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[SPOILERS] Dazed and Whosit walk the line: Darius of Egypt

Bummer. I'm out seeing Star Trek. Will look into it when I get home.
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Let me know what you think of it. smile
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I will.

Also, fixed it. Was just missing the / in the closing IMG tag.
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Sorry I didn't put the screen on the battle ground when I took those photos! Haha. Oops!
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Nice, nice.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 18th, 2013, 20:03)NobleHelium Wrote: Let me know what you think of it. smile

Warning: spoilers about the plot and end of Star Trek:

To be honest, not pressed. There were too many themes (Spock and kirk's friendship, Kiel's arrogance/need to learn humility, and the idea of becoming the enemy we seek to eradicate) combined with ridiculous plot holes (really, no one noticed Scotty's ship sneaking on board?!) and the result was a movie that lacked focus and emotional umph. I like how San Francisco is basically destroyed at the end but I hardly cared because the movie didn't seem to care except that it made a cool crash scene. I'd say a lot more but I'm on a mobile device. It has entertaining value but it undercut itself am lost the chance to be a film that has laying impact.
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I see. How was the acting?
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(May 19th, 2013, 00:50)NobleHelium Wrote: I see. How was the acting?

I'd say the acting was on par with the first one. Benedict Cumberbatch was the best, but everyone was solid. No performances that were worth especially noting but no one was terrible. There was a lot less character development in this film in general. There were only three characters (Chris Pine, Zach Quinto and Benedict Cumberbatch) that had any development at all. Everyone else were just prop pieces so it's a lot harder to evaluate their acting. Of the main three, Benedict was the best, then Zach and I think Chris was the weakest.
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This game goes poorly. Honestly, ever since the sneak attack on Comm failed I knew I was doomed. So I've been playing for fun since then which would probably piss off the die hard folk but it's a game and that's the point. After peace with Comm, I decided to make AT pay for not garrisoning his cities, but I wasn't really trying to be in a serious war and should have razed them but I just kept the cities for kicks. He ended up taking them back. I could have fought him off but I realized Comm was just massing units on my border clearly planning to invade. So I decided I'd rather let AT have cities than Comm, so I just moved all my forces back West. It's a losing battle in the long run but I have rifles as well so I am not too far behind. I'm doing Chemistry now and then Steel tho Comm already has it. At this point, I'm just playing to make Comm pay. thestick will win barring something crazy because he's rolling over the smallest and weakest Civ: mostly harmless. That's why I'm not gonna let Comm get me easily. He chose to attack me for emotional reasons because I attacked him. That's fine but it wasn't the smart play to win the game. MH was a much better target. So if he wants to come after the guy who can field better units, then he'll have to pay. (Sadly, Comm did sneak raze a city this turn that sucked but honestly, my only concern is making him pay big costs to get new land. I don't care about the city I lost since I 've already lost the game).

I do realize now how powerful my late game traits are. I've lost a number of cities and I'm still gonna tech Chem in 2 turns. Fin/ORG is in it's golden era right now. I should have attacked MH myself and made modest gains while letting my traits power me forward. Truth be told, I knew that even then but this game has been getting boring and I just loved the idea of sneak attack on Comm.

Again, I realize some will argue that I've exhibited "bad civ play." That's fine and I wouldn't even disagree. This is just a game to me and while I am competitive and want to do well, I don't want to play in a way that is unfun. Given my real life situation (family life and job promotion), I don't have the time to invest to be super competitive anyway.
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Thank you for the explanation of your mindset!
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