February 8th, 2013, 01:32
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Haha, all this time, horses were there? Ah, all that worrying over nothing. Still, let's cement our claim over BbB. We definitely need 3rd ring borders over that and the elephants city, to get a road connection via the north.
What a rush, these are the only guys who we're even competing against right now! Also, better stuff BbB with some spears.
February 8th, 2013, 04:02
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If CivPlayers is really gearing up for war against us, I wouldn't want to wait too long with settling for another Horse resource that's safe from being disconnected. Our current only resource will be in jeopardy as soon as they would move towards BbB.
Besides, if moving the chariot onto that hill reveals more juicy resources (crossing fingers for Marble and Silver), it would nicely bridge the connection to a city in the far south.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
February 8th, 2013, 04:09
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(February 8th, 2013, 01:32)Nicolae Carpathia Wrote: Haha, all this time, horses were there? Ah, all that worrying over nothing. Still, let's cement our claim over BbB. We definitely need 3rd ring borders over that and the elephants city, to get a road connection via the north.
What a rush, these are the only guys who we're even competing against right now! Also, better stuff BbB with some spears.
Yeah, amusing isn't it? Though we would still have wanted Brick by Brick, both for the stone and to secure Horse Feathers and Gourmet Menu.
Sullla already moved our spear towards HF, and the galley is already in the city, so we will have a spear in BbB on T100 (load galley T99 and move out, reach BbB and unload T100).
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February 8th, 2013, 05:54
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(February 7th, 2013, 23:55)Merovech Wrote: We could always settle on the ivory if we don't find any food. 2H city plant, gets the +25% defense bonus, can't be razed, and still has some riverside grassland.
Yeah this doesn't look so bad. It's protected by peaks both to its northwest and southeast, too.
Great news about the backup horses. We definitely want them hooked up by the time our NAP with CivPlayers expires.
About the workers near Starfall, we kind of want them to stay in range of the corn, so there's really not that much they can productively do. One worker can prechop the forest 1W of their current location, and then the other worker needs to stay in range of the corn. So it can either finish the chop (but we probably want to wait for borders to expand in Starfall) or do nothing.
I have to run.
February 8th, 2013, 06:52
(This post was last modified: February 8th, 2013, 06:58 by zakalwe.)
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The workers near Starfall can pre-cottage the forest they're on (to be completed after it's chopped).
Edit - it's not in our borders, so scratch that.
If you know what I mean.
February 8th, 2013, 08:18
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Workers could start a road on oasis ... On second thought, oasis uses extra movement point, right? I guess they could road desert 1E?
February 8th, 2013, 11:40
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(February 8th, 2013, 08:18)Cornflakes Wrote: Workers could start a road on oasis ... On second thought, oasis uses extra movement point, right? I guess they could road desert 1E?
Yeah, oasis is 2 movement. Roading the desert is pretty pointless, and costs three worker turns, so we'd have to spend a worker turn next turn just to complete it.
I have to run.
February 8th, 2013, 11:51
(This post was last modified: February 8th, 2013, 11:52 by NobleHelium.)
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We have one chop turn each on the current forest and the forest 1W, correct? Each worker can put another chop turn into each forest. Next turn if the barb is eliminated, one worker starts farming corn. Other worker can farm the grassland north of that. Then both workers can finish the farm in another two turns, and the extra farm turn doesn't delay us since farms take five turns to complete.
February 8th, 2013, 11:57
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(February 8th, 2013, 11:51)NobleHelium Wrote: We have one chop turn each on the current forest and the forest 1W, correct? Each worker can put another chop turn into each forest. Next turn if the barb is eliminated, one worker starts farming corn. Other worker can farm the grassland north of that. Then both workers can finish the farm in another two turns, and the extra farm turn doesn't delay us since farms take five turns to complete.
We have 2t of chops on the tile the workers M and O are on, so one more chop will finish that one. And we can't put a farm on the grassland 1N of the corn, since it doesn't have fresh water. The forest 1W has 1t of chops in it, but with OR in 2t, we shouldn't chop it yet.
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February 8th, 2013, 11:59
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(February 8th, 2013, 11:51)NobleHelium Wrote: We have one chop turn each on the current forest and the forest 1W, correct? Each worker can put another chop turn into each forest. Next turn if the barb is eliminated, one worker starts farming corn. Other worker can farm the grassland north of that. Then both workers can finish the farm in another two turns, and the extra farm turn doesn't delay us since farms take five turns to complete.
Yes this is what I would do too. Except we already have two chops into the forest they're on, which is why one worker should just hold.
I have to run.
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