[SIZE="5"]Turn 20-26, First Expansion[/SIZE]
So the initial divergence between Gaspar and I had some longer-term ramifications. At size two, I stagnated to make a second worker, which was due to finish a turn after Bronze Working. Being Spiritual, I was able to swap to slavery the turn BW came in and whip the worker for massive overflow.
I dumped the overflow into a settler, grew a turn on another warrior (remember, one had already been built during first growth), and then two chops completed the settler with another huge overflow. I sunk the otherwise wasted hammers into a cheap Aggressive barracks, making it a 2-turn build.
The shiny marble spot kept calling to me, but the copper is probably more vital, distant as it is. With a little better moving I could have made it to the (very defensible) desert hill site a turn sooner, but I was still torn between spots.
The warrior built on the first growth cycle went south to fill in map knowledge. No other copper was found but possibly-vital stone is available. A Stonehenge denial build is worthwhile if I can make it, but given the presence of marble I'm more interested in seeing if I can use the stone to short-circuit the standard Phi pyramids build gambit.
You might be wondering why we're playing a bit more of a builder-oriented game plan than is standard for a duel. Well, the map is Tiny, not Duel-sized, and the speed is Quick, both of which hurt the traditional axe-rush mindset. We'll take opportunities as they come, but an all-in failure might be lethal. So, it's fight *and* contemplate stealing wonders.
All of that is secondary, of course, to getting good solid units online. The copper spot is in an amazing piece of defensive terrain, on a hill, across a river north, around a peak south, with pigs, wet wheat, marble, copper, and furs.
AH came in EoT after I moved up on the hill for the copper. Apparently NobleHelium really, really hates me, because I'm pretty sure this is getting hooked up by Gaspar in three or four turns.
No matter, I just need to have spears online before the chariots roll in. Hugh Ron was settled Turn 25, rather late but please recall our traits are bad. The first turn I worked the plains forest to get enough hammers into a warrior to cover an emergency. Currently, the border popping plan is Hinduism, if that fails I'll be whipping in a monument.
Sad as that time is, Gaspar with his vertical plan is slower, sitting on one city still. I expect a city north along the river working sheep and horses soon for him, though. Hilariously, he's going for a "casus belli in PBEM 24" theme. Anyone care to guess mine? Hint, the next city will be "Creak"
My own plans have yielded good results. The capital grew while making another warrior, this time with 3xp and thus able to take either shock against warriors or C2 against a chariot. Next turn the capital gets whipped again for a third worker which will hasten to hook up horses. As they move out workers are putting turns into a mine west of the city.
The only thing that's really hurting right now is my research vs. Gaspar, who will probably still keep ahead with his next city if it's along the river for an instant trade route. The next big question is whether or not he's gone for a religion. If he has and it's Polytheism, I've wasted beakers that would otherwise be going into much-needed Pottery.
Any questions, accolades, concerns, insults? Am I just babbling to myself in here?
So the initial divergence between Gaspar and I had some longer-term ramifications. At size two, I stagnated to make a second worker, which was due to finish a turn after Bronze Working. Being Spiritual, I was able to swap to slavery the turn BW came in and whip the worker for massive overflow.
I dumped the overflow into a settler, grew a turn on another warrior (remember, one had already been built during first growth), and then two chops completed the settler with another huge overflow. I sunk the otherwise wasted hammers into a cheap Aggressive barracks, making it a 2-turn build.
The shiny marble spot kept calling to me, but the copper is probably more vital, distant as it is. With a little better moving I could have made it to the (very defensible) desert hill site a turn sooner, but I was still torn between spots.
The warrior built on the first growth cycle went south to fill in map knowledge. No other copper was found but possibly-vital stone is available. A Stonehenge denial build is worthwhile if I can make it, but given the presence of marble I'm more interested in seeing if I can use the stone to short-circuit the standard Phi pyramids build gambit.
You might be wondering why we're playing a bit more of a builder-oriented game plan than is standard for a duel. Well, the map is Tiny, not Duel-sized, and the speed is Quick, both of which hurt the traditional axe-rush mindset. We'll take opportunities as they come, but an all-in failure might be lethal. So, it's fight *and* contemplate stealing wonders.
All of that is secondary, of course, to getting good solid units online. The copper spot is in an amazing piece of defensive terrain, on a hill, across a river north, around a peak south, with pigs, wet wheat, marble, copper, and furs.
AH came in EoT after I moved up on the hill for the copper. Apparently NobleHelium really, really hates me, because I'm pretty sure this is getting hooked up by Gaspar in three or four turns.

No matter, I just need to have spears online before the chariots roll in. Hugh Ron was settled Turn 25, rather late but please recall our traits are bad. The first turn I worked the plains forest to get enough hammers into a warrior to cover an emergency. Currently, the border popping plan is Hinduism, if that fails I'll be whipping in a monument.
Sad as that time is, Gaspar with his vertical plan is slower, sitting on one city still. I expect a city north along the river working sheep and horses soon for him, though. Hilariously, he's going for a "casus belli in PBEM 24" theme. Anyone care to guess mine? Hint, the next city will be "Creak"
My own plans have yielded good results. The capital grew while making another warrior, this time with 3xp and thus able to take either shock against warriors or C2 against a chariot. Next turn the capital gets whipped again for a third worker which will hasten to hook up horses. As they move out workers are putting turns into a mine west of the city.
The only thing that's really hurting right now is my research vs. Gaspar, who will probably still keep ahead with his next city if it's along the river for an instant trade route. The next big question is whether or not he's gone for a religion. If he has and it's Polytheism, I've wasted beakers that would otherwise be going into much-needed Pottery.
Any questions, accolades, concerns, insults? Am I just babbling to myself in here?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.