So I said I did something that I'd been advised not to.
I swapped out of God King and stalled progression towards Open Sky.
I also, just to top it off, swapped out of Agoge.
Now bear with me, because I have reasons. How good they are I'll leave up to you.
Note the quest. Note the strength of the spearman. Note the fact that if it attacks in either direction I can take the camp from the other side and spread the load of attacks so I shouldn't lose anything. The warrior can move either way around the lake to finish off the spear when it decides to suicide if it allows me to take the camp.
The worst thing to happen would be if a new barb spawned during the turn rollover, that be really fucking annoying.
But if I take the camp, I get the Inspiration, I get the Envoy and I don't need GK for the Pantheon. Then killing the spear just gives culture (12) to sped up the card swap, which would be best to occur on T36. That's when the Builder completes in VV.
OK, so CS grows eot, bumps up the stats to 6.2spt/2.8cpt/6gpt. I'll be swapping CS to max hammers (Sheep/stone/forest/citrus) for 12hpt, 15.6hpt with the modifier. Which will get out the first builder and then most of, if not all, the second builder (78 hammers total, need 108 hammers for the two builders).
I don't know the best tile for the encampment. 79 or 76 of VV. What is the best way to defend against an attack from Jester? 79 and make it difficult to approach without forcing multiple turns of taking attacks from walls? BW expected eot 33.
I swapped out of God King and stalled progression towards Open Sky.
I also, just to top it off, swapped out of Agoge.
Now bear with me, because I have reasons. How good they are I'll leave up to you.
Note the quest. Note the strength of the spearman. Note the fact that if it attacks in either direction I can take the camp from the other side and spread the load of attacks so I shouldn't lose anything. The warrior can move either way around the lake to finish off the spear when it decides to suicide if it allows me to take the camp.
The worst thing to happen would be if a new barb spawned during the turn rollover, that be really fucking annoying.
But if I take the camp, I get the Inspiration, I get the Envoy and I don't need GK for the Pantheon. Then killing the spear just gives culture (12) to sped up the card swap, which would be best to occur on T36. That's when the Builder completes in VV.
OK, so CS grows eot, bumps up the stats to 6.2spt/2.8cpt/6gpt. I'll be swapping CS to max hammers (Sheep/stone/forest/citrus) for 12hpt, 15.6hpt with the modifier. Which will get out the first builder and then most of, if not all, the second builder (78 hammers total, need 108 hammers for the two builders).
I don't know the best tile for the encampment. 79 or 76 of VV. What is the best way to defend against an attack from Jester? 79 and make it difficult to approach without forcing multiple turns of taking attacks from walls? BW expected eot 33.