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[SPOILERS - PBEM17] regoarrarr - Bismarck of Inca

Apparently everyone is taking peace with nospace, so I guess I will too.

In other news, Iron Working came in at EOT, and as indicated by Kyan a few turns ago, our iron is in the jungle

[Image: Civ4ScreenShot0300.JPG]
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We need some lurkers posting in here, STAT!
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We'll found our first city on the southern island next turn (the one between us and Kyan)

[Image: Civ4ScreenShot0303.JPG]

Another settler on the way to the southern city site there.
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Hunting came in this turn and as you can see I am saving gold for a run at Theology mostly for the AP.

The AP is pretty crazy powerful on quick speed - since you still get the 2h per building. Plus the AP being Jewish will likely get Kyan to spread Judaism to his cities.

Other options are Calendar for our Incense (and dyes and sugar and banana) or Monarchy for the wines. Or Code of Laws for courthouses
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Regoarrarr answered a grammar question I had, so I'm posting here as payment. I've not read anything since I'm supposed to be dead-lurking another game. yikes
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Email from Shoot about the city site on Mackoti Island

Quote:Thanks for the heads up on Nospace. Would you be able to keep me informed on what they have defending the city? Although there is six turns of enforced peace remaining, after that I have no intentions of being left without a source of iron, so priority 1a is going to be hitting that city (please keep that information between us by the way).

In regards to Mackoti island, I was thinking that I could either gift you gold or a settler/worker(s). That being said, with war imminent with nospace, my production is a bit tied up over the next 10t or so, so I'd probably prefer some sort of gold payment than units. Let me know what you think (and I hope your not delaying while getting a settler to the site, as I would not take kindly to that).

If your around right now, feel free to respond by chat (I had already written all this before seeing you were on chat, so figured I'd just send it).

Shoot

I replied

Quote:I should have city visibility on them for the foreseeable future, so I can definitely keep you posted on that. They're creative, but I've already got a Terrace up in my border city so we should at least be even on that. As of T75 still nothing in it but there is an axeman 2SW of the city that looks like it's heading back that way (also a galley and trireme still around). I will keep what you told me about your plans as well as anything else you would like to share confidential. Darrell had a galley nearby that I suggested that he could gift to me and I could use my axe (or quechua) to raze the city but he did not gift it so the window on that has probably passed.

As for Mackoti Island, maybe we'll have to get on chat here later today. To answer your question, I am not intentionally delaying while getting a settler to the site, but after your initial conversation where you said that there would be no overlap, I took that as an indication that you weren't going to contest my claim on the site, so I whipped a settler. Perhaps I misunderstood, as in a later email you also shared that you were interested in the site.

As I said before, I feel like I have just as good of a claim on this site. Yes, it appears to be slightly closer in terms of tiles to your capital, but there are other factors as well - I've got a city on the same landmass that's been there for nearly 1000 years, whose borders overlap with the BFC of this city site.

So like I said, while I'm willing to give you a token just as part of our friendship, I'm not sure that we are talking anywhere close to the same scale here. I'm thinking more along the lines of if you need a few gold to finish out a crucial tech, or a Jewish missionary, or a spare resource that you don't have - that kind of thing.

We've both got better things (and people) to worry about, so I hope that we're able to get this squared away.

Krill would be so proud of me.
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regoarrarr Wrote:The AP is pretty crazy powerful on quick speed - since you still get the 2h per building.

Isn't that a bit like saying that mines are crazy powerful on quick speed, since they still give an extra 2h per tile? Sure, religious buildings are cheaper to build on quick speed, but so is everything else. In a fully developed city, the AP buildings will contribute the same fraction of your total hammer output, regardless of game speed.

I guess your point is that you get a better return on investment from an AP building on quick speed, in terms of how fast you recover the invested hammers, but I'm not sure that qualifies as "crazy powerful".
If you know what I mean.
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zakalwe Wrote:Isn't that a bit like saying that mines are crazy powerful on quick speed, since they still give an extra 2h per tile? Sure, religious buildings are cheaper to build on quick speed, but so is everything else. In a fully developed city, the AP buildings will contribute the same fraction of your total hammer output, regardless of game speed.

I guess your point is that you get a better return on investment from an AP building on quick speed, in terms of how fast you recover the invested hammers, but I'm not sure that qualifies as "crazy powerful".

A lurker post!! :yay: But it's a lurker that already has a city named after them
banghead

I'm not great with the conversions from the different game speed so what you're saying does make some sense. What I meant was that even though the temples are cheaper (53h vs 80h) you still get the same 2hpt.

But I could be wrong
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Yes, so the investment is repaid in 26.5 turns rather than 40 turns, which is kind of what you'd expect on quick speed (I think?).
If you know what I mean.
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We got a response back from Shoot the Moon on a few things

Quote:Thanks for keeping me informed with Nospace's hostile takeover. I have a chariot visible there (along with two workers I also saw) so it looks like the troops are currently an axe and chariot, although the more important thing will be what they have in 5t.

A small note, but I understand you have a canal city on your jungle arm, so assuming it's alright I'm planning to send a galley through it soon (my movement SW is now cut off completely by Indian culture otherwise).

In regards to Mackoti island, I didn't realize that there would be overlap with your city there. In light of that, I would be willing to allow you to settle it despite the proximity to my capital assuming we can work out some sort of compensation. Although I don't feel that something token is the correct price (and things like a Jewish missionary that doesn't help me unless you land AP or spare resources are minuscule in comparison to the benefits of a city) I would be willing to consider delaying compensation for a number of turns to lessen the impact on your development. I don't see a reason why there shouldn't be some sort of agreement we both find acceptable, as the difference in hammers between a missionary that you proposed and say a worker (or even a settler for that matter) isn't all that large, so we are pretty close already it seems.

I'm going to assume that means it's okay for me to settle the city. In any case, possession is 9/10 of the law devil

Speaking of settling, what have we here?

[Image: Civ4ScreenShot0305.JPG]

Kyan sending a settler up his jungle arm. I don't know if it is his (slash Lord Parkin's) intent to try and settle on the sugar and fight for cultural control of the SE fish, but to quote Alex Trebek

Alex Trebek Wrote:Ooh suerie

T-hawk will be expanding borders when I end turn, which will bring the sugar into my cultural control, which means he'll have to settle SE of the sugar. He's still likely to get the sugar tile itself as it would be in his first ring (and my second) but the opposite is true for the fish tile so that should remain safe.
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