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Civ1 retrospect

(February 19th, 2025, 11:01)luddite Wrote: Definitely taught me some new words though!

At least with Civ the new words (probably) were not swear words. lol

It has been a LONG time since I first played Civ, but I remember winning by space ship at least once. Usually I just tried to conquer everyone else, though. I did not have the best grasp of developing my cities economically, so it was easier to just march my units around. smile By the time I was playing Civ2 I had a better understanding of the 4X idea and usually won by spaceship.
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(February 19th, 2025, 10:44)T-hawk Wrote:
(February 19th, 2025, 06:09)Gavagai Wrote: 5) Funny thing - I do not remember ever actually winning the game. I have lots of memories of gameplay experience and I remember games where I was very dominant. Surely, there must have been games where I reached Alpha Centauri but I do not remember them. The process was more memorable than the end result.

The spaceship win in Civ 1 took a huge amount of effort as I remember.  There's something like twenty spaceship pieces so it takes quite a while to get all that together.  I only did it once.  Wouldn't be surprised if you did it once at most and then any other time just left off from there instead of finishing.

The spaceship is weird. It seems to put in your pieces in a random place, so you have to basically build everything for it to connect or else it falls apart. BUT, there's a bug/exploit where you can launch it with just one fuel, one engine, and nothing else but it still counts. pretty funny.

Incidentally, this person on CFC was able to finish the spacerace in the BC years, which is impressive: https://forums.civfanatics.com/threads/g...ad.692048/. Of course he did it with a lot of save scumming to maximize, goody huts and city captures, plus the special earth map. But it's still some good strategy ideas. He used the "super science" approach where you concentrate everything to make one city as good as possible, with some wonders, plus trade caravans to other civs. I usually find that it's not optimal to play that way- one city just doesn't get big enough- but I guess it can work if you've got a prime city location with all grassland rivers.
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One of the main things I remember is that you can build roads and railroads on the water by having your worker (settler I think) on a ship. It does improve the yield of the tile. I assume it is a bug.
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(Yesterday, 01:14)NobleHelium Wrote: One of the main things I remember is that you can build roads and railroads on the water by having your worker (settler I think) on a ship. It does improve the yield of the tile. I assume it is a bug.

Heh, yeah. and you can still use them for movement speed in the water... that's a pretty infamous bug. There's another one where you can cancel a settlers work move and then redo it, to finish the whole improvement in one turn. But it's easy enough to avoid these bugs if you play fair.
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(February 18th, 2025, 21:43)luddite Wrote: Brian- did you ever have any gaming consoles? There was an SNES port and apparently also a Japanese Playstation port: https://forums.civfanatics.com/threads/s...ch.687598/. The graphics are much prettier, but the interface looks maddening- it seems like even back then they were struggling with how to make the game playable on other systems.

T-hawk- thanks for sharing. Yeah, the air units in the game are goofy. You can also use bombers defensively, since they can *only* be attacked by fighters, so you can put them around a city to box out the enemy ground units. Or combine them with a ground unit to protect from fighters. It looks ridiculous, but at least it gives you a good reward for teching up. And it's funny to imagine you as a kid maxing out the city populations.

Haphazard- Man, I want to read that book! I found a review that makes it sound very interesting: https://flashofsteel.com/index.php/2006/...40k-a-day/. More than just a strategy guide. And yeah, caravans can do the same thing in civ1, so it's a bit busted. But the thing is, EVERYTHING in civ1 is like that- just pure power spikes with no limits. So caravan wonder rushing isn't anything horribly OP, it just allows the peaceful builder style to keep up better with the military rushes.

