Played 2 turns in a row with Superdeath, what timing!
From what I can tell, RB goes absolutely bananas for sharing food resources with the cap, and there must be a reason for it. On that note, may have found city no. 2 or 3?
(April 21st, 2020, 02:48)Amicalola Wrote: Honestly, if you made it through this absolute wall of text, congratulations. I'm excited to play the game! *I am 100% not the person who's thoughts you should be reading.
Uhh, is this kind of thing the norm for RB, or a mistake? Will it affect ship movement like unit movement?
Looks like desert to the northwest, and we're either on the southwest or northeast of the doughnut.
Apologies for not posting more in the last week and for slightly delaying the game in the last couple of days. My partner has been in town for the first and last time in at least several weeks and was fairly demanding of time and effort. Love isolation (: . Shouldn't happen again!
As far as the game, we have a scary neighbour in El Grillo, the Serial Poster, Early Turn Player, and Rider of Large Chariots, to the north. He's about 10 tiles away, so call it a city each. Horses are very close to our and his capital (likely everyone's), so we'll most likely get war chariot rushed unless he has MJMD specifically on his other side of the doughnut (I think we're the second-most tempting target?).
I've decided to go for Bronze working after animal husbandry like we initially talked about, and then either pottery or archery post-that depending on the location of copper. Definitely need to be proactively defensive against El Grillo. It's a shame, because it means I won't be able to make a whole lot of use out of our quechua's (they'll be eaten alive by themselves), but that's just the way the cookie crumbles I guess. At least it isn't Superdeath (I say, having not met our other neighbour yet)!
The ultimate goal is to make ourselves prickly enough that an El Grillo attack would lose both of us the game, and hope he's not that kind of player. Hopefully copper is close by and we can build spears rather than archers. Mining finishes on the next turn, and Bronze working not long after that.
Have improved the riverwheat, and have just started on the rivercows. Probably dry wheat after that, then chop a couple of forests? Curious on your thoughts re: archery vs pottery after bronze working. Want to get terraces online ASAP for obvious reasons, but I feel like El Grillo knows that and it makes me a tempting target in itself. Have about 8 turns to think about it, so call it 5 days.
Agree on the city being a third or fourth. There are a couple of other pretty juicy sites nearby: Commodore has made a pretty generous but also very interesting map, and there are already tough decisions for a dotmap. Trading off resources vs grass/floodplains vs plains hill sites, etc. Thanks for the feedback as well Commodore re: oceanforests. Seems like a fun way to make ship movement slightly more thought out, and also a way to make coasts slightly stronger, both of which I am very into!
Sorry for the mammoth post, guess that's what happens when I give nothing else for over a week. Any thoughts appreciated, especially if I'm missing out on something obvious. It's not that unlikely. Will post pictures when I have some more time later tonight
Do you have any thoughts re: an early barracks? Mine are generally that it isn't worth it for us since either our spears will crush WCs with/without promos, our archers will huddle in cities with/without, and our quechuas will get horrifically and brutally mauled with/without.
Curious if you agree or not though.
Had a chat with El Grillo this turn- he is a fellow backpacker, is naming his cities after trails, and recognised what Springer Mtn. is! Makes me sad that he is quite likely to be Public Enemy No. 1 this game.
Don't worry about the not posting, IRL always comes first. I'm late because I had to help a friend move (big family, old house was practically a teardown), but I'll give my thoughts:
Early barracks is unnecessary unless you're fielding Axes, which we aren't.
BW is definitely the way to go, then pottery, then Archery. We can probably build a terrace in the time it takes to finish archery is my guess.
We can certainly expect a rush unless Grillo himself gets rushed or he has MJMD next to him (and he still might rush both of us if we aren't suitably prepared.)
Crazy stupid idea time: what if we settle towards El Grillo with second city (settler finishes this turn) and found a religion in that city for cultural defenses/land/line of sight?
I've played around with WC rushes in vanilla to know that if he's really flat-out, EG can probably hit us by ~T40-45 early, T45-50 at the latest considering he can definitely hook up horses with the second city. There's a reasonable chance we cant get spears online by then anyway, considering we dont have The Wheel, Hunting, and BW is still 5 turns away. Waiting for BW would also mean doing nothing with the settler for 4 turns, which im not super into. Archery is also 2.5 techs away, so like 15/20 turns. Basically means that Quechuas vs WC is a real possibility, and I'd much rather do that at a) a second city rather than improved cap, b) with cultural defenses at least at 20% if not 40%, and c) there is a great river site surrounded by every direction except south that would take most of the land between us with a second border pop. Could he cause absolute mayhem if he pushed into the capital? Absolutely. But we'll have cultural defenses there by then too, and I don't think he'll actually be able to take the city. Is he stubborn enough to just siege me and lose us both the game? I'd hope not, I guess, although maybe he'd outproduce me quicker than I think right now, and run me over quicker than I expect. Am I being absolutely paranoid? Almost certainly!
Cons include it delaying terraces and military significantly, and, well, if El Grillo wasn't planning to rush us before this, he certainly will now. It's basically a gamble under the assumption that he already does, and we go from there.