T228 Update:
Summary:
- xist may want a culture victory, or just wants to take more border tiles
- My production >> xist's production
- I'm plotting war
- T229 coldrain finishes Assembly Line and Gira finishes Combustion
Xist culture/tech:
So I don't really know a lot about culture victories and the culture slider, but xist just grabbed Drama and built up an
8,125g bank. (xist does not have Music)
I stopped teching, too, for fear of him upgrading his entire navy at once and going to war. I have a
5K - 6K bank.
xist's CC gives his cities +54 culture per turn.
Any idea of a culture victory seems very far off right now, but I'm watching you, Wazowski.
Using culture to grab more tiles at our border is pretty nasty.
I placed my CC Exec at my north-most xist-border city (Mediolanum) a while ago to help out.
Production History:
~T190: xist founds Creative Construction
T200: xist researches Assembly Line
~T203: Miro founds Mining Inc
T216: Miro researches Assembly Line and enters Golden Age
T217: xist enters Golden Age
T224: Mining Inc has spread to all of Miro's cities (+1 CC city)
T226: xist still has 4 islands, 1 mainland city without CC
T228: Miro has Factories in 100% of cities, Coal Plants in ~75% of cities.
I'm not counting xist's Factories, but his production is way lower than mine even though he has a higher population.
Xist founded The Pentagon on T227 or T228, I was ~5T away. I can't keep up with that massive Carthage capital.
But check out the production chart:
Lordddd! It's higher now than it was for most of the last GA. Makes a guy think... about war...
War Plans:
I'm guessing xist is still building Factories + Coal Plants now, so hitting him in transition could be really strong.
That's why I don't want to wait for Tanks (~15T) and want to spend my 5K - 6K bank now to upgrade my navy and Riflemen, then try to raze some of xist's cities.
I might bail on the plan and go for Tanks based on what I see from xist, but right now I'm 100% building military and the rest of my Coal Plants.
Xist's damned flying drones circling my cities makes it hard to hide my forces. I had to make a map to ID tiles I can use to hide my army from the blimps.
I could hide some forces in [
A] 2T before I want to invade, then use Workers to add railroads through NA territory to invade xist's weak side. (coldrain already built most railroads I'd need)
Also just noticed that a xist blimp could spot [
B], but not the southern-most tile in the redzone, so my land invasion force will 1T invade from that southern tile to avoid sight.
I thought about sending some Transports through NA waters, too, but even if NA keeps our borders open, xist's blimps might ID them fast enough to pick 'em off.
I don't want to do a big land invasion - maybe I'd aim for the closest xist city at our border, but otherwise most of my army would play defense at xist's border while my navy and Transports do all the work.
I'll count my Drydocks later. I believe I have 10 - 12 total and am producing Destroyers like crazy.
I'll try a navy invasion in both the north and south, so I'll hit up Gira and coldrain at some point to hopefully give them a city while keeping them off of me.
I don't a war ETA right now, I'll come up with one over the weekend.
Here's my city production and total army:
Dems:
Questions:
(Q1): Why is going to war before Tanks definitely the right move?
(Q2): How much do you love going to war before Tanks?
(Q3): Why are Tanks lame as shit?
(Real Question): In MP, are naval invasions disproportionately stronger than army invasions? I just see xist's 70 - 100 army stack and I basically don't care about it. But loaded Galleons/Transports in FoW are scary AF. I've spent all game with only a few Galleys, so I'm happy to finally have some scary loaded Transports of my own.