June 11th, 2013, 22:46
(This post was last modified: June 11th, 2013, 22:48 by scooter.)
Posts: 15,048
Threads: 110
Joined: Apr 2007
pindicator: haha, did you see what he named the unit?
the GG knight?
scooter: oh what's it called again? it was something odd
he specifically told me by chat "its not an attempt at diplo"
pindicator: "hope of aztecs losing"
scooter: lol
pindicator: so when it dies, it's going to say "XXX killed hope of aztecs losing"
why'd you attack us then, comm? lol
scooter: man, if only he could have done something about that
you know, with that big army and navy of his
that navy that is capable of crossing ocean tiles
GOT ANY IDEAS?!?!
pindicator: attack zulu!
Posts: 5,629
Threads: 30
Joined: Apr 2009
(June 11th, 2013, 21:39)pindicator Wrote: (June 11th, 2013, 20:41)pindicator Wrote: [*]You can move 10 railroaded tiles, promote to morale, and move 10 more on the same turn?
I just tested this one in WB, and apparently you can only do 5 more tiles over RR after gaining the morale promotion? Weird.
RR = 1/10 of your max move. So if you're 1/1, it's 0.1MP per tile. If you then take morale, all of a sudden you're at 1/2, and each RR tile now costs 0.2MP per tile.
Posts: 2,423
Threads: 4
Joined: Apr 2012
How many catapults do you have in range? Is that landing going to be a threat?
June 11th, 2013, 23:01
(This post was last modified: June 11th, 2013, 23:01 by scooter.)
Posts: 15,048
Threads: 110
Joined: Apr 2007
(June 11th, 2013, 22:53)Gazglum Wrote: How many catapults do you have in range? Is that landing going to be a threat?
Working through the turn now. But in short, not really. Yes he's forking us, but 15 Knights is a pretty trivial amount and easy enough to cover (the other 15 can't hit a city next turn). Unfortunately we don't have quite enough hitters in range to justify attacking this turn. I think he'll get right back on the boats next turn after surveying the situation, but pindicator is less convinced. We'll see. Catapults is about a half dozen or so. Not a lot, but it's something. We're generally lacking in them, but we're lacking in everything right now.
Posts: 17,360
Threads: 78
Joined: Nov 2005
Basically, we're going to reshuffle some more deck chairs (units). If he advances on either city next turn, we're going to wipe out his attacking force. If he gets back on the boat, we move back to how we were. And now we know his troops composition (so build more pikes!)
Suffer Game Sicko
Dodo Tier Player
Posts: 17,360
Threads: 78
Joined: Nov 2005
(June 11th, 2013, 22:50)Cyneheard Wrote: RR = 1/10 of your max move. So if you're 1/1, it's 0.1MP per tile. If you then take morale, all of a sudden you're at 1/2, and each RR tile now costs 0.2MP per tile.
Clearly working just as intended
Suffer Game Sicko
Dodo Tier Player
Posts: 13,214
Threads: 25
Joined: Oct 2010
Dude it's Commodore. Of course he's going to spam the shit out of his UU.
Posts: 17,360
Threads: 78
Joined: Nov 2005
(June 11th, 2013, 23:12)NobleHelium Wrote: Dude it's Commodore. Of course he's going to spam the shit out of his UU.
He only brought 6, so I dunno if we can call that spamming
Suffer Game Sicko
Dodo Tier Player
Posts: 13,214
Threads: 25
Joined: Oct 2010
Well okay, I misread it. I blame ROLEPLAY!
Posts: 17,360
Threads: 78
Joined: Nov 2005
Well, in all that I somehow missed the worst news of the turn...
Commodore has Rifling now.
Suffer Game Sicko
Dodo Tier Player
|