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[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt

Plan 1, no early cottaging. My favourite.

Settle 1N. Build worker. Warrior scouts clockwise, moving 7 this turn.

Pottery t6>Mining t11>BW t19>Myst t24>Polytheism (eot t30)>Masonry>Monotheism

Capital: worker t8>granary, 2pop t13, 3pop t15, 4pop t17, build settler t18 (granary 18/40), slave settler t22, build worker2 t23, build worker 3 t26, build granary t27. t28 build warrior, work rice

Revolt Slavery t20, save gold t24

Worker1, t9 2, cottage/cancel, t10 2 farm (4t). t14 move 89. t15 farm (t15-18 ). t19 move 44, t20 chop (t20-t22) t23 move 9 t24 chop (t24-26), t27 move 6

Worker2, t24 move 3, t25-t27 chop.

t23 Settler1 move 69, t24 move 6 settle. Build granary, work rice. t27 buildworker, use rice/fp.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Thanks plako, for giving me a boolean choice with the hills smile. Can't complain though, its a nice start.

Darrell
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I like the southern plains hill. The question, IMO, is have you put other food res down there? If you have then I think you broke the starts, but otherwise, it's cool.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Okay, option #1 is settle in place:

Build: Worker -> Granary (whip 4:2) -> Settler -> Worker (whip 3:2) -> Worker
Worker: Farm Corn, Farm Rice, Chop {E, SE, SW} of capital
Tech: Pottery->Mining->BW->Mysticism->Polytheism.

Settler completes on turn 26
Population of 2 (3t whip anger)
16H of overflow
Food Box at 5/16
Polytheism is at 91/95

Darrell
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Option #2, settle on plains hill:

Build: Worker -> Granary (partial) -> Settler (whip 4:2) -> Granary -> Worker -> Worker (whip 3:2) -> Settler
Worker: Farm Rice, Farm Corn, Cottage S, Chop {E, SE, SSW, WSW} of capital
Tech: Pottery->Mining->BW->Mysticism->Polytheism.

Settler completes on turn 22
Second Settler will complete on turn 32
Population of 2 (4t whip anger)
Food Box at 12/16
Polytheism is at 86/95

This one was signficantly trickier, to manage the growth and whipping. You can actually hit size 5 if you want but then the Granary is only a one pop whip, and I found it impossible to manage the whip overflow and growth properly huh.

Darrell
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Hmm...Krill's plan is similar to option #2 but has some interesting differences. The first thing I notice is that in Krill's sim he goes for the Corn first. Actually (as he himself pointed out) the Rice is better by 1F since you grow one turn faster. So he definitely ran more sims after the one he posted nono. The next difference is he doesn't bother letting the Granary finish after the Settler. I do it so that I can hit size 3 and whip the third Worker, however he uses lots of overflow to get the second Worker done in 1t (hence the delay of the Settler), and then the third Worker is quickly chopped out. I think he gets a few more Worker turns in, at the cost of a 1t delay on the first Settler. He can probably whip the second Settler quickly as he grows while finishing the Granary and a Warrior back to size 4, but it will still be after my second Settler.

Bottom line is we can perfect this plan over the next few days. I think it is clear that 1N and settle is the winner, so I will do that and test out the tracker smile.

Darrell
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Okay, as promised a report every turn, no matter how damn boring it is. First, moved the Warrior and Settler:

[Image: civ4screenshot0011p.jpg]

I think I can see coast at two spots. Krill wants to settle on the eastern coast and share the Rice. I'm a big fan of sharing food resources, so I dig it, but I want to get the area properly defogged to claim any seafood.

Now, for some C&D work (sigh). Let's see, I guess I'm supposed to look at the demographics screen.

[Image: civ4screenshot0012j.jpg]

Hmm...interesting [Image: smilie_think.gif]. I'm pretty sure everyone has disbanded all their units and I'll get a Conquest victory screen by the time the save gets back to me.

Darrell
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Quote:I think I can see coast at two spots. Krill wants to settle on the eastern coast and share the Rice. I'm a big fan of sharing food resources, so I dig it, but I want to get the area properly defogged to claim any seafood

This I agree with. I actually want to settle the second city inland so that if it becomes the holy city it can't be easily boated. I'm also considering how to delay cities 3 and 4 to get a possible double holy city. This would require most worker attention be focussed at city 2, with an early granary chop to get it as large as possible, an early settler, and for the capital to focus on worker production after the settler.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Warrior should probably move 77 and then south because you are more likely to be able to split off the corn than the rice due to being further way, and that is more towards the centre of the map (judging from the fact that southern plains hill was added for the EXP civs to move to).
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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darrelljs Wrote:Hmm...Krill's plan is similar to option #2 but has some interesting differences. The first thing I notice is that in Krill's sim he goes for the Corn first. Actually (as he himself pointed out) the Rice is better by 1F since you grow one turn faster. So he definitely ran more sims after the one he posted nono. The next difference is he doesn't bother letting the Granary finish after the Settler. I do it so that I can hit size 3 and whip the third Worker, however he uses lots of overflow to get the second Worker done in 1t (hence the delay of the Settler), and then the third Worker is quickly chopped out. I think he gets a few more Worker turns in, at the cost of a 1t delay on the first Settler. He can probably whip the second Settler quickly as he grows while finishing the Granary and a Warrior back to size 4, but it will still be after my second Settler.

Bottom line is we can perfect this plan over the next few days. I think it is clear that 1N and settle is the winner, so I will do that and test out the tracker smile.

Darrell

You don't have the worker force for 2 early settlers if you are chopping, and if you aren't chopping you are going to take ages to get that settler out.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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