With all the EXP civs I think we'll get our worker out a little slower then some, hopefully should catch up once we get our econ rolling. ORG was a popular choice because of the high difficulty I think. On Noble it's not really necessary, but we're on emperor. Personally wasn't expecting 2 CHM leaders, but looking at them it makes sense. I think Superdeath got exactly what he wanted, while Commodore was was walled into a corner. SPI pairs well with India, swapping civics even while not in a golden age is useful, and as long as he gets a religion the cheap temples would be good as well. I probably would have taken De Gaulle if I was in his position, but his choice is decent I think. GKC and I were expecting most of the FIN leaders to be gone when it came back around. So seeing both of the FIN that were chosen are aggressive is a little unsettling.
I don't really have any comments on PRO or PHI, AGG is very worrying but I'm somewhat calmed that there is only one of them.
Irismono and I have been discussing tech paths recently, and it seems like bronze working first with the following build order tends to work nicely:
Worker -> Warrior (Chop) -> Worker (Chop) -> Warrior -> Settler -> Skirmisher. Generally, our first city plant will come at turn 35-45, depending how the micro pans out. However, it seems to me that the common strategies mandate food first. Opening turns will probably involve a lot of calculation and simulation.
We are in! I can't figure out how to post a screenshot (because I'm stupid) but we're coastal, we've got a plains deer, a plains-hill-forest deer, a grass-hill pig, and a 1st ring fish. We are also on a river.
Sorry to burst your bubble, but the pig is a mistake from the original start, and I thought I had deleted it. Obviously not. We'll need to rehost and you will have to live of game and cod without the bacon.
So, given our start, we decided that going hunting->BW->fishing is the optimal early tech path. Turn 0:
Tech: Hunting 0/62
Oceantown Build: Worker 0/60