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[Spoilers PB23] Old Harry's attempt at civilizing AdrienIer

So what have I been doing lately ? Empire overview in spoilers, basically building settlers to start expanding again, and some military to go with it.













The settler at Lobambus is going south to the future MoM spot, the one at Mthathum is going north to the pig fish spot and the one at Qunum is going to go to the calendar resource spot. Next I think is currency because 3 more cities will ruin my economy. The Great Lighthouse would do the same thing but I don't see a way to build it efficiently. Even though all my cities will be coastal save two I don't see how I could get it done fast, I don't have enough forests near a coastal city.

Edit : Overview shots :





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A lot of the benefit of Currency is the ability to build wealth, not just the extra trade route.

I noticed that the cap isn't working at its happy cap - also with Calendar so soon I'd probably send the capital's settler to city 5 and next turn whip the axe in Mthathum to overflow into the settler you have in the queue, then chop some forests into it for site 3. Then you need a plan to get the dye online asap and get all your cities grown to the new happy cap...

I'm confused why Mhlalahioaohalhas (the stone city) is only just finishing the granary seven turns after the micro plan I made you would have done, is working an unimproved tile and has zero whip anger. Have you been ignoring it? At the very least it needs to be whipped this turn to overflow into the barracks shakehead.

Gold city also has no whip anger - it should whip the granary to overflow hammers into a lighthouse or galley next turn.

Maserus is building axes when it needs to stop growing, while the cap is building settlers when it needs to keep growing. Also not working the corn is just horrible. After this axe finishes please start a settler and work corn instead of the oasis.

Sorry if I'm sounding a bit negative, but the stone city annoyed me. I can do those two whips this evening if you want, only two people left to play so it might need doing fast...
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In order :
The cap was at its happy cap when I started building the settler, I plan to finish the settler first, then finish the library to grow back. You're right I should have whipped the stone city at least when it arrived at size 3. It's done now. Same with the gold city except I want to keep working the cottage for now, it's not as if it was an unimproved tile and next turn after the granary there's nothing urgent to build. I think the forced whips at Lobambus and Maserus made me want to stop whipping for a while and start working more tiles. I probably also undervalue granaries at this stage of the game and should be more eager to get them as early as possible. And the production of those cities is rather high, I wanted to use that.

Maserus needed to grow some time ago and there was nowhere else to build military. I'm definitely playing conservatively there but with all the barb attack I want 2 axes in my border cities now, or at least one for those that need less protection. I want the gold spot to start building units now, and Lobambus will build a spear next too, so overall my soldier count will be more reasonable soon.

I was considering getting alphabet after currency to get some OBs for foreign TRs, if 2c routes are possible it would help immensely. Aesthetics is also becoming an option as the turns go by and AH for horse and IW for iron are valid too. I don't plan on attacking anyone as it would be suicide so soon, but knowing where the iron and horse is is necessary in case they're in a weird spot : I'll want knights eventually. For now most likely option is AH, it doesn't cost too much and I'll need horse anyway. Actually probably AH before currency.
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Agent and CH are at war, they have 1 WW for now, and because I now have confirmation of Agent's location it could be a small border war.


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Well CH and Agent's war is definitely not fake, CH took (and kept) one of Agent's cities. We can see Agent's north (or south, silly wrap makes it unclear)




A situation has arisen in the southwest, Dreylin is killing my dotmap. I have a secondary dotmap just in case, but depending on what the WB sees next turn it might be possible to raze it.




Screenshot of the north, city labeled as n°3 will be settled next turn, the pig improved soon after that. If CH hadn't pillaged the hamlet it would have been a useful city from its foundation but it'll wait. Gold city is producing a WB in two turns to explore a bit.




As I'm writing this post I'm realizing that the worker NE of Qunum has lost a turn, the best way to make the future settler arrive to location 5 sooner is to road the hill and the jungle.
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I don't know what you call this, I call it an invitation.




I can have a spear/axe pair and a galley ready in 3 turns, for an attack in 9t. Unfortunately the mountain means I can't take him by surprise, but this city is just too annoying.





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Can you settle your own blocker city after razing his? I'm not sure that it's a great idea to attack before:
a. you have Praets on your galleys
b. you actually want to settle one of those sites
Perhaps you are planning to settle site 6 in ten turns, in which case I can see an argument for it, but I think you could use some more intel from your workboat to plan a much more devastating attack and you have a lot of other land to claim before putting your expansion on hold to fight an endless war (I have no idea if Dreylin is the kind of guy to just sit back and let you raze a city without swearing eternal enmity, but lets assume he will lol). Delaying the settler for site five for another six turns just seems like a really bad idea...

What do you know about Dreylin? Tech/power/wonders?
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Praets would be nice, but going towards IW would either stop the MoM plan or delay the attack too much. The only site I could want to settle before site 6 is the calendar resource site (settler for it will be out in 5t), and the settler can be out in 6 turns, in place in 9 or 10.

As of having more land to claim, I'd just like to point out that this land is pretty good, the only areas that need settling are these :










The first I can't dotmap properly, it's pretty good land but vulnerable to an Agent attack due to land connection east of it, and Agent has proven to be an aggressive neighbor before.
The second is good, spot 5 will be settled soon and spot 8 will come after that, but in the same way they are vulnerable to an attack from Agent in the north or CH in the south.
The third is great land with a new happiness resource and it CANNOT be assaulted from land except through the west, and I don't anticipate anyone coming from here right away as I don't even know who might be there (I'm not even sure it links back to Dreylin). Which means that until Dreylin gets himself a navy my sites are safe.

Actually I wouldn't attack if it was anyone else, but he's last in all demos including soldier points (12k behind), and additionally (PB22 spoil)

In PB22 he sniped 2 cities on an island between us, we didn't retaliate for GermanJojo reasons. He's been sending us sugar (which was on the island) ever since, as a sign of compensation. I wouldn't mind sending him stone to get peace.

He does have the oracle, which means he's got a beeline somewhere, I hope not metal casting or he'll send triremes. I hope it's something like monarchy for happiness.
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Well that didn't last long, I'm calling it off. I could deal with one emergency reinforcement but here even landing 2 axes I wouldn't be certain of victory. For now I won't settle spots 6 and 7, settling spots 5 8 and 9 first, maybe the border city in the SE as well, while teching IW. With preats I'll have better arguments I think. The 2 calendar happiness coming soon will have to suffice, too bad I was looking forward to hooking the gems and second gold. If by the time I get IW Dreylin is still behind in score and soldier points I'll raze his city.


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Agent is doing strange things with his impis.




Internally there are more settlers being built, the calendar one will be done in 3 turns, found in 5 and the dye will start being plantationed in 6 (I think ? I should've made a check on exactly what turn calendar is being finished, will do now).

I need happiness, my cities can't grow with only gold to support them.

Edit : Ok by my estimates calendar will be done in 7 turns, so the worker will just have to start a road on the tile which is needed anyway to hook the resource. I'd rather have two workers there but they're all in the south prechopping for the MoM.
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