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Gaspar & Noble make their triumphant? return; mostly just get asked about "The List"

Played turn 15.

[Image: t015-overview.jpg?raw=1]

There is obviously potential for an absolute monster of a city here, but we'll see how the area shakes out as the game progresses.  This spot is seven tiles from our capital and eight tiles from Serdoa's.  It is more diagonal towards Serdoa's so the plot distance is higher for him as well.  Next turn we move SW-SE or 2SW.  South of the pig is coast (not a lake) so moving to the pig might let us see quite a few tiles over the water.  I'm not sure though, we'll see how the bleed looks after we move SW next turn.  We know that Serdoa's scout is currently 2S of our scout because that is the only possible tile that we do not have vision on.

[Image: t015-demos.jpg?raw=1]

Bob grew to 2.  There were no techs discovered so the other 2k power increase must be from the first warrior of the game.  The warrior is not from SD because his power remains at rival high 10k.  Also, it is basically impossible to build a warrior without growing to 2, so I am going to assume the warrior is from Bob.  Lewwyn opened with a work boat and should be building a worker now, not spending hammers on a warrior at size 2. Rusten, Serdoa, and SD remain at size 1.

SD continues to spend 4 EP/turn on us.  We will likely spend 1/turn on him while this situation continues to maintain his graphs.

(September 22nd, 2020, 09:24)scooter Wrote: Guessing that's because it will allow you to complete Hunting just in time for your worker to finish the corn and be ready to camp the deer?

I'm giving this answer a D.  Having things line up is cool but has no inherent value.  I would say it has a slight negative value because it increases your probability of making a mistake.  The real value however is mentioned in some of the subsequent answers.

(September 22nd, 2020, 09:48)pindicator Wrote: You're trying to minimize the 1 beaker other civs get by delaying Bronze Working as long as possible

Assuming you mean Hunting and not Bronze Working, this is a very good answer, good for a B+.  Not because it is necessarily higher EV than Cornflakes's answer, but because it is harder to think of.  KTB is value, denying KTB is also (but less) value.

(September 22nd, 2020, 11:19)Cornflakes Wrote: Alternatively, trying to maximize the 1 beaker you get from other civs?

This is a good answer, I'd say a B-.  Like pindicator's answer, these are both subsets of the real and complete answer.

(September 22nd, 2020, 12:46)Old Harry Wrote: You don't want to know where your copper is because you're sure Pindicator screwed you and you don't want your friendship to end for a few extra days?

This is a great answer, but nonsensical.  I am assuming you got confused by the error in pindicator's answer.  We are delaying Hunting, not Bronze Working.  So this is an F.  That means not passing if you need that translated to British. neenerneener

(September 22nd, 2020, 16:09)Old Harry Wrote: No. I got it. You're just trolling for posts. Well that isn't going to work around here young man.

Oh.

Don't make me give you a suspension. wink

The real answer lies in the difference in multipliers.  Bronze Working gets the most multipliers right now because of 5% KTB and 20% PRB.  Since we had a lot of overflow out of Mining, we can dump the overflow and the turn's research into BW which netted us 27b in BW.  This turn we swapped back to Hunting and with the previous research we have 27b in Hunting at EOT.  If we had dumped the overflow into Hunting last turn we would have gotten 36b in Hunting.  Then for comparison's sake one turn of research in BW without any overflow would have been 16b. (I verified these numbers in the sandbox if you are wondering.) 36b + 16b < 27b + 27b.  The difference is apparently 2b, however we will also get overflow out of Hunting and right now the sandbox is showing that we'll lose 1b there compared to if we overflowed out of Hunting earlier (because the overflow out of Hunting will be smaller).  So the current expected gain is 1b.  Essentially, this is value produced by reducing the loss to truncation by matching the bigger chunk with the bigger multiplier. We would also pick up an additional beaker or two if we meet someone with Hunting in the meantime, because we are delaying Hunting as previously mentioned.  So the value is 1b with some additional upside.  And yes, delaying Hunting by two turns will reduce KTB for SD should he be researching that now, which is very likely.  Nobody additional can research BW before we finish Hunting, so we cannot be losing any beakers there to potential KTB gain.
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Played turns 16 and 17.

