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[PB 64] Ginger plays as Charlemagne, famed man of letters

For the tech delay question I've asked that before. Here are a few answers.


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(December 7th, 2021, 14:43)naufragar Wrote: RefSteel in my '38 thread suggested t3 for safety, and his mechanics knowledge is generally perfect. I believe Pindicator was once burned by this. I'll try to find the game. TLDR: t3 for maximum safety.  alright


(December 7th, 2021, 14:52)naufragar Wrote: Found it. Pindicator/Scooter/NobleHelium got their beakers dumped into Archery EoT4 in PB13. I'd still be superstitious waiting that long. noidea


Consensus was that T4 is probably fine, but T3 is probably the safe bet.
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Oh size should be set to standard btw. I think I mentioned this in the setup thread that I altered the map in the text file for this.
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I realized looking back on the naming theme discussion, that since we are playing as Charlemagne, books are the only choice  mischief
Bonus points because as Protective, Charlie doesn't have to research writing until it's a prerequisite  lol

Well, back to the player/civ overviews. I stopped with the Hedge Knights. 
These leaders have one foot in both graves, or something like that.
First up is Superdeath, with Victoria of Carthage
I mean everyone knows all three by reputation so do I really need to bother analyzing this?
Vicky is what passes for Pacal in these mods I suppose. Imp -> more population working cottages, less F/H requirements because of 4->2 whipping means more cottages instead of mines/farms at the capital, and Financial pays for the cities, and I'm redescribing the wheel. You all know Vicky. Carthage is a good Civ, I rate the Cothon as excellent with EXP and pretty terrible without, Numids, well everyone has some strong opinion about them one way or the other. Personally I'm a fan, but I can see where the split comes from. With Phalanx and Pro Archers I'm not terribly concerned about Numidians threatening my civ, if SD is going to kill me it will have to be earlier in the game. 
My belief is that Superdeath is a better player than he lets himself be. Frankly put, a certain amount of focus and work is required on calculating ROI and economic development, that he largely seems unwilling to put in in most games. Dedicating himself instead to the admirable pursuit of mining his neighbors' salt. PB58 and PB60 were exceptions to the rule with clever use of wealth building to carry an MFG economy to an early tech lead/parity with MFG advantage, but ultimately, he failed to capitalize on that and his strong Horcher rush in PB59 was unfortunately neutralized by an Outside TBS Problem.

Verdict:  whip   IMP/FIN will allow him demo parity, probably has an itch to make Numids work, we'll see if he locks himself into using the UU or builders his way up the tech tree more opportunistically. Probably ambivalent about neighboring him? Yes he's paranoid and prone to stabby stabby, but my Civ is good match up for his.


The second hedge leader is Lincoln of the Celts, being played by Commodore of the excellent reporting.
Commodore strikes me as an extremely strong mechanist, someone who knows the game and the meta and the combat tricks inside and out, but a bit myopic on the long-term path to victory, often trying to force an unwinnable confrontation in duel mentality rather than taking the off-road or round-about way. It feels a little awkward trying to judge one of the most experienced and best players on the forum from my noob-colored glasses. We're a free society, this is the internet, everyone's their own authority, but it still feels off, so I'll stop here.
Celts on Monarch is not a bad civ, techs shouldn't be too expensive even if the world has been edited to be normal size. And Charismatic wants the pricey Mysticism too, so it's okay. Of special note is that these tectonic maps can produce vast swaths of hilly land, giving the Celts some possibly obnoxious tools to play with. Lincoln is funnily enough the least likely leader to be whipping, as you can run bigger cities with specialists instead. Comm might try to go for an Astronomy bulb, as I've checked these 30% water maps and they can have some "strategically significant" bodies of water. PHI in CtH pitboss isn't the FIN-equivalent it is in BtS singleplayer, but it's still woefully underrated IMO, and Comm is creative enough to make it punch. Don't want him to neighbor me, Guerillas are a PIA.
Verdict: hammer Beelines Knights then bulbs Astro, probably wins, but the map gods are ever capricious. 


