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[SPOILERS] Don't mention the war

plako Wrote:3vs1 in a 5 player game lol. I don't know If I should feel proud that they consider me big enough threat or humiliated that they consider me easy target.

Maybe next time you play you should adopt a Pseudonym? Perhaps Plocke? wink
I've got some dirt on my shoulder, can you brush it off for me?
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I think is the point at which you read PB2 for inspiration.

What are your troop numbers having completed all those recent builds?
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Here is military advisor in the beginning of T56. At the end of turn 3*dogs and spear were finished.

[Image: civ4screenshot0095b.jpg]
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Gaspar Wrote:Maybe next time you play you should adopt a Pseudonym? Perhaps Plocke? wink

A mysterious strannger known only as "Plinho" appears.
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T57

TMIT declared and moved his troops on flat land and promoted axes to Shock. Meanwhile Serdoa brought 1*Spear+4*Chariot visible.

[Image: civ4screenshot0096.jpg]

TMIT's move is smoke unless he just wants to get rid of the unit maintenance. In this map not that bad idea actually, if he is not very serious with the attack. Dog soldiers with just Combat I will have positive odds against Shock Axes. Also no sight of Rome's troops. Either they've some sneaky plans, attack is out of sync or Rome has some other use for his Praets. Also Serdoa doesn't have much to contribute. Things are not definately looking as bad as I thought.

So lets start a fight. I'll throw my Dog soldiers that are on Range in 1st:
Combat I dog vs Combat I + Shock Axe 63.3% LOSE 2.0 health
Combat I dog vs Combat I + Shock Axe 63.3% WIN 3.2 health
Combat I dog vs Combat I + Shock Axe 63.3% WIN full health!
Unpromoted dog vs Combat II Spear 98.6% WIN 3.4 health

Looking good so I send the spears available:
Combat I spear vs wounded shock Axe 83.9% (2.0/5) WIN 3.0 health
Unpromoted spear vs Combat I Chariot 96.1% WIN 3.4 health -> Combat II (3.8)

TMIT has 3 Chariots left that I can't attack so I move Chariot and spear to cover wounded Dogs.

After battle situation:
[Image: civ4screenshot0097.jpg]

Situation after the turn and Serdoa's mini-stack:
[Image: civ4screenshot0098.jpg]

And yes I felt confident enough to finish library in Sevao wink.
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plako Wrote:TMIT's move is smoke

So ture. Wow. Just wow.

plako Wrote:Things are not definately looking as bad as I thought.

You have an opponent who failed his course on military tactics. A second opponent with less units still a bit away. And the big scary force is late to the party allowing you to clean up + get promotions while you build even more units. Yes, things are looking up. lol
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Interesting, interesting! Where exactly is WK? Maybe you could tell him about the victory and nudge him into intervention?

Oh and how many GG points did you get?
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NobleHelium Wrote:Interesting, interesting! Where exactly is WK? Maybe you could tell him about the victory and nudge him into intervention?

Oh and how many GG points did you get?

I've kept WK informed. If I remember correctly he has NAP with everyone but Rome and couple of days ago was negotiating about that also. I don't think he will actively do anything against anyone. I checked GG points bar roughly when I played. Probably 5-10 points still needed.
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I love how you somehow seem to be holding off a 3v1 while also building a settler in that screenshot lol
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Great turn for you smile. I really wonder what TMIT smoke. First to get involved second to built such an expansive army and third to use it that way lol

Only problem I cna see is that Rome can move over defense-terrain right up to FL and Hel.
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