October 27th, 2020, 22:55
Posts: 6,891
Threads: 44
Joined: Nov 2019
I mean I think everyone but AT and Gav have ded lurkers. I'm sure people are viewing, just a lot of the talkative ones are participating.
October 28th, 2020, 04:12
(This post was last modified: October 28th, 2020, 04:19 by Miguelito.)
Posts: 4,657
Threads: 33
Joined: May 2014
I assure you that nobody on the LewGas team is in any way concerned about the level of activity of Mjmd or myself
So, about that relationship:
Is conflict inevitable? I guess they have either us or superdeath as targets, but we're closer? I guess they will prefer to attack us if it seems doable to them. So a hill plant on the chokepoint is vital for us. Cow/ fish is a lot better, not only because it's not a trash city, but also because they don't get to step on a hill themselves.
Now the question is if they just tilt when they see us planting it. Possibly, but is that really worse than have them build up with Pacal and fast track to construction and their OP UU?
I recommend planting it, if at all possible, and live with the consequences.
Watch out for an axe rush (monitor power, scout, have axes whippable, preferably 2pop for a quick double axe). Get rid of forests they could come through. If they don't come with axes, watch out for horse archers (check F6 for HBR every turn!). Ultimately we have to defend against the inevitable cat/balliphant stack.
We need to be at construction before or around the same time as them. Worth considering to pull it before currency. Axes/cats can defend against them if we achieve a similar production/whip level. Not sure if we should then get elephants of our own or move towards something like crossbows/maces/longbows. Probably the former, on ddefense our elephants will still get odds on theirs after the catapult strike. Our advantage would be that they will have to brute force through that one city of ours.
Also I wanted to leave that to you but as you didn't go for it MAPMAKER wtf is up with these copper locations ????!!? ![rant rant](https://www.realmsbeyond.net/forums/images/smilies/rant.gif) ![rant rant](https://www.realmsbeyond.net/forums/images/smilies/rant.gif)
October 28th, 2020, 06:35
Posts: 6,891
Threads: 44
Joined: Nov 2019
Rofl ; right on all counts
I don't think they will rush us, so hopefully we can land the city fast enough to secure a safe border area for us*. Mind us being there means they are not safe. Open borders with scouting units in each others territory would go a long way if we decide not to attack them early (unlikely). I would say I do not think construction before currency is advisable with as big as this map is.
We are in a lovely position of having 3 neighbors*. Being friends with Ruff/Civic seems important and they should in theory be open to it. I imagine they have multiple neighbors as well and the territory in between us is pretty meh. *Now I'm assuming we have a southern neighbor and don't get oodles of grassland river jungle to ourselves.
Overall the strategy should be to expand fast and then later figure out who the weakest neighbor is. Wait for some wars and weakening and their armies being elsewhere and then strike. We can't afford to be vulnerable for a long period of time with our positioning.
October 28th, 2020, 20:29
(This post was last modified: October 28th, 2020, 20:34 by Amicalola.)
Posts: 2,961
Threads: 16
Joined: Apr 2020
What! They should be!
I think it's very much inevitable that we and LewGas go to war. I literally cannot see a world where both teams survive to the end of this game, it has to be something like a <2% chance. My main justification for aggressive plant in Beer is that war is going to happen anyway, so we might as well be in a good position when it does. Ruff being friendly is very important for that. What we REALLY need to do is get SuperDeath on side, as much as possible. He's our natural ally against the top team in the game, and teamwork is our best chance of taking them down. Hopefully he realises that as well...
As far as Beer, the borders will pop on T68, and Nat will be clearing Beer's forests after pasturing the cow. After about T70, it should be a lot less vulnerable.
T48: Two major things to report. One, we found LewGas's third city! North, so hopefully they decide to go for their juicy south next instead of their barren north-west.
Other thing is that this barb warrior popped up in a super annoying place. I didn't want to take the 75% chance from him attacking across the river, because if we lose and he promotes that's really bad, so I ran away to wait for warrior 2 as backup. We might lose warrior 1 though, which would suck. Maybe I should've taken the chance. Not sure. ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) What we will probably do is send either the first or second chariot over there to fogbust and guard, the first one comes out EoT48, second around T52. We are probably going to be very low in score for the immediate future, with consistent whipping of any city above size 3. Meditation right now says 5 turns to finish, but my micro says it should be exactly 4 turns with the extra beaker from Red Wine. Hinduism fell a couple of turns ago, so the race is on!!