Last but not least,
Puckering up and waiting for his renaissance rocket ride to kick off, Naufragar/Nowfrogger is piloting a bona-fide combo's combo with Darius of Sumeria as if it was 2012.
As a player Naufragar is similar to Gavagai in that they are methodically good players with strong emotional reactions to the game's vicissitudes. On the whole Nauf seems to have a faster rebound, and be more chipper about it, but also might not survive a bad karte dealt to him. Interestingly they have nearly completely opposite leaders. However, if he does survive, his leader/civ combo just screams money bags, money bags. If I'm not out-settling him or using some wonder to gain the edge, he'll absolutely crush me. ORG is a more balanced trait on Monarch than it is on Emperor, and I'm sure everyone is going to be hyper aware of Darius at the table with weaker Axes. His game is going to have the potential for a lot of highs and lows, unlike say Charlemagne of the fuck-your-knights civ which should just be plodding along steadily. 
Verdict: Will Sink or Soar, no middle ground.
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PW to the game is "books"

In the end of simming, AH first and worker first fails pretty hard. Mining-BW first and worker first was very, very close with WB-first and AH resources in terms of second worker and first settler times, pretty late around turn 38-40. Mining/chopping is of course slightly faster but has a lower tech rate, fewer forests left for later, and most importantly, the wrong improvements on two hills! You can debate whether the mines are really "wrong" given I'm Imperialistic with a desire to build one of Oracle/GLH, but that's not a gambit I feel comfortable with, and will stick the heuristic of "more food" for the time being.
The late settling time does pain me, but considering I'll be able to settle and immediately borrow clams, plus have two workers and more forests makes me think the longterm growth curve would be better.
Only thing I don't like about my plan so far is that it produces one warrior and that's it. With barbs on I'll need to be extra careful how I move my scout.

Of interest Fish and sheep give a surprisingly impressive boost to the early tech rate. Religion or super early Math might be in the cards, GLH is probably going to be good seeing the amount of Coastline I do, but also Oracle -> Colossus? I know that at least Amicalola will be contesting GLH. We've discussed our mutual admiration for that particular wonder in the past, and he's built it in 3/3 of the last games he's participated in. Plus Mao is PRO/EXP. Early hammers and a bonus to GLH routes.
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Of course dear lurkers, I must present you my naming theme. Here is the first city in the world and home to several intriguing characters and an old historical setting
   
The capital is named after my absolute favorite book, Name of the Rose. It didn't fit the character limits, so I put the original Italian name. I only recently read it this summer and I could tell from the first couple pages that I was going to love every bit. 
   
The two-cent pitch for the book is that it is a philosophical murder mystery set in a medieval abbey. 
The elaboration that I would give to anyone who'd ask me is... 
—I'm not going to spoil, but warning if you want to go in fresh—
...that it follows the historically accurate political dynamics and operations of a fictional abbey, with various characters engaged in theological disputes of the era and political debates about the limits of expression and what deserves to be written and preserved by the monks who saved so much of the ancient literature throughout the Middle Ages. Literature and ideas that we know eventually led to the Renaissance and Enlightenment secularism. As a contrast, the author inserts parts of his own and other's more modern reasoning and logic through the monk charged with investigating the murders, one Father Baskerville [Image: mischief.gif], and hijinks ensue. All the while the bodies are dropping and a winter storm sets in. 

11/10 recommend for any fans of medieval or religious history, epistemic debates, or a good ole' labyrinthine mystery.
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I mean that book is already a classic.
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(April 27th, 2022, 01:15)Charriu Wrote: I mean that book is already a classic.

Well I’m not aiming for “indie, undiscovered, hidden gems”. It’s just the books I’ve found most memorable. I guess if you’re asking why I felt the need to do a pitch/introduction for a well known classic, it’s two things:
1) I hope to do keep this up for all the city names, to have a lively fun theme  
2) maybe it’s age-related or cultural, but very few of my peers and other students I interact with seem to have read the book and maybe just remember the name of it in passing.
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Oh you are getting me wrong. This wasn't meant as critique of your process or the book itself. On the contrary I meant to say that it's a really good book. smile
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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It was also a pretty good film, with quite the all-star cast (warning: the Wikipedia article contains mega plot spoilers).
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I promised myself I wouldn't do a "hEre'S mY  eXplOraTioN" series of photos every turn, but this was too funny
   
rolf
GLH it is then!
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