I wish players would play maps this tight but tack on a turn limit and play later era starts. Change it up a little. The game just look repetitive now.
[no players] 62 Maps and Lurkers in a Thread
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Why doesn't Superdeath just settle 1E of the wet corn? Plains hill sheep is a good second tile, copper is picked up by capital border pop and there and 3 shared grasslands that can be cottages. Add in the lighthouse lake and CHM happy cap and it will keep him afloat, which is one of his weaknesses as a player.
He mentioned not wanting to wait until the borders of his capital pop, probably because the map is so tight. Not sure I agree, because as he states the sites that allows are pretty grim, but that's his thinking. To be fair, the map IS very tight, and he's Rome so incentive to be rushed.
In that train of thought though, I would consider the plains hill 1E of sheep instead. No shared capital food and only the sheep+copper for first ring, but I like it better than his current planned spot which has only the shared cow and floodplain for ages. It also gets the plains hill plant plus clams in the second ring, and you want AH soon for the cows anyway. I guess his spot has an automatic trade route connection (Edit: although he's researching Wheel). When you say turn limit, do you mean basically a score victory set up for 'x turn' as the game end?
Preface to post: I have no idea what changes Charriu made to CtH.
Superdeath is being paranoid again because he has nothing to focus on except Civ (or rather Civ is his coping mechanism and he ends up overthinking everything). That said: Bing is IMP/AGG with vultures, Superdeath is AGG/CHM with preats. Neither player should want to either execute or defend from a chariot rush because when it fails the other player has all the tools necessary to make your game hell: preats against vultures in a walled hill city just don't work, crippled or no, but Bing would have to settle that city, and build the vultures, and defend. He is IMP, so better to spam out two to three settlers and not focus on chariots before then, which gives time for borders to pop. And Superdeath has Boudicca, the one leader which must focus on keeping up in growth and then murders everyone so, you know, settle the goddamn 6 food resource inner ring. Everything is just delaying his suicide. Look back at PB15: I crippled Commodore in the most efficient way possible (sorry Com, still feel bad about that because of how the windows worked out) and it just made space for everyone else. And here we have the perfect place for Bing and SD to have a safe back border or a really inefficient place to force a rush and ruin both their games. Look at the lay of the land: Bing is not CRE, so he can't take and hold the copper short of units sitting on it. We know a chariot rush is crap for him (everyone is surrounded so chariot rush stops him claiming land in other directions). So SD should settle 1E of the corn. We also know from this screenshot that the silver city should be a single city but has crap land, so once the silver is hooked and borders are popped it has 3 decent food tiles (2 deer and an ice fp), the silver and a single river grassland which can be cottaged. Perfect city to run a few specialists and get some commerce. Everything else down there is shit, but this city can be settled 1SW or 2S1W of the silver and it works either way. I'd go 2S1W because this leaves an interesting option: cramming a filler city in 1N of the silver if Bing doesn't block it. Back to the point about walled cities with vultures: Bing is not CRE and needs food inner ring or his snowball is naff, regardless of There is no food in that area apart from a bare flood plain and a dry wheat. SD can settle 1N of the silver and split off a cow so it's not a dreadful city, but it can block out Bing if he is slow, and if SD settles the wet corn he should snowball quite nicely so could afford the settler in the medium term if Bing looks elsewhere. It gives him options: the most likely place for Bing to settle is the plains hill 2NE of the silver. It is on a hill, grabs stone, inner ring flood plain. The downside for Bing is that SD has a route over hills at it, the food is on the wrong side of it for Bing to defend, it is a low food city, and it will drag his tech rate down. In my opinion that is probably the most tolerable of the front cities Bing could plant as a front city: He can't plant further forward legally unless he plants on flatground and then SD can annihilate him from his capitals borders. Plant further back and he has a harder time attacking him, and SD gives up a plains stone which is irrelevant as he has desert stone to the NW anyway. And as I said earlier, if Bing is slow, SD can plant to split off the cow, or push his own settler forward, possibly 1E of the plains stone to try and hold a direct route to Bings capital if he can get to cats in a good time (and he has some land he can achieve that off with the tundra city getting a library and working silver and 2 scientists). (October 15th, 2021, 05:09)Amicalola Wrote: When you say turn limit, do you mean basically a score victory set up for 'x turn' as the game end? Yes, in a game with a turn limit, if that turn is reached and no other victory condition has been triggered, score is used to identify a winner. Note this has caused a perceived bug to occur in none RB games before, and led to the game being altered, such that if a player (or team) trigger any other VC, that VC is countered before score is triggered. This is why such games are played with city elimination, usually 2 cities, so that conquest VC do happen (it stops city spam, which stops pop spam which is a major commponent of score, and also why it takes 20 turns for score to register, which is to stop last turn multiple Artist bombs from being used (can't lose a city if you plant and bomb in hte last 10 seconds of a match, so can't get eliminated from risky last second cities). Future era games can be really enjoyable, or at least they were pre BtS, team games were usually over in fewer than 20 turns.
Just wanted to say that CtH does not interfere with your post about Superdeath.
Mods: RtR CtH
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[quote pid="797825" dateline="1634474249"]
Commodore [quote pid="797804" dateline="1634421059"] JR4Surely, Commodore decided to compensate our lack of Horses by placing Copper on that riverside mine next to Caemlyn. Or maybe far south in the tundra. Who knows? [/quote] Crap, you didn't have horses? I thought I put them third ring to your capital. Big mistake there. [/quote] Ramk could set a horse resource via his black magic. If yes you, Commodore, should contact Ramk about that. Forget everything I said. Fabled has a horse resource in his third ring directly south of his capitol.
Mods: RtR CtH
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so, Fabled/JR4 are going to settle aggressively in the face of an opponent with horses in the BFC, while they lack horses, archery, and copper. Sounds like a recipe for disaster. Tarkeel/civac do not have AH yet, maybe they're counting on that?
Tarkeel/civac do not have AH as of right now in T26
Mods: RtR CtH
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