Checking in.
So, I'm supposed to help out here, and now I find myself in a team with Sulla
What I can bring to the table is that I've completed a game with the mod, and have been lurking a fair bit, so as to be aware of the meta.
Most traits are competitive now, and you can ask yourself in the first place what you think would be fun for you to play.
I get that you have some love for Phi? Definitely an interesting trait with a nice buff, although I'd pair it with something early like Imp/(Chm)/Cre/(Pro), and you will want to work on a good bulb plan early, if not before the game (and that might just be what makes it fun for you).
Ind/Phi has great synergy, and we've seen some great showings in advanced start games, but we have yet to see if it can get through the early game of a regular start. Maybe with a civ that helps you early? It can do some pretty crazy stuff, like Oracle into MC into a 15 turns GE for Pyramids. Btw I like Ind in a small field. if you pick it before anybody else you may discourage others from picking it, basically claiming a lot of wonders already.
Not too fond of Lizzy. If you work specialists you're not working Fin tiles, and vice versa. Especially if this is a rather small map where you may end up with just 10 cities before conquering someone.
On the other things you mentioned:
So, I'm supposed to help out here, and now I find myself in a team with Sulla
What I can bring to the table is that I've completed a game with the mod, and have been lurking a fair bit, so as to be aware of the meta.
Most traits are competitive now, and you can ask yourself in the first place what you think would be fun for you to play.
I get that you have some love for Phi? Definitely an interesting trait with a nice buff, although I'd pair it with something early like Imp/(Chm)/Cre/(Pro), and you will want to work on a good bulb plan early, if not before the game (and that might just be what makes it fun for you).
Ind/Phi has great synergy, and we've seen some great showings in advanced start games, but we have yet to see if it can get through the early game of a regular start. Maybe with a civ that helps you early? It can do some pretty crazy stuff, like Oracle into MC into a 15 turns GE for Pyramids. Btw I like Ind in a small field. if you pick it before anybody else you may discourage others from picking it, basically claiming a lot of wonders already.
Not too fond of Lizzy. If you work specialists you're not working Fin tiles, and vice versa. Especially if this is a rather small map where you may end up with just 10 cities before conquering someone.
On the other things you mentioned:
- We're playing Exp in PB59 (random choice). The nerf takes away a lot, but cheap, 1-chop granaries will always be awesome. But rather not so much on a tight map, where Imp rules the expansion phase.
- Personally I'm not much of a fan of Pro, but a lot of people have picked it. It's mostly about the trade routes, to give you a boost for critical early techs. It is better in a small field on a pangea, where you may not get as many (intercontinental) foreign routes, and in particular if you get the Great Lighthouse. Also loves Mercantilism, moreso even with Sitting Bull whom you mentioned. It goes well with Spain, Celts, Carthage, although you have to take care and try not to be overly cute.
- We really didn't want Mysticism in PB59, with Emperor and huge map, but here it should be totally fine. You may often be better off researching Agriculture instead of starting with it, but if you want Egypt you pick Egypt. Any starting tech combo should be doable, although Byzantine/Arabia give some headaches, in exchange for awesome uniques.