[Image: t016-overview.jpg?raw=1]

We opened the save to the news that Serdoa's scout moved back to our tile.  I concluded that this could only mean that he found a dead end and had to turn around.  Gaspar was not convinced ("maybe he changed his mind!") and begrudgingly agreed to turn around as well.  So we turned around.  And then I promptly regretted it because I realized that Gaspar would doubt me for the rest of the game (or until we actually defog that area).  This can go into TOP 5 MISTAKES THIS GAME.

[Image: t016-demos.jpg?raw=1]

[Image: t017-overview.jpg?raw=1]

As you can see, this is (also) a dead end.  So now our map hypothesis is that the players are in two blobs of three and we may not be able to meet anyone else without boats.  THIS IS EXTREMELY SAD FOR MY KTB-FUELED TECH PLAN.  AND LET IT BE THOROUGHLY KNOWN THAT MYSTICISM STILL SUCKS WITH 1 BPT, SINCE APPARENTLY I WAS NOT CLEAR ENOUGH IN MY PREVIOUS POSTS AND/OR CHARRIU DID NOT READ THEM.  THANK YOU VERY MUCH.

Also every previous map that separated the players into small groups was a disaster, so I hope this isn't actually what the map is.  Serdoa's scout is 1N of the gold, I forgot to put a sign there because I was busy being sad over the prospect of not meeting any more opponents.

Don't worry about the fact that we are building another worker in the city.  We'll have a warrior soon enough.

[Image: t017-demos.jpg?raw=1]

Okay, lots of changes this turn. Bob got a tech. Rusten and Serdoa grew to 2. Total power went up by 4k, 2k of which is the pop. Bob last finished a tech on t9 and it is now t17. That means he researched Fishing, and the power is from either Serdoa or Rusten completing a warrior. SD is the lone player still at size 1 and he has improved his wheat. So he is going for a double worker or worker settler opening. And contrary to what some may believe, double worker openings are not unorthodox nor necessarily bad. We have a modified delayed double worker opening. We also went for a double worker opening in 38 where we played China.

Also it has been very long since Serdoa got a tech so he is teching Bronze Working. I hope he finishes it within the next two turns, that will be very good for us.
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(September 24th, 2020, 01:34)NobleHelium Wrote: As you can see, this is (also) a dead end.  So now our map hypothesis is that the players are in two blobs of three and we may not be able to meet anyone else without boats.  THIS IS EXTREMELY SAD FOR MY KTB-FUELED TECH PLAN.  AND LET IT BE THOROUGHLY KNOWN THAT MYSTICISM STILL SUCKS WITH 1 BPT, SINCE APPARENTLY I WAS NOT CLEAR ENOUGH IN MY PREVIOUS POSTS AND/OR CHARRIU DID NOT READ THEM.  THANK YOU VERY MUCH.

Just wanted to say that I do read your posts. smile

I appreciate all feedback, I just came to a different conclusion about the 1BPT for Mysticism. Yes Mysticism isn't the best starting tech, but I have to say it shouldn't be the best one.
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Charriu Wrote:I appreciate all feedback, I just came to a different conclusion about the 1BPT for Mysticism. Yes Mysticism isn't the best starting tech, but I have to say it shouldn't be the best one.

It's the worst starting tech by a long way. It does nothing to help expansion or economy. It just enables a building you don't want to build ever and a dodgy wonder. Other than that, it's a speedbump on the way to Monarchy or founding a religion. smile
fnord
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(September 24th, 2020, 05:32)Charriu Wrote:
(September 24th, 2020, 01:34)NobleHelium Wrote: As you can see, this is (also) a dead end.  So now our map hypothesis is that the players are in two blobs of three and we may not be able to meet anyone else without boats.  THIS IS EXTREMELY SAD FOR MY KTB-FUELED TECH PLAN.  AND LET IT BE THOROUGHLY KNOWN THAT MYSTICISM STILL SUCKS WITH 1 BPT, SINCE APPARENTLY I WAS NOT CLEAR ENOUGH IN MY PREVIOUS POSTS AND/OR CHARRIU DID NOT READ THEM.  THANK YOU VERY MUCH.

Just wanted to say that I do read your posts. smile

I appreciate all feedback, I just came to a different conclusion about the 1BPT for Mysticism. Yes Mysticism isn't the best starting tech, but I have to say it shouldn't be the best one.

