It's Friday, I'm ready to relax after work but instead have to do homework, so we're going to put all that off and instead play some Civ! Turn 151 is up and ... oh ... I didn't report on 150?
I didn't do that big empire overview that I've been talking about doing?
Okay, let's do that instead!
Turn 150 Extrapalooza!
I opened the game to a trade that at first sight was quite laughable
I mean, BGN is winning right now, isn't he? Why would I want to help him with free happy? And true, I don't technically have any cows hooked up, but that's only because I haven't bothered to hook up the ones inside my borders. If I had health issues it wouldn't be a problem. So health for happy, bad trade with the leader, hit decline.
And then I thought ... but what about the meta? BGN, no offense, but I dont' think anybody is considering you the favorite to win even though you're in first place. (And if you prove me wrong and do go on to win then I think I'd rather have that than a Krill or a plako or one of the usual suspects.) Plus, there could be some benefit to buddying up to a power. I am surrounded on all sides by strong opponents; making friends with another one that apperas to border Old Harry could be a benefit if war were to come up later.
I'm going to re-offer that same trade. I think.
Oh yeah, and something else happened:
I have to admit, now that I've built it, I'm already enjoying the 3-turn cottages, the 4-turn farms, and plenty of other benefits. Not sure it was still worth the cost but meh, it's done now. I can have Tyr pump some units now ... at least, until we finish Divine Right.
Speaking of Divine Right, let's skip ahead a little and check out religion!
Just one city to go! I've got some temples being built but there really isn't a concerted effort quite yet. After the war I think that infra push will be a lot of religious buildings. But war first.
Still, we have one more city to convert. And we had a missionary finish on the same turn! Let's wrap this up with a bow!
Or not.
CITY PICTURES!
The Core:
I've decided to go ahead and move the capital to Scales. It costs about the same as 1.5 knights, so I don't feel too bad about the hammer cost. Which means Madrigal has already given up the rice, and when it hits size 15 it's going to cap out and just pump units. Sure, that makes the Academy less optimally placed in Madrigal, but I think when Scales gets all its tiles working and cottaged up we're going to see a far better end-game capital thatn we could have gotten in Madrigal. Lategame, with fully mature cottages in Universal Suffrage and a levee, this will be an awesome city.
Tandem probably could have been home to my National Epic, but I decided to put Moai there and the two don't really fit together so hot. And with Scales now slated to gobble up the land tiles I am going to be running specialists here soon anyway. The pikes it is making now are needed for my CKN & catapult stack, but after we get some of them out I am going to want to start building my navy. I'm still stuck on just that 1 galley, and it's out exploring. Ideally we will fit in Optics sooner rather than later and start the navy out of caravels.
Willow Creek is going to be a dedicated unit pump. It isn't the best hammer city I have, but it has Heroic Epic now, and with little other value all I can see for it to do is churn out units.
Tyr is a wonder beast. Nuff said. Spiral Minaret will be built here, possibly within a dozen turns. Aside from that it is another great all around city. We need to grow it though; +2 food is way too low. And I have a pair of workers coming up the west side of those mountains to irrigate those grassland tiles. Once we get the population up to the right spot we'll cottage over those farms. Good all-around city.
And White Falls... it's really just a filler commerce city. The type that you need to have a big competitive empire.
Near Celtia:
Twelve Duns is going to be a unit pump in the northeast; look for this city to help repopulate the units I pulled west that were defending Llancarfan. And later it will be helpful in building a navy (for invading WilliamLP!). But it still needs to grow and get worker help to get there.
Brayle is one of those minimal commerce cities. It has a little production but I don't see it using that on units.
Comfort is like Tyr, a very nice jack-of-all-trades. So for now that means units.
This is really a boring section of the empire...
EDIT: I forgot all about Otter Ferry! Ha! Well, that is just a basic filler city that I can't even tell if I want to spam workshops or cottages in. And honestly, if I can't tell then I'm going to be building cottages. But this is a city i'm still getting basic infra in.
Far Celtia:
The main concern for these cities will always be dtay. But we're taking a risk here by pulling everything west and trying to take a chunk out of Cyneheard, which means we're going to need to pump a new batch of CKNs and catapults to deter any threat of invasion. Avernus and Rhi'anon are both vulnerable cities, which makes me wonder at my choice to build National Epic here. But we'll just need to make sure the garrisons are above average.
Llancarfan will of course focus on making the most of that shrine, finishing its grocer and we will be absolutely sure to have Banking in time so it can transition immediately to a Bank. Corporation is still a long way off, but when it comes.... oh boy! Llancarfan is also another strong commerce city, so I don't think it will build anything but infrastructure in quite a while.
Strand is going to be unit pump and ideally located to build my southern navy. When I like my knight numbers I expect to switch it over; it's really in a situation very similar to Tandem in the north.
The South:
The south is largely developing. The most mature city, Tallow, could arguably lumped in the core section, and is only a cottage sattellite city that has no native food and will be capped at it's current size for the rest of the game. These are the cities that also need the most tile improvements, and my work force is in position to help. Tallow will do infrastructure the rest of the game, but I don't see it doing anything further until Universal Suffrage.
Shoal is the city that will be a unit pump, and one of the loan production-focused cities in the empire. I earnestly want to cottage over those workshops, but that won't happen for a while still, and I do need the production now. Maybe it won't happen ever, but the long-term plan is Unversal Suffrage + Free Speech, and that means workshops at a minimum.
Crow's Bridge and Avon Grove are both filler cities. They'll do a little of everything, but mostly exist to improve my GNP. Just like White Falls and Brayle in the north.
DEMOS & GRAPHS!
MISCELLANEA!
It's a Big, Big World...