As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt

Its kind of like a superhero...Blackout Krill. I like it, we should pitch it to the right folks and see if we can get a children's book made lol!

Darrell
Reply

Where's Ruff when you need him? His missus writes kids books IIRC.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Turn played but too darn late for a report. I'll catch us up tomorrow.

Darrell
Reply

Okay, so our second city is founded:

[Image: civ4screenshot0531.jpg]

You can see we didn't have enough beakers to finish the tech next turn. I of course dialed research all the way down to 0%.

Darrell
Reply

You forgot the Demographics.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Krill Wrote:You forgot the Demographics.

shhh.

Darrell
Reply

Nothing like closing a window before hitting "Submit Reply" frown.

Short story, we have Copper, location a bit awkward:

[Image: civ4screenshot0020m.jpg]

I'll dotmap during lunch. Also updated sandbox. Two problems were the maintenance being off, and me running BW at 100% instead of 50%. This appears to delay Fishing by 1t, but as Krill suggested running a grassland river tile (trading 1H for 1C) will fix that. I plan on looking at the micro through HG as well during lunch smile.

Darrell
Reply

I think we are making 16 base bpt, that means with the free beaker we'll make 34 beakers in 2 turns. Fishing is 38. We made 16 beakers last turn into BW, so that is [floor]17*1.2=20 beakers and only needed 17 so 3 overflow, rounded down to 2 beakers. So we only need 4-2 beakers, 2 extra beakers from somewhere. We'll grow in Memphis and work a flood plain so that is 1 commerce we need, just got to find 1 more commerce.

However, I think that with the one turn delay in chopping we need to slow everything down by a tuyrn, and 1 turn pof production into a settler at size 4 is 13 hammers, exactly the same as a chop. So we only need 1 chop.

Sorry Darrell, think I fucked up again. At least I remember it this time.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Krill Wrote:Blar - calculations... yawn...



Sorry Darrell, think I fucked up again. At least I remember it this time.

We all know you are shit at this game Krill - Darrell is better off on his own. wink
Reply

Well, the upside is that Darrell thought that 2 forests needed chopping which would have completely screwed things up just as badly as building that third settler prematurely. That's not a big upside...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



Forum Jump: