(June 28th, 2014, 00:28)Old Harry Wrote: But he wasn't on your list!
Sounds like a good pick to me, but why cha over org or something else? Early granaries allow faster pop growth I guess, is there any other reason?
Well let me tell you what I was thinking when I pick.
The other leader would have been good with other civs. But with Inca there are only a few good choices left.
I consider Joao and Memeh but I don't think neither of them could take full advantage of an early granary.
The way I see it Inca is pretty bad as it is right now. The only way to take advantage of the Terrace is if you are EXP. Even then
you won't get much benefit from it. Granaries allow for faster grow but you can only growth so much in the early game because you either don't have good tiles to work or you hit the happy cap.
There is also whiping. When you have a happy cap of 5 is good, but you have to be carefull when stacking unhappines.
Normally if you whip from say 6 to 3 you have to be carefull to regrowth in a way that you can hit 6 again without falling into unhapiness. To do this you slow your growt building workers and settlers, sharing food with other cities,etc.
But what if you could regrowth the fastes after whipping? Since CHA gives you 3 happy right from the start the well it myght work or maybe not we shall see.
There is also the map to consider I only have 2 food resources and two FP. Not really happy about this, I would have take a dry rice in exchange for a FP.
I don't have that much food but although that is disapointed could the ability to growth faster compensated this?
Without a real economic trait could I snowball enough in the early game to keep up with the others leaders?
Anyway, in conclusion Exp is nerfed, Inca is nerfed, I have no economic trait. I'm crazy.
(June 28th, 2014, 00:37)SevenSpirits Wrote: Good luck, I really want to see someone try out this inca.
Thanks Seven. I don't think I could do as much as others, but I try my best.
(June 29th, 2014, 00:06)Old Harry Wrote: Stonehenge? What happened to the terrace in this mod?
It's just a normal granary, enabled at Agriculture instead of Pottery. The underrated bonus of Inca is still being able to build Quechua after copper and Hunting are hooked up.
Yeah terrace don't give culture anymore. The more I think about the start the more my head hurt.
But lets put that aside for a moment, I should probably do some kind of analysis/prediction about my opponents.