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[Spoiler] PBEM12 Lurker thread - No players!

It's good you didn't check the civs before putting the map together, that would be unfair. wink

But I wonder what the effects of Duel are going to be. (Maybe a bit too influential a decision to make as a joke?) It's going to increase number of cities maintenance by 50% over a standard size map and decrease distance maintenance comparably (by 37.5%). Weird! There's also effects on building national wonders and overall tech costs and some other stuff...
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SevenSpirits Wrote:But I wonder what the effects of Duel are going to be.... There's also effects on building national wonders and overall tech costs and some other stuff...

The big one is corporate resource productivity. On Duel, it's *four* times that of a standard map. Cereal Mills is 0.75 food per resource on a standard map, but 3 food per cereal resource on a duel size map! Mining Inc scales the same way, 4 hammers per mine resource.
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hmm - guess I won't be putting together a map quick again without getting it vetted. Well - it is the same for everyone (I think I may be saying that a lot re this map).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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T-hawk Wrote:The big one is corporate resource productivity. On Duel, it's *four* times that of a standard map. Cereal Mills is 0.75 food per resource on a standard map, but 3 food per cereal resource on a duel size map! Mining Inc scales the same way, 4 hammers per mine resource.

wow. That will be huge, if the game goes on long enough for someone to get a corporation. It would be funny if none of the players realize this, and discover it by accident.
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Isn't the price per food constant though? or is it price per resource that remains constant?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Now that some of the players are outside of their initial revealed zone, here is a picture of the full map ...

[Image: pbem12map.th.jpg]

The squares have been offset against each other by about a 3rd and either rotated or flipped. I think that 2 of the squares are identical. Each square has 3 water tiles in each corner - putting the squares together turns that into a small lake of 6 tiles. The players should work out that those lakes are their 'fair' land borders.

I don't know who is where.

Also, I hope we don't need the admin password because I think that I have forgotten it banghead
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:Now that some of the players are outside of their initial revealed zone, here is a picture of the full map ...

[Image: pbem12map.th.jpg]

The squares have been offset against each other by about a 3rd and either rotated or flipped. I think that 2 of the squares are identical. Each square has 3 water tiles in each corner - putting the squares together turns that into a small lake of 6 tiles. The players should work out that those lakes are their 'fair' land borders.

I don't know who is where.

Also, I hope we don't need the admin password because I think that I have forgotten it banghead

Apart from the India bias, that is a cool map. What software did you use to make it?
I have to run.
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novice Wrote:Apart from the India bias, that is a cool map. What software did you use to make it?
Here are the steps I used ...
  • I created a x by x map in civ and then got it exactly how I wanted it
  • created a WB save
  • cut and pasted the map info into excel
  • designed the replication and tile swapping layout in excel
  • wrote a macro that read the map info from the WB info and then cycled through the larger (6x) map and built up the WB file for the larger game
There are some tile stuff that I ignored (teamreveal for one). I then used this approach to create the map.

Ruff_Hi Wrote:@Amelia - to start a pbem game, use the following:
  1. start BtS
  2. start a single player game
  3. select the various options the game needs (barbs, tech trading, speed, etc)
  4. put in the leaders and civs in the required play order
  5. start the game
  6. open WB, save the WB file (Scenario A)
  7. quit the game
  8. jump out to file explorer, find the WB save (Scenario A) you just created and scroll down to the line that starts with 'BeginMap' - delete everything past that line
  9. open your WB file with your designed map (Scenario B)
  10. scroll down to the line that starts with 'BeginMap', highlight everything past that line, copy
  11. now back to the WB file where you deleted all of the map info (Scenario A) and paste the copied map info
  12. save the file
I'll tidy up what I have and post it.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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So does the Duel map size mean that the tech rate will be speeded up considerably compared to the regular game, or is it not such a big factor in the end?
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Maksim Wrote:So does the Duel map size mean that the tech rate will be speeded up considerably compared to the regular game, or is it not such a big factor in the end?

Duel map size means that techs cost 1.0 of the base XML values, and it's 1.3 on a normal size map. 23% faster (.3/1.3) is somewhat significant, roughly like an extra library in each city. The real speedup will be slightly less with higher maintenance costs once some more cities are founded.
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