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[Spoiler] Suboptimal's Next Attempt at Lurker Frustration

Turn 55

No notifications. Armagh cleared the camp, so no gold for me there. The camp’s scout has shown up. I attack the scout but don’t succeed in killing it. I expect that either Armagh’s warrior will kill it or the scout will suicide on one of the warriors next turn.

Speaking of scouts, Truly has completed its scout. The city starts its granary and the scout heads for Foggy. I’ll move through the districts next turn and continue westwards from there. Northern builder reaches the elephants, Foggy’s builder repairs the horses.

Way out west the warrior moves onto the horses. That reveals Canadian borders to the southwest and wines to the southeast:




TABARNAK!

At first I wonder how I have visibility beyond my immediate south, then realize that both tiles are hills. That jungle hill by the borders is on the Columbia River and it faintly appears through the fog directly south of the warrior (between the wines and jungle hill). The wines show up as green on Settlervision, so Canada does not have anything settled to the immediate east or southeast of those wines. Given that there’s an era point involved in meeting them I think my plan here will be to cross the river and travel southeast for a few turns, then re-cross for the meetup once the era rolls over.

Canada has gained two empire points this past turn. Might be a district, might be people/buildings. They also reached their 7th tech and got four era points last turn as well as earned their sixth tourist. All other scores were relatively static.

Compo grows in pop, Magnus establishes there and Foggy completes the Government Plaza in two turns. Cleggy completes its granary and grows in pop in 4 turns. It is also four turns until the Classical Era begins.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Dedlurker Update

Here are the scores as I have them allocated:




Two things of note. First, Woden is making 2 Great Admiral Points per turn. I had his score increases down as one district so wonder if he’s got a 3x promoted Pingala in a city with a Cothon. Second, Canada just had a 2-point empire score increase but I won’t know until next turn if that’s a district or people/buildings. They are also pulling in 2 Great Scientist Points per turn.

Time for some city pics, all are from my EoT55 save file.




There’s a three-charge builder on the horses (just repaired) and a scout on the PFH northeast of the city banner’s build icon. Current build is the Government Plaza, then I’ll get out a warrior and work on a settler until the Tier 1 government is adopted.




That’s my warrior at the bottom edge of the screen, adjacent to the iron. Singer is healing on the jungle hill east of the city center. After the granary I’ll likely be going warrior → archer → archer (if Archery is completed) or build the Encampment (cost of 97Icon_Production) for the Military Training inspiration.




Builder is on the elephants, will camp those next turn and then boat the fish two turns later. The coastal forest to the NE will get chopped into the RND with the builder’s last charge. Because of the likely timing of Celestial Navigation I’ll probably put a turn or two into a galley before getting the RND placed. I’m planning on two consecutive Harbor Shipping projects here in an attempt to land Themistocles. To that end I might buy the 3Icon_Food3Icon_Production tile with the crab gold from Compo.




Builder at Foggy’s horses will boat the crabs in three turns, harvest the turn after and then move to the jungle E of the city for a Magnuschop into the RND and population. That should boost the city immediately. It’s flip-flopping between sheep and rice for the first expansion.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Thanks for posting screenshots and score overview. Our neighbor is Canada after all, since that city didn't show loyalty mechanic at screenshot with settler vision, it is likely just newly founded city.
Which means that all next settlers should go west, planned spots next banana and silks plus one more SW of Compo as border city. And if loyalty pressure allows it, bold 4th city spot east of horse resource upon hill is needed to secure the area.

We need to decide to go for horseback riding or iron working for some defense for our western plants. I would recommend horseback riding, not only we already have horse resource, also it leads to construction which allows us to build lumbermills which add 2Icon_Production at forested tiles.
Also need masonry to unlock construction and also a reminder that to able harvest stone for ancrestal hall you need unlock masonry first.

Scores do cause me slight worries, especially our lagging civic research, all other players already are in classical governments and they do snowball further away. Good thing about us is amount cities and pop.
Keep building more settlers and builders, capturing Armagh (and eventual Geneva?), also grow Cleggy for Pingala 2nd/3rd promotion then we catch up with them.
Woden slow techs because he beelined for Celestial Navigation and he is now probably spamming settlers with Cothons.
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I've found in SP games that the loyalty ratings of tiles on Settlervision do not appear unless/until you've met the civ in question. Since we haven't met Canada we won't see those numbers on the screen.

