Posts: 2,257
Threads: 13
Joined: Jun 2010
We have to test that. I remember somewhere that unit gifting isn't allowed in FFH due to FFH rules.
Posts: 3,572
Threads: 20
Joined: Jan 2010
Forgot about no unit gifting.
Still, I don't see anything wrong with gifting cities the turn after they're founded.
Posts: 999
Threads: 5
Joined: Apr 2011
I agree with not going with Grigori AND Illians. Religion in FFH is just that powerful.
Posts: 2,390
Threads: 20
Joined: Oct 2011
I think Auric is a good choice only if you have a specific plan for how to use him. With the worldspell disabled, his main advantage is the priests of winter. To make proper use of them, you really want to commit the entire team to a philosophy beeline and then a rush.
Another thing to consider is choosing a group of civs that unlock their goodies along the same tech path. For example, if you snag the Kuriotates as a first choice, Hippus would be a great second pick. Multiple spiritual leaders if you're going for a religious specialization. Clan/Khazad if you're going down the melee line.
Questions: can elves set up the elven economy for their teammates? (Actually, that's two questions: can elves bloom their teammates lands, and can they improve forests in their teammates lands?) If so, definitely try to grab one of the elven civs. Ljosalfar get most of the love, but Faeryl is great too: especially if she's got teammates to make up for her lack of economic traits.
Finally, it looks like Keelyn is still wildly overpowered in EitB, if you can make it far enough along the arcane line. A Balseraph/Amurite team could be extremely strong in the late game if you go down the arcane line.
Posts: 3,572
Threads: 20
Joined: Jan 2010
HidingKneel Wrote:I think Auric is a good choice only if you have a specific plan for how to use him. With the worldspell disabled, his main advantage is the priests of winter. To make proper use of them, you really want to commit the entire team to a philosophy beeline and then a rush.
Actually, I see Auric's main use is arcane magic, since he's CHM/ARC and has guaranteed Ice mana. Granted, Keelyn and Amurites are better at arcane path, and not beelining the Priests really limits the value of the Illians.
HidingKneel Wrote:Another thing to consider is choosing a group of civs that unlock their goodies along the same tech path. For example, if you snag the Kuriotates as a first choice, Hippus would be a great second pick. Multiple spiritual leaders if you're going for a religious specialization. Clan/Khazad if you're going down the melee line.
Completely agree, the less techs we need the better. Although I don't think we can pick 3 civs focusing on one line, so ideally we should focus on 2 lines at most. This should be the main factor deciding the 3rd civ.
HidingKneel Wrote:Questions: can elves set up the elven economy for their teammates? (Actually, that's two questions: can elves bloom their teammates lands, and can they improve forests in their teammates lands?)
Just tested, sadly no and no. I'm starting to think elves probably aren't good enough to be in our top 4.
In fact, picking Grigori 2nd may be slightly wasted. Assuming Kurio's, Malakim, Vamps and Lanun are picked first, that still leaves Keelyn, Clan, Khazad and Hippus available, all of which I'd consider at least equal if not better than Grigori. Major advantage of Grigori is that they are the most flexible out of the bunch, even though they are still strongest in the arcane line.
Posts: 999
Threads: 5
Joined: Apr 2011
Hippus/Kuriotates would be pretty amazing now that I think about it. We would still want/need a third PHI leader.
We should also test out the elves bloom thing.
Posts: 999
Threads: 5
Joined: Apr 2011
I'm starting to think that Grigori as second pick is wasted as well. Better to get a synergy with the first two civs. What synergies does Grigori have?
Posts: 3,572
Threads: 20
Joined: Jan 2010
nabaxo Wrote:What synergies does Grigori have?
Adventurers can upgrade into pretty much everything, so they can go down any line except Disciple. They're best at arcane magic with Strength of Will giving archmages (Hero archmages = awesome) and Lunnotars (Magic Immune heroes, potentially awesome). Next best is probably heroic Knights, don't think much else is worth it.
That said PHI/ADA is a pretty sweet trait combo, certainly good enough to be a secondary techer.
Kurio's/Hippus are a dream combo, I doubt we'll get that and hope nobody else gets it.
Posts: 2,257
Threads: 13
Joined: Jun 2010
Hopefully we'll get Kurios though. They seem the strongest out of the techers. And if we get the 4th pick of first round and 1st pick of second round and they're both not taken, that's our answer.
Posts: 3,572
Threads: 20
Joined: Jan 2010
So, to clarify, what are our choices for top 4? Personally I'd go for Cardith, Falamar (with lakes, definitely worthwhile), Flauros then Varn.
If we get Cardith - Tasunke is definitely our next target, failing that is quite a flexible civ.
Falamar - Lanun are quite flexible too, so our other civs can be pretty much whoever we want.
Flauros - Clan/Khazad for metal? I dunno.
Malakim - Grigori are a good one for these guys, probably some other civ with arcane or spiritual too.
Really it all depends on what everyone else picks. It's hard to pick civs in advance unless you have a very specific strategy.
|