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[SPOILERS]

I don't understand, why would all water be salt? Is that another "because we can" RBmod change?
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(July 20th, 2013, 23:39)Ceiliazul Wrote: I don't understand, why would all water be salt? Is that another "because we can" RBmod change?

I think that he just meant "assuming the worst case scenario."
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Not looking good, folks. My choice was to SIP and lose out to civs with techs and traits suited to their start, or attempt a move to make things better. I moved, and I lost. I'll settle the plains hill to get back the lost hammers, but unless I pop a tech from that hut, or there are even MORE animals in the fog, I really don't see where I can go with this.


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HELL YA! Back in the game cool
Scout moving to pop the hut t2 spotted fishies.




OK - I'm still delayed, but I can make back the lost commerce and, more importantly, I don't have to play with a null leader/civ all through the early game. I'm nixing any plans for the oracle because, well, it's been done. Instead I'm playing for a (nerfed) GLH and resulting great merchant. While I'm dreaming of the far off future, my sketched tech plan is

Mining->BW->Hunting->Sailing->Masonry->Polytheism->Monotheism

with the Wheel worked somewhere in to the mix.

Build order is

WB->Worker->Warrior ->Warrior ->Settler

Initial settler should be out t36. Let's hope my scout doesn't die early, so I have something to fill the time.
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Screw Hunting - straight to the GLH!
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For posterity and my own amusement and because I have the mental age of a child:

Managed to resist the temptation to post this yesterday mischief

I don't want to come across as a dick, but it's been 24h since the restart and I notice the first
turn has yet to roll. since I think there are some newer players here (welcome to all the greens from PB8!) I
just want to make sure everyone knows the commitment you are making. With 18 players, this game is going to go
on for awhile. Sure, there probably will be surprise pauses needed, but I think it's really important that we
all play our turns promptly in order to keep things on track. perhaps some of the smaller, less experienced
teams could merge?


See below for reference neenerneener

(July 14th, 2013, 16:01)Bigger Wrote: Also, since I think there are some new players here (which is great) I just want to make sure everyone knows the commitment you are making. with 18 players, this game is going to go on for awhile. there probably will be surprise pauses needed. I would say you are probably comitting to 12 months. you may get eliminated sooner, or you may not.

You need to gauge how long it takes you to play a turn too. if it takes you a long time, like me or xenu, for instance, you probably shouldnt sign up for other games. if you just breeze in and play your turn quickly, even in a war (like, say, Azza) then this probably isn't an issue.

also, if you don't have a PB or 2 under your belt I highly recommend getting a teammate or two.


(July 15th, 2013, 09:27)Bigger Wrote: I would like to recommend (hopefully w/o coming across as a dick) that some of the solo players with less experience consider merging their teams.
I don't mean the regular solos that have shown they can do it - I'm thinking of dtay, suttree specifically, and possibly williamlp and maybe even jowy as well). having a teammate takes so much pressure off of you to play the turns (believe me, there were times in pb8 where I was able to take 3-4 weeks off the game, and Lewwyn did the same - we both appreciated that). And it wouldn't hurt to have 16-17 teams rather than 18.
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nono

lol lol

but still
nono
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edit - 2 whip=50H
edit2- I'm an idiot for not settling 1N, I JUST WANTED TO BUILD MOAI STATUES IN MY CAP cry
edit3- Forgot extra food from lighthouse

THE SUMMARY PLAN

Code:
t10,1  MINING
t12,1  WORKBOAT
t22,1  WORKER
t24,1  BRONZE WORKING
t25,2  GROW2
t26,2  SHEEP MINE
t29,2  WARRIOR
t30,3  GROW3, CHOP
t31,3  WARRIOR
t34,3  SAILING, MINE
t38,3  CHOP
t39,3  SETTLER,REVOLT
t42,3  MASONRY, 2ND CITY CHOP
t43,2  WHIP(10)
t44,3  LIGHTHOUSE
t46,3  CHOP
t50,3  CHOP                          
t54,2  WHIP(10)
t55,2  WORKER
t56,2  GLH

THE FULL PLAN

Code:
MINIMAX
t02,1  1f/t  3h/t  10b/t 00f  0h(WB=30)        000b(Mining=79)
t10,1  1f/t  3h/t  12b/t 08f  24h              001b(BW=193)        MINING
t12,1  5f/t  1h/t  15b/t 10f  0h(WORKER=60)    025b                WORKBOAT
t22,1  5f/t  1h/t  15b/t 10f  0h(WARRIOR=15)   0175                WORKER
t24,1  5f/t  1h/t  15b/t 20f  2h               014b(Sailing=161)   BRONZE WORKING
t25,2  5f/t  2h/t  15b/t 03f  3h               029b                GROW2
t26,2  5f/t  4h/t  15b/t 08f  5h               044b                SHEEP MINE
t29,2  5f/t  4h/t  15b/t 23f  2h(WARRIOR=15)   089b                WARRIOR
t30,3  4f/t  6h/t  15b/t 04f  6h+20            104b                GROW3, CHOP
t31,3  4f/t  6h/t  15b/t 08f  17h(SETTLER=100) 119b                WARRIOR
t34,3  4f/t  7h/t  18b/t 08f  47h              3b(Masonry=129)     SAILING, MINE
t38,3  4f/t  7h/t  18b/t 08f  91h+20           75b                 CHOP
t39,3  -f/t  -h/t  --b/t 08f  22h(LH=60)       93b                 SETTLER,REVOLT
t42,3  4f/t  7h/t  -     16f  36h              0b(?)               MASONRY,2ND CITY CHOP
t43,2  5f/t  4h/t  -     20f  43h+30h                              WHIP(10)                                
t44,3  5f/t  10h/t       01f  25h(GLH=200)                         LH
t46,3  5f/t  10h/t       11f  45h+30                               CHOP
t49,4  5f/t  10h/t       00f  105h
t50,4  5f/t  10h/t       05f  115h+30                              CHOP
t52,4  5f/t  7h/t        15f  0h(WORKER=60),165
t54,2  6f/t  4h/t        15f  24h+50,165h                          WHIP(10)
t55,2  6f/t  6h/t        15f  165+36                               WORKER
t56,2  6f/t  4h/t        21f  5h(?)                                GLH
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Huts are silly




Exploring is fun - move that city sign 1W


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Wow, that's some purdy land, FIN man.
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