Had a Mega-Drive in the mid 90s and didn't own a PS1 until well into my adulthood. I got into gaming in my teens and was pretty much PC only.
Travelling on a mote of dust, suspended in a sunbeam.
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(February 19th, 2025, 06:09)Gavagai Wrote: Civ1 was the very first serious games I ever played. I was, like, nine years old and was well out of my depth when playing. It didn't help that I knew almost no English so lots of stuff was lost to me due to language barrier. Just to give a couple of examples (I think I shared some of those earlier but would not harm to repost):
1) I did not understand how to settle new cities because I did not know that this was what settlers were doing. I could found my capital because at the start of the game the settler was active but after that I saw that "found city" button is greyed out and I had no idea what to do with that. It was even worse with improvements - for a long time I had no idea they exist or what they do. I tried to irrigate a couple of grassland tiles and my conclusion was that it does nothing (because Despotism, as I now know). I sometimes built settlers to use as combat units and sometimes was able to randomly found new cities when I happened to check the respective menu when a settler was blinking. Eventually, I figured it out but the first 10-20 games I played were one-city challenges.
2) When I had to choose difficulty level at the game start, I did not understand I was choosing difficulty level (language barrier, remember). I thought I need to choose my social role in the game and always went for Emperor. Combine it with one-city challenge and you get an absolute hellfire difficulty. The best game from this period I remember was when I started isolated on a small island. For a long while nothing was happening, I was slowly climbing the tech tree and filling everything with units and then Zulu tanks arrived. Even after I figured out what I was choosing, I kept selecting Emperor because I already adapted to this conditions. I never played Civ1 at anything but the highest difficulty level.
3) I struggled with the very concept of turn-based gameplay. I would do things like queue up a unit and then go play outside expecting to have an army when I came back.
4) Eventually I figured out all basics but still I always stayed in Despotism for the entirety of the game. The penalties of other government forms just felt too crippling.
5) Funny thing - I do not remember ever actually winning the game. I have lots of memories of gameplay experience and I remember games where I was very dominant. Surely, there must have been games where I reached Alpha Centauri but I do not remember them. The process was more memorable than the end result.

That reminds me a bit of my first game of the Settlers 3 (my first 4X game), though without the language barrier. When we bought our first family tree myself and my brother were allowed to nominate a game each to be installed on the computer, I picked CM 97/98 and he picked the Settlers {though we did discuss the choices to ensure we'd want to play both}). My first game was a 1v1 against the computer to figure out what to do, I built up my little Roman civ, advanced through the unit types, built about a hundred each of the three unit types (archers, spears and swords) and sent them to attack the enemy blue army (also Roman IIRC) and was mystified as to why they weren't attacking any enemy units or buildings. Turns out I had, without noticing, put both factions on the one team!
Travelling on a mote of dust, suspended in a sunbeam.
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I recall the diplomat exploit well. Getting lots of cash was so powerful. Even stealing small cities paid off over time.
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(Yesterday, 13:57)Brian Shanahan Wrote: Turns out I had, without noticing, put both factions on the one team!

lol That is great. Thanks for sharing that story. This is the kind of thing that makes devs beat their head against the wall, and include really basic tutorials that adults grumble about being too simple/dumbed down. Not everyone gets the basic assumptions the first time they play. Particularly younger kids.
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(Yesterday, 17:53)LKendter Wrote: I recall the diplomat exploit well.  Getting lots of cash was so powerful.  Even stealing small cities paid off over time.

The drawback is that if you're a big high-tech democracy, and you steal a border city with diplomats, they can just take the city back with chariots and then take a tech from you. So you do have to be a bit careful in *which* cities you steal that way...

Other miscellaneous thoughts on this game, in no particular order:

* the AI really is surprisingly competent. Most obvious is the warlike leaders with their chariot rushes, which are a serious danger on Emperor. But in that screenshot I showed, Abe Lincoln beat me to rifleman and landed two of them next to my capital. I was able to defend it but... there was a real chance I could have lost it if I hadn't rushed out a diplomat over railroads. Then he beat me to Hoover Dam, because he apparently skipped factories and went straight for the tech that gives Hoover Dam (a very powerful wonder, but it doesn't do anything if you don't have factories).

*everyone talks about spear defeating tank... but what about rifleman? They're 30 shields vs 100 for the tank, but have a strong defense that can be boosted by a lot of things. in the late game, it's pretty tough to get past an AI that's spamming rifleman. Unless you use nukes... 

*other civ games tend to divide the late game into 2, one for WW2 and one for modern. For example, Civ2 has bombers based on the B-26 from WW2, and another for the stealth bomber from the 80s. Civ1 just has one, with an image that's clearly the B-52 from the 1950s. And bear in mind, this was from a company that for a long time made its living from hardcore niche military flight-sim games. They knew a lot about military aircraft, and they deliberately chose to simplify it all down to just one unit, because that was better for gameplay. And it works quite well, it's a powerful end-game unit but still feasable to reach in a normal game.

