January 15th, 2012, 02:02
Posts: 8,022
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Joined: Jan 2006
Have we gotten dull or are you guys just done with us?
Here's the current Demo graphs, now featuring Lewwyn:
Score:
GNP:
Prod:
Food:
Power:
Culture (shown only so you can see no7 founding Buddhism) :
(Lewwyn is the brighter blue-ish. Probably should have made one of them yellow or something, Commodore.)
I've got some dirt on my shoulder, can you brush it off for me?
January 15th, 2012, 12:57
Posts: 13,217
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Joined: Oct 2010
[strike]LURKER QUESTION: It appears that being at war with Lewwyn is causing us to lose 1 bpt (and thus 1 GNP). In the sandbox I am getting 28 GNP, and in the live game I'm getting 27 GNP. Everything is exactly the same except for the fact that we're at war with Persia in the real game...so I declared war and our GNP immediately dropped by 1. Our stated beakers at the top left remains the same at 19, but at EOT we get one less beaker into technology. Anyone have any idea?[/strike]
Never mind. It wasn't the fact that we were at war, it was the fact that I had the Persian AI deleted, and that skewed the known tech bonus value since it's a percentage of all remaining rivals.
January 15th, 2012, 13:52
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Gaspar Wrote:Have we gotten dull or are you guys just done with us? ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Nah, still looking forward to wonder domination. Also BLOOD! (If not the blood of digital sprites, maybe a Celebrity death match between you and NH??)
January 15th, 2012, 13:56
Posts: 13,217
Threads: 25
Joined: Oct 2010
There are about six (and a couple retired ones) celebrities on this forum, and we're not any of them. We are playing against two of them however.
I finally played the turn after finagling with the sandbox again. Summary is that I put us on Mysticism and turned tech off, so we only dumped one beaker in (no overflow). We might as well do binary over the next two techs anyway instead of just one, since we don't need the next one immediately regardless. Details later.
January 15th, 2012, 23:59
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Threads: 25
Joined: Oct 2010
All right, so I played turn 31 earlier a bit after noon. Novice passively tried to get me to play it at 3 AM last night but I refused.
Scout finds incense. That means we have incense SE of our flood plains. The general plan is to keep going northwest and seeing what exactly is in the middle between the flood plains areas.
Lewwyn's scout is still being annoying so I moved back onto the cow where we could potentially trap him if he decides to move in. He sees the warrior though so it's mostly to shoo him away.
January 16th, 2012, 01:26
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MICRO FOR NEXT TURN... <----- READ THIS GASPAR
Hive worker starts road and cancels to delay N7 from seeing what we're doing on that tile.
One WN worker moves NW-NE onto the plains hill.
Other WN worker moves SW onto the plains forest, puts a turn into a chop and cancels.
January 16th, 2012, 01:27
Posts: 8,022
Threads: 37
Joined: Jan 2006
DELETE ALL WORKERS NEXT TURN OK GOT IT NPNP
I've got some dirt on my shoulder, can you brush it off for me?
January 16th, 2012, 12:01
Posts: 13,217
Threads: 25
Joined: Oct 2010
Played turn 32.
Scout predictably found the jungle and bananas therein.
EARTH TO LEWWYN, EARTH TO LEWWYN: You should be harassing N7, not us. Sign peace and go away.
Next turn the Hive worker finishes road, north WN worker starts mining, and then we have a choice with the third worker. Originally I was planning to put a second turn into the chop before moving northwest and starting to chop one of those other plains forests. But we cannot complete that chop immediately (must delay for a turn), so alternatively we could road the south flood plains over two turns before moving onto those forests to chop, which has the same effect of delaying the chop by one turn except we don't have a half-built road in the middle of nowhere. Note that we will need to build the flood plains road down the line anyway, so that one of the later workers can move onto the prechopped forest to finish the chop. It also depends on what Lewwyn does, since we are running the risk of getting an important tile covered by his scout right now.
January 16th, 2012, 14:12
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Joined: Oct 2010
Okay, let's use the third worker to road the bare plains south of the current plains forest next turn. That lets us delay another chop until t42.
January 16th, 2012, 18:43
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Gaspar Wrote:DELETE ALL WORKERS NEXT TURN OK GOT IT NPNP
NobleHelium Wrote:Played turn 32.
EitB 25 - Perpentach
Occasional mapmaker
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