December 26th, 2012, 11:27
(This post was last modified: December 26th, 2012, 11:32 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
well, assuming that 'tec bloks' are banned, I think it will be fairly balanced.
Played a 1 v 1 with AIs (EitB v9) and by the end of the game pretty much everyone had every tech, and while there were usually about 5-10 techs that not everyone had, they weren't all owned by the same person.
(unbiased tech trading equals good game)
December 26th, 2012, 14:30
Posts: 6,630
Threads: 47
Joined: Apr 2010
(December 26th, 2012, 11:27)Tasunke Wrote: well, assuming that 'tec bloks' are banned, I think it will be fairly balanced.
Played a 1 v 1 with AIs (EitB v9) and by the end of the game pretty much everyone had every tech, and while there were usually about 5-10 techs that not everyone had, they weren't all owned by the same person.
(unbiased tech trading equals good game)
How are you banning tech-blocs? Forcing everyone to trade every tech means you have to fix a price for every tech. But am I really going to sell my strongest competitor for Lib my recently researched Education-tech, while I know we have the same tech-rate and he is up Philo on me, no matter the price? Or you make a limit on how many techs you are allowed to trade with one single player, but that has its own issues. Or you make a limit but it can be increased with more tech-trades (which means a bloc of 3 gets even stronger while the bloc of 2 is really fucked).
Or do you mean to include AIs in the game, so that there are "players" to trade with? In that case, you open the door for all kinds of abuse, and the game probably becomes more of a "who can abuse the dumb AI the best". Not meant to discourage you, but I think if banning tech-blocs could be done by simply agreeing to it, many more games would be played with TT.
December 26th, 2012, 15:33
Posts: 4,138
Threads: 54
Joined: Dec 2009
I think that the limits I put on diplomacy for this game would make tech blocs more difficult but I don't think they are the worst problem in the world.
Tech blocs keep more people competitive than people they exclude. Its the price that is paid. But a runaway in a NTT game much more often than not means that its game over for all bar one player/team.
TT will likely mean that by the time it becomes 'everyone for themselves' for the win, there will be more players/teams in with a chance of victory or at least making a meaningful imprint on the result
"You want to take my city of Troll%ng? Go ahead and try."
December 26th, 2012, 17:33
Posts: 2,788
Threads: 10
Joined: Oct 2009
(December 26th, 2012, 15:33)Twinkletoes89 Wrote: Tech blocs keep more people competitive than people they exclude. Its the price that is paid. But a runaway in a NTT game much more often than not means that its game over for all bar one player/team.
The flipside of that of course is that it means that what you do has a much lesser impact on your chances of winning the game. That's just the inherent flipside of having more people more competitive: that what you do has less impact unfortunately. Not saying that the benefits you perceive don't outweigh the downsides to it (probably just personal taste for that), but it is why I'll pass on this game personally.
December 28th, 2012, 19:38
Posts: 4,443
Threads: 45
Joined: Nov 2009
How about something like: You can only trade techs you researched?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
December 28th, 2012, 19:42
Posts: 13,224
Threads: 25
Joined: Oct 2010
Yeah that's called "No Tech Brokering."
December 28th, 2012, 21:13
Posts: 4,138
Threads: 54
Joined: Dec 2009
I don't mind going for NTB as a compromise, I would just like to have a game again with Tech Trading involved because I think it is something worth doing again and could be fun to play and lurk with the possibility of staying competitive longer
"You want to take my city of Troll%ng? Go ahead and try."
December 29th, 2012, 00:52
Posts: 4,443
Threads: 45
Joined: Nov 2009
(December 28th, 2012, 19:42)NobleHelium Wrote: Yeah that's called "No Tech Brokering." 
Is there a name for when you limit tech trades with a single party to like 1 tech every X turns?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
December 29th, 2012, 00:57
(This post was last modified: December 29th, 2012, 00:59 by Commodore.)
Posts: 18,042
Threads: 164
Joined: May 2011
If someone else would sign for diplo/nobody else cares about me not diploing, I'd casual something like this up. I'd probably not update much, but there yah have it. I know Jowy had a fair number of people interested in something similarish.
(June 16th, 2012, 16:08)Krill Wrote: Fuck it. I'll captain, but I'm 100% not going to be doing any turn player duties or turn reporting or diplo. And if anyone actually wants to join my team, well, don't expect me to tell you what to do either, you can think for yourselves. (June 16th, 2012, 16:15)NobleHelium Wrote: So basically you're volunteering a statue of yourself as captain?
|