Yes, its the worst starting tech. It probably is still the worst starting tech even with 1BPT. It only balances when the civs that have it are OP. Vanilla India and Inca make it there. Not sure anyone else does.
I've got some dirt on my shoulder, can you brush it off for me?
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I agree that it is the worst starting tech. My judgement on the Monument isn't that hard. It has its uses as an early way to pop borders and for CHA players and all the civs with UB replacing the monument. Now you are right that the monument doesn't help you in those early turns in which you only have one city. I also don't think that Stonehenge is bad. It basically is a half-Creative trait and takes care of your border pop needs.

I also think that the value of Mysticism depends very much on the map and your first cities BFC. With the start that Gaspar and Noble have, Mysticism is definitly the worst, because Agriculture, Hunting and Fishing are all a lot more important followed by Mining and next The Wheel.

But consider a land based start in which you only have Agriculture resources. Here the most important starting techs are:

Agriculture
Mining
The Wheel

possibly in that order next would be

Hunting
Mysticism
Fishing

also in that order. The interesting thing with the changed cost of starting techs here is, that you don't need to start with Agriculture as it is the cheapest tech to research. You could for example start with Mining and The Wheel and just tech Agriculture, but there's only one civ for that (Mali). But there are plenty of Mining/Mysticism civs that would be very much playable here without sacrificing much or anything in expansion and economy.
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(September 24th, 2020, 07:05)Gaspar Wrote:
(September 24th, 2020, 05:32)Charriu Wrote:
(September 24th, 2020, 01:34)NobleHelium Wrote: As you can see, this is (also) a dead end.  So now our map hypothesis is that the players are in two blobs of three and we may not be able to meet anyone else without boats.  THIS IS EXTREMELY SAD FOR MY KTB-FUELED TECH PLAN.  AND LET IT BE THOROUGHLY KNOWN THAT MYSTICISM STILL SUCKS WITH 1 BPT, SINCE APPARENTLY I WAS NOT CLEAR ENOUGH IN MY PREVIOUS POSTS AND/OR CHARRIU DID NOT READ THEM.  THANK YOU VERY MUCH.

Just wanted to say that I do read your posts. smile

I appreciate all feedback, I just came to a different conclusion about the 1BPT for Mysticism. Yes Mysticism isn't the best starting tech, but I have to say it shouldn't be the best one.

Yes, its the worst starting tech.  It probably is still the worst starting tech even with 1BPT.  It only balances when the civs that have it are OP.  Vanilla India and Inca make it there.  Not sure anyone else does.

In a lot of past PBs and PBEMs Inca and India were banned, because they were considered too strong. If Mysticism gets too good (and I don't necessarily mean - best starting tech good) a lot of civs become too strong just like Inca and India in the past. Those could be:

Byzantium
India
Inca
Aztecs (maybe)
HRE (maybe)
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I wasn't really expecting to convince you of anything. I just wanted some acknowledgement of what I was saying, that's all.
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Like I said I try to read everything, just don't expect that I comment about everything. I just took the all caps too much to heart.

As long as the mod is under active development, there is still the possibility to change something.
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(September 24th, 2020, 07:05)Gaspar Wrote:
(September 24th, 2020, 05:32)Charriu Wrote:
(September 24th, 2020, 01:34)NobleHelium Wrote: As you can see, this is (also) a dead end.  So now our map hypothesis is that the players are in two blobs of three and we may not be able to meet anyone else without boats.  THIS IS EXTREMELY SAD FOR MY KTB-FUELED TECH PLAN.  AND LET IT BE THOROUGHLY KNOWN THAT MYSTICISM STILL SUCKS WITH 1 BPT, SINCE APPARENTLY I WAS NOT CLEAR ENOUGH IN MY PREVIOUS POSTS AND/OR CHARRIU DID NOT READ THEM.  THANK YOU VERY MUCH.

Just wanted to say that I do read your posts. smile

I appreciate all feedback, I just came to a different conclusion about the 1BPT for Mysticism. Yes Mysticism isn't the best starting tech, but I have to say it shouldn't be the best one.

Yes, its the worst starting tech.  It probably is still the worst starting tech even with 1BPT.  It only balances when the civs that have it are OP.  Vanilla India and Inca make it there.  Not sure anyone else does.


It kinda should be the worst starting tech though, yeah? It unlocks a lot of good stuff. First, if you aren't creative, it's really hard to pop borders without teching Mysticism. Also, there are a lot of strong religious goodies behind it that can be strong if you really commit to them. Also like you mentioned, it tones down some of the strong civs.


What would your border pop plan be this game if you didn't have Mysticism as a starting tech?
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