* the "one more turn" feeling is really strong. I just went back in to grab a screenshot and immediately felt the urge to play more turns. I had to force myself to stop. I think a big part of that is the seemless UI and lack of loading screens.

* Republic vs Democracy might not seem that different at first glance, but they actually are quite different. With Republic, you can only use "we love the consul day" on your core cities, because of the corruption penalty to more distant cities. And even then, only up to a certain size (about 10, which is also the limit where you need an aqueduct for further growth). Democracy takes away both those limits, but it *really* handicaps your ability to fight wars. And if you try to rush Democracy early with the pyramids, that's a *heavy* early investment, roughly the cost of 7 settlers. I've heard so much talk of how "the pyramids were so imbalanced," including from the civ2 game manual, but that actually seems pretty well balanced.

* Caravans, in my opinion, are also surprisingly well balanced. They don't produce a *huge* amount of trade for most cities. But they do provide *enough* trade to help cities stay happy enough for "We Love the Consul Day" instant growth. Each city can only support 3 trade routes, so you can't rely on one big city to trade with your whole empire. I've seen people say that they're imbalanced because of free money, and others say they're useless... I actually think they're very well balanced! They're very powerful, but they're almost the same price as a settler or chariot, so they *should* be powerful.

* Wonders are also... suprisingly well balanced. Bear in mind that in Civ1, the AI doesn't "build" wonders in a normal way, it just rolls RNG and gives itself a wonder whenever it feels like it. So there's no way to really guarantee that you'll get any wonder, especially the early ones, unless you hardcore beeline it. Most of them are quite powerful, but they come at the steep price of giving up potential settlers/chariots. Some people swear by the "super science city" strat, where you combine Collossus, Copernicus, and Shakespeare in the same city to max it out like crazy. Others say that's pointless (https://lparchive.org/Civilization-2/Update%2009/). I say it depends on the map!

* City buildings, by contrast, are pretty weak. The granary is kind of a double-edge sword, making your cities grow faster than you can get happiness. All of them cost constant maintenance. But they're necessary if you want to play a big city Republic-type strategy.

* City Walls... surpisingly well balanced! They provide a huge defense bonus (3x defense, which multiplies all other defense bonuses). But at a huge cost- high production cost, ongoing high maintenance cost, and they do absolutely nothing of economic value. I like to skip them, rush buy them when a city is under threat, and sell them after the threat is over... but that comes with the threat that the enemy might capture the city anyway and use your own walls against you. Interesting choices!

* Research in general is also kind of weak. A lot of techs like Chemistry or Atomic Theory don't give anything at all, they just gatekeep further techs. Some techs obsolete the wonders from earlier techs (for everyone, not just for you). In between knights and armor there's *nothing* with high movement and higher attack. Most of the buildings are of questionable value until you have very large cities. You have to go all the way to Industrialization to get something to increase production. You don't need anything to unlock worker tile improvements. Etc. I think it kind of hurts the feeling of immersion, but from a pure gameplay perspective I like how the low-tech civs can still compete with higher-tech civs. It really helps the game balance avoid the snowball problem.

OK, that's a long list of things I like. Here's what I don't like:

* If you tell a unit to end turn, that's it, no way to reactive it. And it seems to jump around randomly across the map to different units. Makes running a large war feel dizzy.

* It's impossible to play peacefully. Pretty much every AI will eventually attack you, especially if they share your continent. Or they'll just wander over into your territory and block your tiles. A hostile AI next door is guaranteed to attack you. You cant even talk to them, unless they contact you first or you send a diplomat.

* You can't reload a save from within the game. You have to quit, start it again, then load. But maybe that's to prevent save scumming...?

* Too much micro. If you're about to lose a unit or suffer a revolt, there's no warning. It just happens. You have to constantly check info screens to prevent that.

* Loading/Unloading transports is a huge pain.

But that's really all the negatives I can think of! Good game would buy it again.
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