I'm a bit late here, but here's my input:
1. 4
2. 7 (I agree with Kyrub, with one spot "reserved" for the colony ship. This leaves 6 spots for other designs, which would allow for three designs with the current and previous generation.
3. 4
4. 3
5. I kind of like the strategy having limited slots for ship designs entails. With other games (such as MOO2) you can design a new ship at any time, with no cost really other than your time to do so. With MOO you really have to plan and think about when you want to design a ship, as a new design requires you scrap an old, possibly still useful, design. Furthermore, once you start producing your new design you can't just change it without scrapping your new ships, and there are also certain tradeoffs dealing with the long-term usefulness of a design. There's certainly a strategy as to when to commission a new design versus still producing an older design. I also like how I end up with distinct generations of designs, such as Bomber1, Bomber2, Bomber3, etc. and it's always kind of interesting to see how a design ages as a game progresses. Anyhow, that's just my thoughts.
1. 4
2. 7 (I agree with Kyrub, with one spot "reserved" for the colony ship. This leaves 6 spots for other designs, which would allow for three designs with the current and previous generation.
3. 4
4. 3
5. I kind of like the strategy having limited slots for ship designs entails. With other games (such as MOO2) you can design a new ship at any time, with no cost really other than your time to do so. With MOO you really have to plan and think about when you want to design a ship, as a new design requires you scrap an old, possibly still useful, design. Furthermore, once you start producing your new design you can't just change it without scrapping your new ships, and there are also certain tradeoffs dealing with the long-term usefulness of a design. There's certainly a strategy as to when to commission a new design versus still producing an older design. I also like how I end up with distinct generations of designs, such as Bomber1, Bomber2, Bomber3, etc. and it's always kind of interesting to see how a design ages as a game progresses. Anyhow, that's just my thoughts.