August 11th, 2017, 06:52
(This post was last modified: August 11th, 2017, 06:54 by Nelphine.)
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Joined: Aug 2016
One thing I'd like to see: with 6 difficulties, I'd like to see a wider variety of combat tactics. For instance, easy, the AI just charges you, and uses random spells.
On mage, the AI has a small chance to accurately pick spells, and ranged units back away while firing before charging.
On wizard the AI uses one realm of spells correctly (whatever their primary is) but only has the mage chance of using other realms correctly, and now starts to use keep away tactics if the strength is low.
On lord, the AI uses all realms correctly, and uses keep away tactics against flying.
On extreme/master/archmagi, the AI uses anti invisibility tactics.
On impossible/lich, the AI already uses all tactics due to the previous difficulty.