Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB69] Naufragar turns over a new leaf. Randomly.

He might want to put a windmill there ?
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(April 19th, 2023, 11:23)Jabah Wrote: He might want to put a windmill there ?

Nonsense. Every move my neighbors make is deliberately designed to cause me maximum angst!


Oh. Ok. Guess he was just building a mine.  shhh


We decide to retreat away from Miguelito.


Look. I realize I'll get a lot of flak for this, but I just don't like this aggressive, bloodthirsty style of civ that seems to be popular around here.  alright I offered peace to Miguelito. No need for us to fight. Besides, we've got to watch out for that barbarian to the north. innocent
There is no way to peace. Peace is the way.
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(April 19th, 2023, 17:27)naufragar Wrote: Nonsense. Every move my neighbors make is deliberately designed to cause me maximum angst!

Strong QOTM candidate.


(April 19th, 2023, 17:27)naufragar Wrote:

Oh. Ok. Guess he was just building a mine.  shhh

Hanlon's Razor really is the explanation 90% of the time in these games. smile
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Second the QotM candidate, they really should be changed more frequently.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ha! You're too kind, Scooter & Krill. Thanks for anonymizing it, Q. lol

Real t150 report to come when I get home from work. In the meanwhile, Miguelito is a strategic genius:


Now, I don't know how he knew that Magic wasn't going to just burn his capital, but at the end of all this, he has peace with me and has retaken his capital. Miguelito lives to fight another day.

You can see in the forests northwest of Tortuga Magic is making a road for some undoubtedly nefarious purpose. We respond with our own nefarious road 1S of Joker. (Yeah, obviously we're attacking the moment our peace treaty expires. The provocations have grown to be too much to bear. popcorn ) 2 turns until treaty expiry.
There is no way to peace. Peace is the way.
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Alright. Brace yourself. It's time for...
multidanceThe Turn 150 Extravaganza! multidance

Here's an overview of most of our territory:


There are a couple of tundra cities and one colony by Commodore, but this is the majority of our empire. We are very wealthy in plains hills. In good tiles? Not so much. Magic Science has very many angles of attack into us. Long term peace will be impossible, I'm afraid.

Now, a chance to keep me honest. Let's take a tour through the greater HOSAV.

Our glorious capital, one short, terrifying boat ride away from Commodore. Well, that's a nightmare for later. The Spiral Minaret will give us something like +33% net gold per turn. It's going to be absolutely massive and hopefully catch us up to Magic's research rate.


Our Holy City. We currently make something like 85gpt. Without the shrine, we're down to like 47gpt. Well, let's try not to lose it. Ohdear If I live long enough to research Literature, I'll put the Heroic Epic here. Pity to not put it in a coastal city, but this is the linchpin of the empire.


Necromunda is boring but solid. As fits my naming theme, the real obstacle in all my cities is health over happy. I honestly want Guilds for the Grocer more than the Knight. lol


Innistrad was an early city to put pressure on Ginger, and it made great use of Serfdom. (This is another way of saying this city has no riverside tiles and zero grasslands.  cry ) I'm at peace with Miguelito/Ginger, but when the time comes to go to war again, this city can pretty much outproduce Miguelito's entire 5 city empire.


This is the colony by Commodore. Apostolic Hammers are very valuable here. My read of Commodore is that he's not going to attack this until he's ready to attack my capital, so we'll just enjoy the peace, and eke out meager coastal commerce. You can see my one mining luxury (tundra silver). You may compare with Magic's 3 gold mines.  alright


Geidi Prime. The city that doomed Ginger/Miguelito. Still have no clue why Ginger burned it. It wasn't on his borders; it was size 1 with no good tiles (the horse was already claimed by Necromunda). Magic has already whacked my scout and looked to be my primary enemy. After the game, I'll be very curious why he attacked. Oh well. Pity. This is another Serfdom city (=bad).


I didn't show Oar in the overview screenshot because why bother? I've said it a couple times: Oar is my long term bet. I'm using Moai to turn useless tiles (coast) into useable ones (plains farms).  banghead That's how bad my land is.


