Cliff starts are nice. David spotted some Chrysalids with this move.
I triggered them by moving Brian Shanahan forward. No time to wait for a perfect engagement.
Our Grenadiers softened them up. One of the Chrysalids was floating on top of a rock.. not sure if that's intended behavior.
Anyway Brick finished them off with Lightning Hands + Faceoff.
Trying to kill the last one was a challenge. We couldn't get shots on it. I had RefSteel and OH (pistol) OW.
I didn't really want to break David's concealment, but figured that we should play it safe and get some extra damage in.
Damn, missed it. Well, we all know what's going to happen next, it'll go and melee crit someone to death. Truly, you are a predictable game, XCOM.
The Chrysalid jumps up to the cliff.
Except it keeps going, high into the air...
And higher...
And now it's also on fire...
This is art.
Wait, did it just dodge mid-air?!
And finally, he falls back down to earth. He sticks the landing!!
Oh yea, then we killed it. It didn't have enough movement to attack anyone. Moving on.
We sent David down, everyone else stayed on the cliff. Found no enemies.
We saw the aliens shooting civs in the fog, so Brian is going to go trigger them to shoot at us instead. If we fail to clear them, anyway.
Heavy MEC and some ADVENT. We are a bit far away with most of our squad.
David's new shotgun can't even reach, but he used the rocket launcher instead.
Brick had a 100% chance to hit and a damage range of 24-33. Fan Fire with Bluescreen Rounds. Not too shabby.
RefSteel had decent odds as well and managed to kill the lancer. One enemy left.
Old Harry took the shot at the last one, but rolled low on damage, then rolled low on the fire damage. Oh well. Since it was burning to death, it was too preoccupied to attack us back.
Let's keep moving. Brian is sent ahead and triggers a Sectopod and some more ADVENT.
First things first, we need to get rid of the armor. At the same time we can eliminate cover from the ADVENT guys.
Lewwyn fired the EMP at it. It does a little less damage in his hands due to missing one of the perks.
Both Brick and RefSteel had to fire at the Sectopod to get it low enough, luckily both had 100% chance to hit.
And now it's clean up time!
First he killed the burning man, just to be sure.
Then the Sectopod goes down!
Next we finally make use of the Icarus Jump to get him in range of the last two enemies.
Cool animation, but he flies off screen, so not so great for screenshots.
With some help from Lightning Hands, he picks up kills number 3 and 4.
Without Serial and Icarus Armor that fight could have gone really badly.
When our turn ends, a Faceless pops out and rushes us. It gets hit by Old Harry's OW (sadly just pistol due to reloading).
It ran right next to Brick, but did not attack. Brick killed it on her turn.
We sent some guys up ahead but didn't spot any enemies. The Sectopod dropped loot: A Superior Scope and an Advanced Repeater. Well there's some mods for David's shotgun.
They ran into us first and got greeted by some OW shots.
Curious about the damage it could cause to the building, I had Brian use the Shredder Gun on them. There's definitely a hole through that building now.
We killed them both pretty easily. The mission didn't end, so some Faceless are going to pop up when we end turn.
There was only one left, and it did not have great path-finding.
Mission complete! No promotions this time.
Next.. We might go for (presumably) the final mission, or we might wait to prepare a bit more. I haven't decided yet.