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Gillette Turn Discussion

Some darkness could be explored too...
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TEAM have declared another war:

[Image: t32_lewwyn_war.JPG]

I am the opposite of shocked. Looking forward to that team losing the game due to stupidity like this. Cottage done next turn. The extra road on the forest was less than ideal, but it was started already so I went ahead and finished it:

[Image: t32_road.JPG]

Quick look at TEAM's scout info from Menagerie:

[Image: t32_team_scout.JPG]

Demos:

[Image: t32_demos.JPG]

Trolls have kept EPs at 90 on us as requested. At EoT we got graphs on Trolls, so I swapped EPs over to TEAM (EP spending with them is currently 0/0). Here's our full set of graphs with them added as well as the top cities tacked onto the end:

[Image: t32_food.JPG]
[Image: t32_mfg.JPG]
[Image: t32_gnp.JPG]
[Image: t32_power.JPG]
[Image: t32_score.JPG]
[Image: t32_topcities.JPG]

That MFG spike from Menagerie reeks of Stonehenge.
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Played because I saw the turn sitting for quite awhile and I can't really play in the morning so I wanted to make sure it got done. Sorry Mackoti if you were planning to grab it in the morning - I'll try to catch you on chat sometime about this, but work has been busy so the timing hasn't lined up.

We'll definitely want to ask about that TEAM declaration with Trolls.
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Agree on the hammer spike from Menagerie -- that pretty much has to be a wonder.

What are our worker plans once the cottage is done? Settler is still 4 turns away. Roads on the FP and the future city site, saving one turn on settler movement? Or the roads we currently have would be enough to get the settler there in 2 turns, settle on third, and we could perform other actions. Pre-chop near the future city, maybe, while capital worker finishes cottage then moves to the riverside PH SE of the city in preparation for Mining completing?
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The mfg spike couldn't be from chopping could it?
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haphazard1 Wrote:Pre-chop near the future city, maybe

We're a way off bronze working yet, so speeding up settling appeals to me...
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Chopping does not show in the MFG graph.
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NobleHelium Wrote:Chopping does not show in the MFG graph.

Ah, thanks. So no point trying for stonehenge then. Does that mean we want a religion?
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Old Harry Wrote:We're a way off bronze working yet, so speeding up settling appeals to me...

duh You are correct, of course. So pre-chopping is out. Our northern worker really does not have anything he can do but build roads, or come back towards the capital (wasting a turn moving, and a turn later moving back...). Ick. frown I dislike sending him out to road rather than bringing him back to help cottage the FP even more now.

In order to reduce settling time by one turn (from the current 3 to 2) we need a road on the future city site (marked 'x') and a road on the FP north of the capital. The northern worker's turns to move into the forest and then road are pretty much a sunk cost, given he could not come back, do anything useful, and still get back north in time to immediately help the new city. But this means we need to spend more of the capital worker's time on roading the FP rather than getting a mine started, or another cottage, or whatever. frown But I don't really see much alternative at this point.

Anyone else see a better alternative?
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Yeah he was supposed to come back and cottage according to the signs in-game, before both workers went out and roaded fully to the second city. I'm not sure what a good plan is now.
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