My Magic Science crumple zone. Note the singe spear garrison and the road on the forest Magic built so as to attack me as soon as he'd like. A city like this is a necessity. Otherwise, my all-important shrine city is on the front line. (Thanks to Commodore's highway-building antics, the shrine is still sort of on the front line.  rant ) Lots of hammers, but they all go to the garrison because the entire point of this city is to slow Magic down.


Look, I'm an Imp player at heart. I plant cities. If someone ran the math, I would not be surprised to find out that this city is unprofitable.


The only city I've captured from Ginger in all our long history of animosity. Warmongering is not one of my skills.  alright Next turn, I'll rebuild the farm that Magic burned. rant

Phew. Those are all my pitiable cities. Next post will be the pitiable state of my foreign affairs.
There is no way to peace. Peace is the way.
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(April 20th, 2023, 18:52)naufragar Wrote:

Look, I'm an Imp player at heart. I plant cities. If someone ran the math, I would not be surprised to find out that this city is unprofitable.


Looks profitable to me. 15c, -8g maintenance, so you're ahead as long as it isn't the reason pushing your # of cities maintenance over the threshold everywhere. Even if it is, a Courthouse would bring it to clearly profitable, and you obviously have some room to grow here too. It's especially worthwhile when your land quality is so low. Fishing villages are great - all you need is 1 food and some coast. Any plans to pass the Lake over to get the Lighthouse boost or can the other city not afford to give it up?


Appreciate the empire-wide update. Seems like you're making the best of some tough land.
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(April 20th, 2023, 21:48)scooter Wrote: Any plans to pass the Lake over to get the Lighthouse boost or can the other city not afford to give it up?

Yeah, I was just slow about getting Geidi Prime enough tiles:


Now that it has another farm, I can give the lake back to Meereen.

Poor Magic is playing 2+ hour long turns.  alright And his window is early morning my time (like 3am-5am) which means the turn doesn't get to me with enough time to play before work. Will be back in like 13 hours.  bang Let's see if we're ready for a war then.

He sent some sort of threat:


But, AI diplo being what it is, I'm not exactly sure what it means. noidea
There is no way to peace. Peace is the way.
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(April 20th, 2023, 18:52)naufragar Wrote: Next post will be the pitiable state of my foreign affairs.

Almost next post. wink Here are the other players:



Magic Science sits on land not much better than ours. The reason he's able to stay ahead of us in tech is Protective domestic intercontinental trade and the Colossus. (I had forgotten he landed this.) Unfortunately for our long-term relationship, I'm the only direction he needs to worry about. To his east, he's protected from Pindicator and Commodore by mountains. To the east is Superdeath the somnambulist. To his southeast is Bing who is in a great position, but I'm not seeing Bing ruffle Magic's feathers. noidea So all he has to worry about is me. alright



I actually just accepted open borders with Miguelito. I don't really harbor him any ill will. It's just that his scrap of land is very green and well-rivered and he is weak, so...  shakehead Magic is my main worry, but Miguelito is the way I get a land advantage over the other players. Sorry. frown



Gavagai (purple) and Pindicator (orange) I don't really know anything about. Gav didn't die to Pind and Comm's combined assault. (Praets are good, kids.) But I don't know where he goes from here. Pind I truly don't have a read on. He's got MoM golden ages though. Guess we'll see where he goes next.



One suspects that this bizarrely-shaped empire is making Commodore feel all warm and tingly in his narrative centers. This ain't the kind of land area you get in a handcrafted map. He also seems pretty safe. I have too much on my hands right now; Bing doesn't do much; Gav has been reduced. Don't know how Pind feels about him this game. Commodore is another one I'll have to wait on and see.



Poor Superdeath (purple). He lands the amazing Amicalola House but can't turn it into an advantage. He built no units. Grew no GNP. All with Financial coast and the most green land of the entire map. I have no idea what went wrong. Pity. He'll be an avenue for Magic to expand into if Magic feels safe from me.
There is no way to peace. Peace is the way.
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Bonus report! party



Next turn, we decide whether we're going to sim this attack or just slam. Magic has way better units and he's on a hill, but I can get catapult first strike. noidea I forgot to take a good picture of the Tortuga area, but it's likely that Magic is planning his own attack over there. Oh well. We'll see in the morning.
There is no way to peace. Peace is the way.
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