![Click to resize (Javascript)](https://i.imgur.com/ZllwxCm.jpg)
October 28th, 2020, 20:39
(This post was last modified: October 28th, 2020, 20:40 by Mjmd.)
Posts: 6,891
Threads: 44
Joined: Nov 2019
That road finishes T49 correct? Just move settler to same tiles with warrior (settling spot). Barb should attack beg of T50 and we get to abuse the free win mechanic with settler. Easy peasy. Continue plans T50 and settle ect. In general I would use warriors as fog busters and then have the chariots in the interior to respond to issues. Capital expanding borders and grabbing that mountain will mean we don't have to worry too much about northern barbs.
The relevant thing about that city is that it isn't their horse city to the south. So they either have a 2nd horse or a 2nd copper. Unless they are playing super farmers gambit. See if the warrior can spot a copper / horse. If they settled risky...... but I don't think they did. If it is copper, that makes it less likely they would settle the copper closer to us in the near term. They have cities they want to contest as well with SD no doubt and that area looked greener. Now if it is a second horse, we could send a chariot over and see if we can get a snipe when they settle copper. I would think second copper is more common based on my limited games here.
October 28th, 2020, 20:44
Posts: 2,961
Threads: 16
Joined: Apr 2020
Oh yes, you're right about the warrior moves!! For some reason I was doing it wrong in my head! It's not a real problem! Woo!
Yeah, I'll have a look with warrior to see if there's horse or copper there. Unfortunately, capital won't expand borders for quite a while, after copper is settled anyway I think.
October 28th, 2020, 21:43
Posts: 6,891
Threads: 44
Joined: Nov 2019
I meant capital already expanded to 3rd ring borders. It got that 1 mountain so it can see all the way to the marble. Between that and warrior near copper spot we shouldn't' get hardly any barbs from that direction.
October 29th, 2020, 18:02
(This post was last modified: October 29th, 2020, 18:03 by Amicalola.)
Posts: 2,961
Threads: 16
Joined: Apr 2020
Nothing major to report this turn except last turn Commodore declared war on LewGas! His scout was heading that way so it's almost 100% a scouting war. Warrior hasn't revealed copper, settler hiding under warrior at Red Wine site, and micro still as planned. Scout dancing around barbarians trying to find his way back to SD. The continent is indeed a dead end, with SD and LewGas fighting over a pretty wide strip of land. First chariot produced this turn, heading to Beer site, while the 2nd one will head to Red Wine for killing barbs-duty, and third will be backup wherever required.After those, Tea starts it's own granary.
And yeah, you're right, our capital is very convenient with its borders. Barbs to the north basically shouldn't happen, which is nice.
October 29th, 2020, 22:34
Posts: 2,961
Threads: 16
Joined: Apr 2020
Hmm, that's at least the second turn in a row where Commodore has rolled the turn but not double-moved. I wonder if he's up to something..
October 29th, 2020, 23:26
(This post was last modified: October 29th, 2020, 23:36 by Amicalola.)
Posts: 2,961
Threads: 16
Joined: Apr 2020
T50.
Red Wine founded! That barbarian warrior got thoroughly clubbed by our own mighty caveman, and we now have 1 warrior garrisoning (until chariot no. 2 arrives) and 1 warrior is heading over to Ruff to fogbust. Meditation speeds up a turn so that it should finish T52, as predicted, and we are improving the pigs at Red Wine now.
Meanwhile, Superdeath founds 2 cities this turn to reach 4! He's still in the game! I'll be honest, I was getting worried... It's definitely in our interest for SD to be as strong as possible for the foreseeable future, I think. Also had a chat with him about comedians and postal work of all things this turn, so that was fun. Always nice seeing and chatting with people in game.
Have still not found any strategic resources at the LewGas 3rd city, but it is now officially at least cows + fish so it's a juicy site. Plausible that they could have farmers gambitted it? Not sure whether we want this warrior to keep checking out the city and finding potential strategic resources, or head back to scout/guard Beer. There is a chariot headed up there now, but I'd rather not show them that unless we need a show of force, since then they will know how vulnerable we are to spears right now. I'd rather they build axes.
Commodore made peace with Lewwyn, so yeah, it turned out the obvious scouting war was just a scouting war, looks like. Lastly, we will get graphs on SD as well next turn, so I will make a big overview post on the demos then. Preview: we are shit-tier right now, probably until at least T65. ![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif) Hopefully it'll be worth it for our expansion speed. Shame it had to be 51 and not 50, but what can you do? One nice thing is the capitals should all expand next turn, so the land-area will be more accurate.
|