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[spoilers] Commodore's RNG Report

Thank you!

The real question: what are the threats to your No Agriculture variant?
What sinister force could compel you to learn the dark art of Agriculture?
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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If you conquer a farm are you allowed to keep it?
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F1 and F2 screens please. And F5 tech wouldn't go amiss either with that characterful update. Thanks BTW, it was fun to read
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Oh of course, farms are fine, just the tech. Unless I need it to mask a turn of teching to hurt an enemy.
(August 15th, 2022, 16:18)Krill Wrote: F1 and F2 screens please. And F5 tech wouldn't go amiss either with that characterful update. Thanks BTW, it was fun to read
Took out a loan from Nouwgerfrow to sprint to Optics bulbing, so finances are weird.
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Also, Amicalola is now fighting my bookie.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So it’s an adventure here in PB64, the churning ever-moving fun-house of horror. Amicalola just ganked a size 5 city from Nowfrogger, just one more event in this busy game. I think I’m going to try to gambit a bit here, because my west is really safe and I think my east is about to be SD vs. Ginger. It’s not safe out there, but I think it’s worth trying to get myself up to Renaissance economy and that has to be growth.

Civilization 4 is a game of snowballing exponentiation, even more than most other Civilization games. The whole tech tree and economy is designed to assume constant growth, both in cottages (inputs) and in library/market/courthouse efficiency boosters (outputs). My economy is built on the non-scaling tile improvements (37gpt from gems and plantations) and the anti-scaling Colossus coastline. Coupled with that is my abysmal security situation, where my flat isthmus is, as just demonstrated, easy to conquer overland with galley support. So, I’m going to be mostly gambling on my growth as population growing onto coast tiles. Meanwhile, security is going to be mostly in potential whip units, so tech path is:
Alphabet→Compass→Optics (bulb)→Guilds→Gunpowder→Theology→Chemistry→Military Science→ Steel → Steam Power if possible, with Astronomy woven in post-Gunpowder for privateers when needed. So I have challenges with how I develop my empire.
 
The South Isthmus, recently a little Greek-conquered, is nothing more than a shield. Sandy, Angus, and Kevin all whip back their castles and then it’s nothing but catapults, caravels, knights, and muskets for the rest of the game. No point in developing infrastructure, that just would make them attractive targets; instead they’re just places for whipping and if taken are size 1-2 husks that grow onto 2/0/2 tiles at best. The south exceptions are of course Connor and Shawn.
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Connor is the only city in the whole empire with actual infrastructure, and even that is iffy. As weak as it was at the start of the game it really is nice now, ain’t it? Four plantations, one nice hamlet, three food sources, and plenty of mines. Unlike the long-investment cottages this capital can actually be good with one-time improvements like this. Now that I have OR religion I can make a market and temple and grow enough to make a GPro/GE/GM mixed pool, just mining for 20hpt base. Looking forward to finally stopping the whip here.
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Shawn is also going to get itself a little better, although that’s not possible while laying off the whip. This is my ugly hardpoint against Amicalola and a harrying point if Angus/Sandy fall. Fortress Shawn needs to be making plenty of missionaries if possible but ships take priority.
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The Northland, then, is going to be where anything long-term gets invested in. 22 grasslands for cottages, 10 of which are riverside. That’s something to build an economy on and finally wean off the coastline, but to work all that I need to lay off the whip and just grow. I also need the riverside backline city up post-haste slow-growing on cottages. The tundra hill city is no rush but with Optics it’s not a terrible expense drain at least. I’m gambling here, but investing in this huge land might actually let me research in the mid/late game. Let’s just hope we can hold on long enough.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Ack, I forgot I snagged Meditation. Which means Philosophy is in front of Optics on the bulb list, darn.

It doesn't matter all that much. Guys, I don't think Ginger intends to honor the Fish-for-Fish.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Did you guys just play 2 turns in the last 24 hours?

What's that like?
Suffer Game Sicko
Dodo Tier Player
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@ Pin blame me for today. But heh more CK3 content!

@ Commodore - Can you explain why you didn't settle Colm 2N? I know in your economic recovery section you talked about a bunch or riverside cottages up that way, but currently you don't even have a city with a lot of the river tiles in its cross. Settling 2N would have given you 1st ring cow and a city with insane commerce to concentrate infrastructure. It also would have left Sinead with its own food the whole time.
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(August 7th, 2022, 18:15)Commodore Wrote: Fair enough, I'm not a Civ6 expert. Civ4 is definitely prettier though.

Well, Thrawn is going to be teaching me in PBEM22, so I'm rounding up all of the civ 4 stalwarts. I can show you just how much prettier the strategic mode is in civ 6 than anything else in a civ game whilst Thrawn breaks the economics again.

Wanna watch? I could do with the thread spam
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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PS. Thanks for the demo screens. Your dead if he just rams that knight stack down your throat right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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