November 29th, 2024, 10:07
(This post was last modified: November 29th, 2024, 10:07 by Krill.)
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You are correct, flatland cities spread irrigation.
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November 30th, 2024, 12:47
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There is no food in the NW
Unless there's seafood on the last tile I didn't reveal yet, either I will waste some grassland tiles, or will have to use Berlin's corn to feed a filler city. In any case, this area falls far down the settling order
December 1st, 2024, 07:32
(This post was last modified: December 1st, 2024, 07:33 by yuris125.)
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Found Cornflakes's borders
There is indeed a fair distance between us. 18 tiles if I can count?
December 2nd, 2024, 11:58
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So much for that second scout
Whipping the settler next turn. Workers are on the way to start farming the corn
December 2nd, 2024, 21:36
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Second city settled
I adopted Judaism with the settler on the way, and sent overflow into a granary, now that it can benefit from OR. Will switch back to the second archer next turn and finish it for safety. It will probably have to stay in Berlin to avoid "demand military protection" unhappiness, at least until I can connect the gold
The plan in the short-term is to regrow Berlin so it can work the gold again, and then whip 5->3, working the gold at all times. Not quite sure yet how I want to manage the southern city, I want it to work Berlin's cottages when it is whipped down to size 3, but it would have to steal the pigs, leaving Berlin at only +3 food if I keep working the gold. Probably just have to build a missionary and chop a monument, so that it can pop the borders and work the rice asap
December 3rd, 2024, 16:46
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Berlin regrew to size 3, Math is about to come in, and I decided to chop another worker before continuing growth
Finishing scouting the southern jungle
I'm undecided about how to settle it. Orange dot is the city I originally planned. Problem with is is that it's very passive, doesn't claim much land, and invalidates hill spots deeper in the jungle. It also would rely on stealing Berlin's food at the start, and that's not great in a city which wants to work a foodless tile early on. But it is safe and would help with cottage growth
Purple dot makes more sense from landgrab point of view and doesn't need a border pop to work the rice, but is likely to be unhealthy at the start, and is more at risk from Cornflakes (who expanded towards me, although the map dictated that, that's where his copper is)
Purple dot would also waste the grassland riverside tile 2SE of Berlin, although I can fix that by moving the city on the eastern coast 1N. It's probably a better spot anyway, that city doesn't really need the dry rice, and getting its food in the first ring is helpful
In any case, feels like I should go IW after Math, and settle the horse as the third city - that city's location is pretty set in stone, rice has to feed a city to its east, so the horse city has to use the sheep for food. Then decide on the rest of the dotmap depending on where iron is
I also really need to scout the west, but need to heal my scout first, he's at 0.6/1 after a few animal encounters (at least he did better than that other scout, getting ate by a panther, what a sorry unit)
December 4th, 2024, 17:43
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Contact with Scooter, who arrives from SW (of course, doesn't mean he's in that direction)
Chopping/whipping a settler in Hamburg for city 3. In Berlin, once it grows to 5, I will slow-build another worker, then whip a settler. I pretty much talked myself into the less passive dotmap (purple dot from the previous screenshot), unless iron dictates otherwise. However, I will need some ships for the eastern coast to defend the seafood against barbs - at least a galley, since triremes are still a while away
December 4th, 2024, 18:13
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A barb galley is already prowling your shores? Ouch.
December 5th, 2024, 19:20
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I'm late with this, but:
(November 28th, 2024, 13:03)yuris125 Wrote: I think I remember jungle growing on rice in base game. But I see CtH changelog mentions "jungle doesn't grow on resources), so should be fine
This is correct. In base BtS, jungle (and forest) would grow onto certain resources (but not others) so long as no tile improvement was present. (Roads and railroads do not count as "tile improvements" for this purpose, but I think they do reduce the chances of a forest/jungle spread.) Jungles could spread to unimproved pigs, rice, gems, ivory, bananas, dyes, and sugar (if I remember correctly and haven't left any out) while for forests could spread to furs, game, uranium ... I think silk? Maybe spices? It's been a long time since I looked these up (it's in the xml). But the current iteration of CtH forbids any forest or jungle growth onto any resource tile, improved or not. Probably T-Hawk was remembering either that jungle wouldn't spread to improved resources or that it wouldn't spread to most resources (e.g. a single bare grassland in the middle of thick jungle after a few dozen turns was sometimes a give-away for the location of iron or a later-game resource).
December 5th, 2024, 20:58
(This post was last modified: December 5th, 2024, 20:59 by yuris125.)
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Thanks! And yeah, barb galleys can be a pain. For better or worse, this map doesn't have a lot of seafood (at least my corner of the world doesn't), so not a huge deal
I do have a bit barb trouble inland though
Hopefully that axe attacks the archer on jungled hill (and doesn't kill it), otherwise it could delay my 3rd city. My scout also ran away from an archer in the jungles
Iron showed up on that grassland patch NW of Berlin (the most logical place for it), so that solidifies the pig/iron city up there, and the rest of the dotmap can stay as is
I vetoed another worker in Berlin for now, going to whip a settler instead, then build a worker after regrowing to 4
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