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[TECH] Pitboss 46 IT and Tech Issues Thread

Extended timer due to pbspy/game issues. If this wont be enough for someone... please post here as i might go to sleep early
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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FYI: The "message of the day" which mentioned the server restart was a leftover from this morning and is removed now.
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(January 26th, 2020, 04:50)Rusten Wrote: You may want to edit that PBSpy substitute as it contains extra information not available in the game.

So what did the rest of us miss?
Not necessarily the actual information, but what fields of information were revealed anyway.
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(January 26th, 2020, 13:54)Elkad Wrote:
(January 26th, 2020, 04:50)Rusten Wrote: You may want to edit that PBSpy substitute as it contains extra information not available in the game.

So what did the rest of us miss?
Not necessarily the actual information, but what fields of information were revealed anyway.

The number of cities and units (not type -- just total number) for each player was listed. The 1st I guess you can track via PBSpy if you make the effort but the 2nd is not supposed to be revealed. 

I've tried to forget what I saw personally, and it's not like it helps much anyway, but if people want it revealed to everyone out of fairness I don't care.
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I saw the numbers too and am too morally bankrupt to forget them. shakehead
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Yeah, that's mighty useful to us filthy casuals who don't write all that crap down.
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Yeah... wish we could see how many cities everyone just HAD. Without having to do the extra legwork
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Yeah, it should be posted again. There were a couple of things that I saw in there which I wouldn't be able to forget, and they are of relevance in a game with incomplete information.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(January 26th, 2020, 15:46)Krill Wrote: Yeah, it should be posted again. There were a couple of things that I saw in there which I wouldn't be able to forget, and they are of relevance in a game with incomplete information.

I'm hesitate to re-post it again. It would be fair for you and your opponents, but let's assume
there are two other players A and B.
A plans a war against B, but B didn't see the accidental posted number of units. Resolving your local fairness-imbalance will undermine A's plans. The damage by re-posting could be greater than the benefit. It's not a 2-player game.

My suggestion to resolve this problem: Every player can decide if I could re-post their values (gold, #cities, #units).
Players who have seen the list can agree for reasons of fairness.
Players who have not seen the list will not suffer further damage.

If that's okay with you guys, I need PM's to generate the partial list.
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No one is planning war! We are all peaceful here.

I of course vote for seeing whatever info this is.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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