edit: Scout out Jowy or just leave and look for more players?
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South West would be my preference. Probably someone else down there.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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