I've got a plan to get out three settlers in rapid succession in the early/mid 70's two are going west (Locations C and D on the T41 pinmap) and the third is settling on the iron on the southern coast. You're right in that I forgot about Masonry being required for the stone harvest - I do that in all of my games. However, I can do the forest harvests first; in fact, Foggy will have a third forest by the time I get to chopping so can just do three forests. I think if we change the city plants I move 'D' between the mountains, say on the currently-fogged hex midway between the two - the city should keep both silks within its second ring. I don't know about moving 'C' off the bananas. Having the forest first ring and immediately choppable gets an RND down in 2-3 turns; though using two builder charges to chop out two jungles from the grassland positon would get the city up to three pop very quickly AND finish the RND.

After Celestial Navigation I'm getting Archery next so that Truly can build a couple while Foggy gets out the settlers. After that I agree that Horseback Riding makes sense.

I don't view lumbermills as all that useful given the current map. Foggy is chopping out 2-3 of its forests (only has three total), Cleggy is saving one forest (the plains one) for a lumbermill for eureka purposes; the forests at 'D' either have resources or will be cleared for districts; the one at 'C' is getting chopped to speed build an RND upon settling and there's only one forest at 'E' and Armagh.

Right now civics are the problem - Political Philosophy is due in on Turn 61 and then I'm beelining for Military Training to unlock Veterancy. I think the opposition has been getting more inspirations than I have and that's part of the problem with the tourist count. Pingala will get the +1Icon_Culture promotion next turn and once the granary is complete Cleggy will rocket up in population. That city will need a lighthouse relatively quickly. I will be using crab gold from Compo to buy the 3Icon_Food3Icon_Production Kilimanjaro tile.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Turn 56

I remain undetected by Canada. Warrior at Compo is fully healed and heads for the fog in the area of the silks. Foggy’s builder comes down to the rice north of the city and will reach Compo next turn. Warrior out west crosses the river to the southeast. That opens up a bit more of the fog; I’ll move to the hill wines next turn and take a screenshot from there. Scout moves to the Government Plaza; my plan is to get across the Columbia River and “shoot the gap” between Geneva and Canada. Up at Cleggy the elephant camp goes down. That gets the population growth down a turn. In the southeast I’d move my warrior onto the iron to stake my claim there but a warrior from Armagh killed the scout and now stands there. I fortify in place and will move there when it opens up.

Kaiser got two empire points last turn so I need to check him for a second district. Canada likely completed another Campus as they’re up to 3 GSP per turn now. Woden’s got his fourth city down, Ichabod gained 9 empire points last turn. He’s gotten at least a shrine and settled a new city; he’s up to 3 GPP per turn now.

Alhambram – question for you. If gold gets plentiful would it be worth purchasing two tiles at Compo to get that third ring desert iron into the city’s territory?
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Reply

(August 3rd, 2020, 17:05)suboptimal Wrote: Alhambram – question for you.  If gold gets plentiful would it be worth purchasing two tiles at Compo to get that third ring desert iron into the city’s territory?

Only if you think that you need get eureka for iron working soon, then it is worthwhile to do it, especially since other iron source is spot where we plan to settle a city.
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Turn 57

Turn Report, Power Failure Edition. As I posted in the tech thread the power is out here. Unfortunately it seems that with the power out my house also resides in a bit of a 4G dead spot. The only way my phone connects to the interwebs is to walk about halfway to my garage. Downloaded the save to my phone, copied it to my computer and here I am. I expect to have to do the same thing tomorrow since power’s not due back on until Friday. As of 3pm there were about 2.3M people without power in New Jersey, so I’m not alone. lol rolleye Let’s see how bad this game taxes my laptop’s battery…

Government Plaza at Foggy is complete. Promote Pingala with the Connoisseur promotion, that’s worth 2.3Icon_Culture per turn in Cleggy and another 1.15Icon_Culture next turn when the city grows. Foggy starts a warrior. Compo has also grown in population and the new citizen is working the plains jungle tile for now.

Builders reposition closer to their next improvements (boats for both next turn). Scout at Foggy continues west, warrior at Compo tops the nearby hill. Further west the other warrior climbs into the hilltop vineyard:




That jungle hill in the middle might be a better, if slightly disconnected, spot for city ‘D’. contemplate

My milpower has risen to 71 and is now in fourth place ahead of...Canada. Kaiser and Canada added some more empire points, possibly districts.

The good news is that with the Icon_Science boost from the Government Plaza (2Icon_Science per turn) I’ll be able to put down fishing boats, get the eureka and complete Celestial Navigation for RND placement on Turn 59.

