So, it seems as though we'll be continuing with this game. More about the dilemmas this presents later, but for now: turn 153.
I accepted the deal, and the city of Plako passed under my control; I renamed it Moscow. Rego whipped the city down to one pop before it fell. A bit spiteful, but I can't say I would have done any differently. Here's the infrastructure that survived the siege:
The wonders are worthless at this point but the academy is nice. A real pity I didn't get a bigger haul though. One consequence of Rego whipping the city down is that it will not be making 30gpt for me for quite awhile. I'm asking Shoot if I can delay payments until the city legitimately starts making 30 commerce every turn by itself before funneling him money out of my treasury.
Shoot and Darrell voted for me, so I am now the Jewish Pope, for whatever it's worth at this point.
This turn, I founded three cities, with five more coming up soon.
Shoot will probably not be happy with the placement of VE Day, as it competes with the SevenSpirits location for the crab (in the second ring of both cities). Since I'm creative, I should be able to retain the resource and make VE Day a profitable little fishing village. It also should be able to nab and hold that ivory tile.
These cities are costing me a bundle right now. State Property will be a godsend for me when I finally research communism. However, they'll all start up pretty quickly and will be contributing to the empire soon.
The war weariness still hadn't gone away yet, and I had 1384 saved up for my push to assembly line.
One of my major mistakes this game has not been running many specialists for the last few dozen turns. This has left me hurting for Great People to kick off an anarchy free golden age and civic switches. I'm trying to rectify that now and pull three together before my switch to Universal Suffrage/Free Speech/Emancipation/State Property.
So, long story short, I decided to revolt into Free Religion to get more out of my next science push and to give me a turn for war weariness to come off.
In international tech news, Shoot researched physics and NoSpace got rocketry.
It pains me to show this table now, but in the interest of good reporting:
As for my armies, I'm splitting them up and shipping them around to serve as city garrisons for my new holdings. I'm probably going to start deleting some of my older MP units when the rifles return from the front. Even if I do embark on another war, rifles are nearly worthless against mass infantry, so they're being retired to serve as MP in place of the warriors that have been guarding my cities since time immemorial. As you may have noticed in the financial advisor shot above, my military is costing me 24 gpt in upkeep. These costs are only going to get worse as I get all my East Indiamen back from Shoot. I'm a little at a lost of what to do with all my surplus ships. Saving gold is rather important right now.
So, here's my before shot of the Incan core compared to a picture I took at the end of this turn:
The postwar world also ended up looking exactly like I wanted it to.
I didn't end up getting the SevenSpirits location but I did get the Pindicator spot.
Now the question for this game is thus: how do I want to end it? I've already elaborated on this a bit previously, but I have not yet made up my mind. Do I:
1. Build my empire peacefully while I wait for either NoSpace or Darrell to win a space victory.
2. Start another war: Dave and Shoot's ride of the damned to stop the spaceships from launching.
Shoot is at least open to the idea of number 2. He's been wanting to stick it to NoSpace ever since they stole his iron spot from him. I like this idea better simply because it would be more fun that pressing end turn while waiting for NoSpace or Darrell's victory. My qualm regarding this would be that it involves me backstabbing Darrell, which really doesn't sit right with me. Then again, it is just a game, and wars are fun
I will probably cancel NAPs with both of them regardless, just to make them both a little worried as to my intent. Perhaps I could secure a bribe from one to attack the other...
So, lurkers, would you rather this game play out peacefully or would you rather watch the world burn?
I accepted the deal, and the city of Plako passed under my control; I renamed it Moscow. Rego whipped the city down to one pop before it fell. A bit spiteful, but I can't say I would have done any differently. Here's the infrastructure that survived the siege:
The wonders are worthless at this point but the academy is nice. A real pity I didn't get a bigger haul though. One consequence of Rego whipping the city down is that it will not be making 30gpt for me for quite awhile. I'm asking Shoot if I can delay payments until the city legitimately starts making 30 commerce every turn by itself before funneling him money out of my treasury.
Shoot and Darrell voted for me, so I am now the Jewish Pope, for whatever it's worth at this point.
This turn, I founded three cities, with five more coming up soon.
Shoot will probably not be happy with the placement of VE Day, as it competes with the SevenSpirits location for the crab (in the second ring of both cities). Since I'm creative, I should be able to retain the resource and make VE Day a profitable little fishing village. It also should be able to nab and hold that ivory tile.
These cities are costing me a bundle right now. State Property will be a godsend for me when I finally research communism. However, they'll all start up pretty quickly and will be contributing to the empire soon.
The war weariness still hadn't gone away yet, and I had 1384 saved up for my push to assembly line.
One of my major mistakes this game has not been running many specialists for the last few dozen turns. This has left me hurting for Great People to kick off an anarchy free golden age and civic switches. I'm trying to rectify that now and pull three together before my switch to Universal Suffrage/Free Speech/Emancipation/State Property.
So, long story short, I decided to revolt into Free Religion to get more out of my next science push and to give me a turn for war weariness to come off.
In international tech news, Shoot researched physics and NoSpace got rocketry.
It pains me to show this table now, but in the interest of good reporting:
As for my armies, I'm splitting them up and shipping them around to serve as city garrisons for my new holdings. I'm probably going to start deleting some of my older MP units when the rifles return from the front. Even if I do embark on another war, rifles are nearly worthless against mass infantry, so they're being retired to serve as MP in place of the warriors that have been guarding my cities since time immemorial. As you may have noticed in the financial advisor shot above, my military is costing me 24 gpt in upkeep. These costs are only going to get worse as I get all my East Indiamen back from Shoot. I'm a little at a lost of what to do with all my surplus ships. Saving gold is rather important right now.
So, here's my before shot of the Incan core compared to a picture I took at the end of this turn:
The postwar world also ended up looking exactly like I wanted it to.
I didn't end up getting the SevenSpirits location but I did get the Pindicator spot.
Now the question for this game is thus: how do I want to end it? I've already elaborated on this a bit previously, but I have not yet made up my mind. Do I:
1. Build my empire peacefully while I wait for either NoSpace or Darrell to win a space victory.
2. Start another war: Dave and Shoot's ride of the damned to stop the spaceships from launching.
Shoot is at least open to the idea of number 2. He's been wanting to stick it to NoSpace ever since they stole his iron spot from him. I like this idea better simply because it would be more fun that pressing end turn while waiting for NoSpace or Darrell's victory. My qualm regarding this would be that it involves me backstabbing Darrell, which really doesn't sit right with me. Then again, it is just a game, and wars are fun
I will probably cancel NAPs with both of them regardless, just to make them both a little worried as to my intent. Perhaps I could secure a bribe from one to attack the other...
So, lurkers, would you rather this game play out peacefully or would you rather watch the world burn?