About those good news? Well, OH and Mjmd just made peace.
Either Mjmd is already too weak to fight him, or he forced peace so he can attack Charriu without worrying about the other front.
We can't afford to take it slow, so it's all or nothing time!
This is what we start with. Charriu didn't throw his cats or move his defenders, and my guys are healthy apart from 2 units, so this is a good time to go for it.
I wasn't sure whether to bombard or collateral. I went with collateral. It's not like I'll have time to bombard in the future.
Cat lost v Longbow
Cat lost v Longbow
Cat lost v Longbow
Cat lost v Longbow
Cat lost v Longbow
Cat lost v Longbow
Rifle lost v Longbow
Knight withdrew v Longbow
Rifle lost v Longbow
Rifle won v Longbow
Knight lost v Longbow
Knight lost v Longbow
Knight lost v Longbow
Rifle won v Longbow
Rifle won v Xbow
Rifle lost v Xbow
Rifle won v Longbow
Rifle won v Longbow
Rifle won v Xbow
Rifle won v Xbow
Rifle won v Xbow
Rifle lost v Mace
Rifle won v Mace
Rifle won v Longbow
Rifle won v Mace
Rifle lost v Xbow
Rifle won v Mace
Rifle won v Mace
Rifle lost v Mace
Rifle won v Longbow
Rifle won v Pike
Rifle won v Pike
Rifle won v Pike
Knight lost v Pike
Knight lost v Pike
BE lost v Pike
BE lost v Pike
BE lost v Pike
BE lost v Pike
BE lost v Pike
Knight won v Pike
Knight won v Mace
Knight won v Mace
Knight won v Archer
Knight won v Axe
Rifle won v Longbow
Rifle won v Xbow
Knight won v Axe
Knight won v Archer
In the end this is what's left standing. I would have needed to win almost every fight to take the city, so that wasn't happening. Now we just hope we made enough progress here.
I have 20 rifles and 10 knights remaining in the main stack.
He can pull reinforcements from the other city, sadly. I should have cut the road. I had that idea and even moved north with a few units, but then I backed out thinking I can't waste the rifles.
I'm pulling the coast city attackers out. That didn't work out since I lost two and the last two were too badly damaged, and Charriu had 2 full HP longbows there this turn.
I'm also upgrading and pulling whatever else I can, and doing another round of whips. Might move the northern stack through his lands to reinforce too, it's actually faster than if they went around.
I'm taking a tech detour to Compass/Optics for 1.5k beakers total (for reference Chemistry+Steel is 6.9k). Then I can cover my galleys from Charriu's Caravels and drop in reinforcements faster.
Need to move fast here now with the attack fully committed. I can board galleys, move them, then next turn move and drop right next to Charriu's capital. Unless he blocks it. We might actually want a caravel on standby there too.
I have a canal set up on the land bridge that can support it next to Mateus, so I can reinforce navy from the outer coast too.
We'll see what we can do next turn. We'll have promos and we'll heal some from turn passing (+6 Medic promos). If I was Charriu I'd throw the cats at us and reinforce the capital.
I don't know if we'll have enough but safe play won't win this. Well, even if the risky play works out, don't think we're winning even then, but at least we'll be closer