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Can you check the combat log and see what units those actually were?
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Muskets and Knights basically
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1) Sink his fleet
2) Burn a city
3) Offer peace for reparations
4) Start a banter thread
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Scooter, are you trying to bait his galleons onto the ocean tile by putting our galleon on that tile? I don't think we can follow up by sinking the fleet, the rest of our ships are too far back.
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(May 26th, 2013, 00:15)pindicator Wrote: Scooter, are you trying to bait his galleons onto the ocean tile by putting our galleon on that tile? I don't think we can follow up by sinking the fleet, the rest of our ships are too far back.
Maybe I wasn't clear in my post. That picture was taken before I moved anything - I already had one Galleon there. I kept that 1 there and added 5 more onto that tile. If he moves onto virtually any ocean tile, we'll be able to sink a few of the ships.
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The dots! They are green!
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You revolted to Theo right?
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Can't collateral from a ship, cat had to disembark. Chu ko nus are special and don't count.
May 26th, 2013, 10:16
(This post was last modified: May 26th, 2013, 10:16 by pindicator.)
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(May 26th, 2013, 00:21)scooter Wrote: (May 26th, 2013, 00:15)pindicator Wrote: Scooter, are you trying to bait his galleons onto the ocean tile by putting our galleon on that tile? I don't think we can follow up by sinking the fleet, the rest of our ships are too far back.
Maybe I wasn't clear in my post. That picture was taken before I moved anything - I already had one Galleon there. I kept that 1 there and added 5 more onto that tile. If he moves onto virtually any ocean tile, we'll be able to sink a few of the ships.
No, you were clear. I just don't understand why you would leave a lone galleon on an ocean tile that he could reach.
I was able to get into the game this turn and I'm a bit less gung-ho than when I saw the report last night. Our fleet is still turns away from being relevant. His southern stack can raze Arctic Circle next turn, or unload 20-some units on our mainland instead.
I really don't understand the denial of a peace offering. We could have had peace for a world map when we are planning on building up to attack Commodore -- so basically you threw away an offer by Commodore for 10 turns of free build up. Why? Please tell me it isn't because of this:
And no, we aren't in Theocracy either...
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(May 26th, 2013, 10:16)pindicator Wrote: No, you were clear. I just don't understand why you would leave a lone galleon on an ocean tile that he could reach.
It was healing. Figured he would not weaken his stack to hit it, and if he does that, just makes it that much easier to sink his stack. Probably would have been better to withdraw it, but I don't think it was insane. He had no visibility on it at the start of the turn, so he couldn't plan his turn around it. I figured there was a good chance he would be withdrawing given he was willing to offer peace.
(May 26th, 2013, 10:16)pindicator Wrote: I really don't understand the denial of a peace offering. We could have had peace for a world map when we are planning on building up to attack Commodore -- so basically you threw away an offer by Commodore for 10 turns of free build up. Why?
Well I couldn't see the situation when I logged in..? I log in, see the peace offering, and have no idea what he's done. The Galleon stack from the south was total news to me, for instance. So accepting was not an option, he was going to get another turn either way - best I could have done was re-offered the peace for world map. If you're advocating that would be better, okay, but I disagree. With 10 turns of peace, he has frigates to protect his Galleons next time. Same reason we didn't want to give it to Slowcheetah before we wiped out his navy - he would just position his navy in a way that he could declare and land, and we would have no chance to react or stop it.
If you want to consider offering peace anyways then we should talk about that, but at the very least I don't think peace is a no brainer by any stretch.
(May 26th, 2013, 10:16)pindicator Wrote: And no, we aren't in Theocracy either...
Intentional. We had zero units completing at end of turn, so I wanted to wait one turn in case his next turn dictated that we swap into Slavery. It's just about having flexibility since Theo was not going to benefit us last turn. In contrast, a bunch of Knights are set to complete this turn, so we re-evaluate after he played another half turn to see if we need any other revolts.
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