(December 8th, 2024, 16:41)Commodore Wrote: He just burned a city I see. Next up, moving the Tower Defense back
Krill did me a massive favor with this morale-trick raze. I was honestly considering teching Divine Right just for Versailles, this lets me move my forbidden palace. Perfection.
Poor Pindicator. Sorry mate, I need another airbase here, and you settling that is a commando threat.
I don't find Pin hugely threatening, but cannons mean I'd want at least tanks to conquer this.
...and speaking of tanks...
Regularly scanning for transports, I don't want to be caught out again. With this many destroyers, I can't make them all out, so I need this screen to track incoming troops.
Events were trying to help me out with my Uranium Lack, no Fission yet so the game doesn't realize how I don't need it.
I landed Flight, and ruins gave me some beakers here...um, can anyone explain how paradrops work?
Like, seriously, I don't know the rules for how paradropping works.
If only you and me and dead people know hex, then only deaf people know hex.
(December 8th, 2024, 20:54)Commodore Wrote: Like, seriously, I don't know the rules for how paradropping works.
Let's see if I remember all the rules:
- If your paratrooper starts in a city or fort you control with all of its movement available, you can click its special "paradrop" button and choose a destination up to five tiles away sort of the way you'd pick a tile on which to run an airstrike mission with a five-tile-range plane.
- The tile you choose must be one the paratrooper could legally occupy: Water tiles are not legal, even if you have a transport on one with space available; peaks aren't legal either, of course, but you also can't paradrop onto a tile with an enemy unit present, even if it's a noncombatant. I believe you also can't paradrop directly into an empty enemy city. ("Enemy" here meaning it belongs to someone with whom you are actively at war.) Oh, and as you might imagine, you can't paradrop into the territory of someone with whom you have neither a war nor open borders unless you declare war.
- Enemy fighters have a chance to shoot the paratrooper down if they're on an intercept mission within range of your target tile. That's what the 25% intercept evasion stat is for. I don't actually know what happens in the 75% of cases like this when the interception is successful; I'd have to test that to find out. My suspicion is that the paratrooper just dies, but you never know. Note SAMs, destroyers in forts, MGs, and the like can't intercept a paratrooper since it can't paradrop onto their tiles in the first place, and they don't intercept anything outside their own tiles.
- Assuming it's not intercepted, the Paratrooper appears (with a cool animation) on the target tile with 0.5 movement left. It can't attack (even e.g. to capture workers) on the same turn it paradropped (unless CtH changed this) but I think can walk into an empty city to conquer it, and certainly can move an extra tile, potentially to better defensive terrain.
Now probably I should actually test this to see what changes CtH made and whether I missed anything!
(December 9th, 2024, 01:36)RefSteel Wrote: It can't attack (even e.g. to capture workers) on the same turn it paradropped (unless CtH changed this)
I’m 95% sure that CtH allows capturing noncombatant units. But I’m too lazy to check the patch notes. And have no idea if RtR adopted the change. Worth a test.
Well played man! I was surprised how long you were worried about me joning the dogpile, even when you were so far ahead in tech. I didn't see an opening at any point (although you said there was one?). Also I was sure those knights were out of range of your cannons....
And yeah, staying peaceful with you would've been playing for survival, which I wasn't particularly interested in
Have fun for the rest of the game, probably don't need luck at this point
(December 9th, 2024, 12:52)yuris125 Wrote: Well played man! I was surprised how long you were worried about me joning the dogpile, even when you were so far ahead in tech. I didn't see an opening at any point (although you said there was one?). Also I was sure those knights were out of range of your cannons....
And yeah, staying peaceful with you would've been playing for survival, which I wasn't particularly interested in
Have fun for the rest of the game, probably don't need luck at this point
Thanks, although it certainly doesn't feel like a forgone conclusion...Thoth's Creative Construction corp means he's definitely able to beat me to Culture Victory. So...I need a Commando factory.
Range is tricky with railroads. I actually prioritized movement over yield-boosting HARD, which I don't regret...
If only you and me and dead people know hex, then only deaf people know hex.
(December 9th, 2024, 08:04)naufragar Wrote: I’m 95% sure that CtH allows capturing noncombatant units. But I’m too lazy to check the patch notes. And have no idea if RtR adopted the change. Worth a test.
I didn't have a chance to test this but checked the various changelogs, and agree naufragar is correct.
(December 9th, 2024, 12:53)Qgqqqqq Wrote: What about if a paratrooper is on a ship at the start of your turn with all it's movement? Can it unload and paradrop?
Yes, a paratrooper should be able to paradrop from a fort or city into which it disembarked from a ship, as long as it still has its full movement at the time of the paradrop. (Also untested, but I'd be extremely surprised if this were not correct.)
(December 9th, 2024, 01:36)RefSteel Wrote: - Assuming it's not intercepted, the Paratrooper appears (with a cool animation) on the target tile with 0.5 movement left. It can't attack (even e.g. to capture workers) on the same turn it paradropped (unless CtH changed this) but I think can walk into an empty city to conquer it, and certainly can move an extra tile, potentially to better defensive terrain.
They can capture empty cities the turn they paradrop yeah, gunships + paratroopers is a niche but funny combo.
(December 9th, 2024, 23:40)Mousey Wrote: They can capture empty cities the turn they paradrop yeah, gunships + paratroopers is a niche but funny combo.
There is a better combi:
from here
The nuclear armageddon starts with post #153