After an arduous march through ancient forests (3 move points on hillls!) we take the last Elven city.
GG coldrain, you played a very impressive first time game! During the treant rush it really could have gone both ways. Good job defending afterwards. I wondered why you ignored the Arc trait, but with our WS it may have been a good call. But then, as an elf, you didn't even have catapults for collateral, which together with the ongoing worldspell probably made your defense impossible .
And then I made a move that will seal, or reopen the game:
Blighttown had been taken by Q from coldrain during our first war with the elves, so it still didn't control its first ring. And when coldrain's culture went away it wasn't replaced, so...
After that I also felt safe, and obliged, to advance in the south:
The thing is, we have 4 melee units in Blighttown (including summons), and then the wizards defend. Which would seem ok against the wounded HAs, what with all the combat promotions, but Q also gets promo heal, and I fear that this is just the turn when he can finally activate his worldspell. And I read up on it only after the fact, and learned that it also gives a blitz promotion effect. Can it be dispelled with the Meta II spell btw?
If Q breaks through in Blighttown, coldrain's land and then our core are pretty much open, and he can rush through it with 56 moves per turn. It could turn the whole game over. On the other hand, if he doesn't, we can unite the fronts and can probably bring the whole thing home
Bing meanwhile continues to exist, but if that's all he can bring we don't need to worry. I popped the Divided Soul that was camping the Mirror of Heaven - now I remember why, it gives him vision - and offered peace.
GG coldrain, you played a very impressive first time game! During the treant rush it really could have gone both ways. Good job defending afterwards. I wondered why you ignored the Arc trait, but with our WS it may have been a good call. But then, as an elf, you didn't even have catapults for collateral, which together with the ongoing worldspell probably made your defense impossible .
And then I made a move that will seal, or reopen the game:
Blighttown had been taken by Q from coldrain during our first war with the elves, so it still didn't control its first ring. And when coldrain's culture went away it wasn't replaced, so...
After that I also felt safe, and obliged, to advance in the south:
The thing is, we have 4 melee units in Blighttown (including summons), and then the wizards defend. Which would seem ok against the wounded HAs, what with all the combat promotions, but Q also gets promo heal, and I fear that this is just the turn when he can finally activate his worldspell. And I read up on it only after the fact, and learned that it also gives a blitz promotion effect. Can it be dispelled with the Meta II spell btw?
If Q breaks through in Blighttown, coldrain's land and then our core are pretty much open, and he can rush through it with 56 moves per turn. It could turn the whole game over. On the other hand, if he doesn't, we can unite the fronts and can probably bring the whole thing home
Bing meanwhile continues to exist, but if that's all he can bring we don't need to worry. I popped the Divided Soul that was camping the Mirror of Heaven - now I remember why, it gives him vision - and offered peace.