September 24th, 2016, 11:19
(This post was last modified: September 24th, 2016, 11:21 by Nicolae Carpathia.)
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Bought the sheep tile, it'll keep me going until I pick up the grass sugars.
MIlan met. Or will be met.
September 25th, 2016, 05:25
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Met the city state: I was not the first to meet it. I have a neighbour!
Oh goody, I can start tributing already! Thanks, spear! It's going to pay for itself very soon.
September 25th, 2016, 20:12
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Met HAK, declared war in order to prevent him from moving in a way that delays my scouting. I'll give him peace next turn.
September 27th, 2016, 05:33
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The war with HAK was a good call: found a ruin, will beat HAK to it. I've offered him peace.
Found a barb camp and the borders of Hanoi. Will get vision on it next turn. It's going to be hard to scout northwest of the barb camp, so I think I will send the scout out east.
September 28th, 2016, 11:36
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(September 23rd, 2016, 22:21)Nicolae Carpathia Wrote: I've played a bit of Civ5 GMR and and some games with the No Quitters a few years ago, and I can't remember the rules for tribute demands. You need to be top in military, and you need position your units a number of tiles from the CS center tile, and the tribute counter refreshes every 10 turns or so.
I was actually just researching this same thing. The first line ("overall military strength") is based on your relative ranking for military in the demographics. +75 means you're first.
The second line is supposedly based on units within 8 tiles of the city-state. But there's a lot of weirdness about exactly which units count (based on their strength values) and where (sometimes it seems that farther units do and closer units don't). I haven't been able to pin down those details.
October 1st, 2016, 20:25
(This post was last modified: October 1st, 2016, 20:26 by Nicolae Carpathia.)
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Managed to tribute Hanoi as well. Someone else got a soldier increase, so my tributes will be less effective. So what I will do is, instead of saving to rushbuy a settler, I will rushbuy a worker instead, and switch my capital's build to a settler next turn. Will settler around where my spear is, lots of rivers, grass, and resources.
Also, a social policy and pantheon came in. Picked Trad and God of the Open sky (+1 culture on pastures). The latter calls for an early worker as well. After settler, complete the worker (which can grow, and my capital's food tiles will have been improved), an archer, then another settler.
October 15th, 2016, 18:46
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A while since the last update!
Built a settler in 7 turns after growing my capital to size 3, had to do a little bit of tile juggling on the last turn to eke out the last hammers (the system they use to calculate food conversion into hammers while building settlers is weird). Had to delay moving the settler by the turn when Yuri scout moved up to my capital, I had messed up there, should have had my spear closer to my capital, but he was busy fogbusting.
Capital development. Priority is on the pastures. Put a few turns into the farm, again because Yuri's scout was in the area. I may need to keep the archer there as well, because that plains sheep is in an awkward position for me to improve.
Found HAK's capital, everyone's starts are mirrored. Yuri settled on the stone as I did, HAK settled on the river, and so his mfg is abysmal. This is not actually a good map for Inca.
Demographics. Went back to top of soldiers after building an archer, but will need to build a 2nd archer in order to start tributing again (I'm just below the threshold to tribute both CSes).
Social policies. HAK and I went quite standard, Yuri is going Liberty. Yuri is actually building Stonehenge in his capital and waiting for the free settler social policy in liberty to come in, which is why he's at size 5 right now.
October 16th, 2016, 08:57
(This post was last modified: October 16th, 2016, 08:57 by T-hawk.)
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(October 15th, 2016, 18:46)Nicolae Carpathia Wrote: (the system they use to calculate food conversion into hammers while building settlers is weird) It's easy to remember though, once you know it. The 1st, 2nd, 4th, and every 4th food after that counts.
October 16th, 2016, 09:51
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Wait, so when you are building a settler, you shouldn't make food? Above that needed to feed hte population? You should work hammers instead?
Why the fuck did they do that?
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October 16th, 2016, 19:49
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yes
you dont even starve while building a settler, so you can go max hammers, food deficit
i have no idea why the fuck trip went for such a system, but it means that some starts are shit at building settlers, like hak's river plant with no hills in the inner ring
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