If I've got the harvest math right Compo's crab harvest on Turn 60 will be worth 114Icon_Gold. That means I'll be able to buy the Kilimanjaro tile at Cleggy next turn and the jungle hill at Compo a turn later and still have enough for the builder purchase at Foggy on Turn 64 or so.

Battery at 50% after 25 minutes running Civ 6. Heh...
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Turn 58

Heh...power is no longer the problem. Midway between getting the save from PYDT and completing my turn the cable went out and took the interwebs with it. At least my phone has decided that tethering is OK today, what with the 4G deadspot I live in and all….rolleye

Ancient Era ends in one turn...I think that means “next turn” in the manner in which Civ 6 counts. That’s fine by me.

Cleggy has grown in population. My choices are to work what will be a 4Icon_Food1Icon_Production1Icon_Gold fish tile or to pay 65Icon_Gold and work a 3Icon_Food3Icon_Production volcano tile. Sixty-five gold later and the citizen is looking up nervously at Mount Kilimanjaro as they work the fertile soil for my empire. Watch the volcano blow up and wipe out two population next turn. lol

Builders at Cleggy and Compo put down fishing boats and

[Image: cco2s8j.jpg]

That’s down to one turn regardless of what era I’m in. Fantastic. I also confirm that the amount of crab Icon_Gold Imm expecting to harvest is correct. The tooltip shows 108Icon_Gold if I harvested now and that’ll rise to 114Icon_Gold next turn once Celestial Navigation completes. I also go ahead and buy the jungle hill tile to the east in order to help out the city’s production a little bit. With the crab Icon_Gold “refund” and 4 turns of gold accumulation I’ll be able to purchase the builder at Foggy on Turn 64 as planned.

Now the debate becomes whether or not I finish the galley or get it to one turn and hold it until after the RND goes down or take the extra turn to complete it. Running those numbers I might be able to take Armagh with one galley under Oligarchy and start the attack on Turn 63. It’d take four or five turns to do it, possibly with a promote-heal in the middle. However, I’d capture the city about ten turns earlier than originally anticipated. Alhambram, thoughts?

I send the slinger, now fully healed, southeast. I want to see if I can get a bit more fogbusting done northeast of Armagh with that unit. I leave the warrior fortified south of Truly. In the event I do decide to try to take the city-state early I’ll pull that unit back.

Out west I’ve decided to let the scout meet Canada. I don’t want to inadvertantly meet them before the age rolls over just in case I’m the last civ they meet and they get the massive era score bonus as the first to meet everyone. That might push them into a last-minute golden age and we can’t be having any of that right now. nono. I bring the western warrior southeast, revealing yet more wine, and Compo’s warrior west, revealing quite a nice chokepoint:




I’m a little curious as to why that Swiss warrior has been wandering around and then decided it would stop there to heal. Barbarian camp in the fog maybe? Find out next turn.

Once more thing about Geneva:




Wonder where that trade route is going?

Kaiser’s empire score is down, he’s got a settler out. He also picked up Tourist #8, with Canada getting #7 and the others getting #5.

I’m curious to see how this era roll works. If the 24Icon_Science extra cost comes off Celestial Navigation as overflow I might be able to 1-turn Archery next turn.

Hit next turn, hear the new barbarian camp sounder. Oh goody.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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That jungled hill chokepoint is good city spot, 2 silk resources in 1st ring, hilled banana tile in 2nd ring and mountains for aqueduct and campus.
Also it don't prevent future agressive plant at hilled tile east of horse tile next Columbia river. When that spot is secure, then you can conquer Geneva for more city and RND.

Age change is going happen next turn already instead normal turn 61, which means that other players did research quite fast or beelined.
I would recommend taking dedication which give you era point for every finished district since we have quite some RND's planned.
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The area will be completely defogged next turn but I agree that it's looking like a very good spot to settle. I think an aggressive horse settlement could work, though I'd want to capture Geneva by sea first. I'd likely need the cities to the east plus Geneva to help with loyalty pressure.

The district dedication may be the way to go. I'd be building 5 or 6 RNDs (depending on Foggy's population), an Encampment and anywhere between 1 and 3 Campus districts.

I speculated on doing an early galley raid on Armagh. However, if I hold the galley until after the RND is built then it gets the +1 movement and XP bonus.

I think this is the first PBEM where the age has rolled before Turn 61. I think it's Kaiser pushing up through the tree. I'll be curious to see what he's got going on, at least, whenever I find him on the map.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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