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[Spoilers] Old Harry's Game

Turn 106

I think my research path is Metal Casting -> Machinery -> Engineering to discourage Serdoa and Hydra (and Azza?) from attacking with knights... This turn I revolted to Bureaucracy meaning I can now power along the tech tree at 30% science!

(Actually I'll stick with binary for the flexibility, but you get my meaning).


Serdoa razed one of Azza's cities and has backed off back towards my border. They are still at war but perhaps he's offered peace and will be ready for whatever Hydra has in mind? You can see Hydra's one-movers in the top right of the pic and I've highlighted Serdoa's horses on the border hill. Of course it could have been another elaborate double bluff and he might be coming after Exeter again... rolleye


With Bureau I have at least got the best city. dancing The comeback starts here!

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Turn 107

I think next turn will be interesting. Serdoa has 20 Horse Archers, a spear, an archer and five catapults. Hydra has seven spears, 17 knights, three axes, seven crossbows and an unattached great general. The turn goes to Hydra next, so Serdoa doesn't have any time to react to these... Also, why is serdoa farming that plains hill?


On the home front I'm going to hope that concentrating on infra won't leave me vulnerable. Perhaps Hydra and Serdoa will grind themselves down and leave me and Azza in peace? Will Azza leave me in peace when our enforced truce ends in three turns?

Finally, how come Azza doesn't own the tile marked 50% - it was 50% a couple of turns ago but now I've got 43% culture to his 56% - why doesn't he control it? Something to do with him paying tribute since the end of our 1-turn war?

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(March 28th, 2013, 17:50)Old Harry Wrote: I think next turn will be interesting. Serdoa has 20 Horse Archers, a spear, an archer and five catapults. Hydra has seven spears, 17 knights, three axes, seven crossbows and an unattached great general. The turn goes to Hydra next, so Serdoa doesn't have any time to react to these... Also, why is serdoa farming that plains hill?

Hills cannot be farmed. Your arrow is pointing at the wrong place. That grass hill only has one horse archer on it and no other units, because there's only one white dot at the top of the banner. It looks like the tile being farmed is NW of that, the flat grassland with the horse archer facing the southeast.

(March 28th, 2013, 17:50)Old Harry Wrote: Finally, how come Azza doesn't own the tile marked 50% - it was 50% a couple of turns ago but now I've got 43% culture to his 56% - why doesn't he control it? Something to do with him paying tribute since the end of our 1-turn war?

Tiles generally only change hands due to cultural majority at full EOT. Otherwise tiles near 50% culture would constantly flip as each player ends turn and puts his culture production into the tile.
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(March 28th, 2013, 19:52)NobleHelium Wrote: Hills cannot be farmed. Your arrow is pointing at the wrong place. That grass hill only has one horse archer on it and no other units, because there's only one white dot at the top of the banner. It looks like the tile being farmed is NW of that, the flat grassland with the horse archer facing the southeast.

duh thanks noble, that rings a bell...
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Turn 108

Aaaaand we're back. As expected Hydra declared on Serdoa this turn.


Serdoa abandoned Thessalonica and his 20 Horse Archers have fallen back to Zz'gash. You can see Hydra's stack, he's got about five more knights incoming too.


And this is the empire that the sun has very little trouble setting on. I've got a bunch of overflow tied up in wealth builds so I can start on forges next turn (I hope that that works!), I'm going to settle Matlock (bottom middle) next turn so it can work some of the cottages that are being neglected by Altrincham, then I'll think about settling some of the islands (and if Hydra razes Thessalonica and the next Zerg city along I'll settle on the desert 1s of Thessalonica with a cheery wave to the Incan horde...)


At the moment I'm relying on my lack of threat for safety. I know Hydra is happy to ignore me in favour of taking out Serdoa, but I wonder how Azza feels? I'd like to get to engineering and get pikes in play, but that's a few turns off...

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Turn 109

Nicely played by THH here, he razed Thessalonica with his 2-movers and brought the 1-movers up once the culture had gone. I'd guess he'll move everything onto the hill my horse archer is on then use the knights to smash Zz'gash...


So this is odd, Azza is building a road instead of chopping this forest, which makes me think a stack of knights will be visiting, possibly next turn when our peace treaty ends... I'll bring up my Horse archers and build some more spears. You may notice I've left a spear and a worker in a vulnerable position, I could replay the whole turn and move them out of danger, but I'm too tired to be sure I'd do it right, so they'll have to take their chances.


I'm miles away from pikes (approx 14 turns) but I'll whip forges into most of my cities over the next few turns so I'll be able to produce a load of spears. Not that they do a lot of good against knights. I can revolt into police state again in two turns. You might need to remind me though.


I don't think Azza has made many knights, but then again it won't take many to roll over my border cities! Lets hope he holds off for a little while eh?


This is the most important screen though. Its vital that I keep including it...

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Turn 110

Serdoa conceeds - so it's only Hydra and Azza in this now. I hope Hydra razes another city or two though, just to make sure, before he turns his attention to Azza. If he does that I might just get to pikes in time to defend against him!


Forges, forges everywhere!


On the Azza border I've put four axes and three archers in Ipswich (he can't get here in one turn - even if he gets/has got engineering) while two spears and eight horse archers are in Forest Green which he can get to in one move (if he has engineering). I'm about to lose the 57% tile as well, making it easier for him to attack...


Power - farmers gambit anyone?

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Serdoa said he would be willing to concede right now. It doesn't really mean that he can't be considered a winner of the game later if the game continues and he comes back.
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it also requires 2 other players to concede. I hope you aren't giving up soon!
Please don't go. The drones need you. They look up to you.
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Are you suggesting its a tactic to get Hydra to go after Azza? wink only kidding.

There is plenty of game still to play... and I do still have delusions of adequacy - if Hydra and Azza go hard against each other I could catch up.

Oh and thanks for keeping my post count ahead of Hydra guys!
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