Longer than normal write-up for red dot because I named it after a game that deserves a bit more of a write-up.
PB8: Zulu Exodus
This game is the worst result I've ever turned in, and despite this it remains my favorite game I've ever played in. I teamed up with pindicator in this game, and after a disastrous opening, we pulled off the most absurd gambit I've ever seen attempted in a PB. The short version is that geography dictated that Commodore attack our Zulu civilization early. Due to a series of poor decisions along with some terrible RNG luck, we were clearly going to die. The resulted in a now-famous half-serious throway post by pindicator:
My reply:
Much to the horror of the lurkers, we agreed on the plan. The lurker thread had some strong opinions.
I'm not cherry-picking replies either, these were all posted within ~24 hours of my post. Most of them were consecutive, all of them written by smart, experienced players. It was basically uninamous.
Anyway, one of the many, many problems in a move like this is that abandoning cities and sending units across the ocean results in crippling costs - meaning losing gold horribly at 0% science. One of my favorite screenshots:
-27 GNP is the current RB record. Actually, I think it was worse at one point, but I couldn't find a screenshot. At this point, we were 11/11 on the scoreboard by a mile. When the game was finally called, we were 6th and very much alive. I won't spoil anything else if you haven't read it yet - I recommend checking it out yourself. Start in our thread on January 25th, and read it from there. It won't be boring.
Somehow indeed.
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Actual turn report coming next.
PB8: Zulu Exodus
(January 25th, 2013, 13:17)mackoti Wrote: Man , this is the game i enjoy the most lurking since i joined Rb.Just awesome.
This game is the worst result I've ever turned in, and despite this it remains my favorite game I've ever played in. I teamed up with pindicator in this game, and after a disastrous opening, we pulled off the most absurd gambit I've ever seen attempted in a PB. The short version is that geography dictated that Commodore attack our Zulu civilization early. Due to a series of poor decisions along with some terrible RNG luck, we were clearly going to die. The resulted in a now-famous half-serious throway post by pindicator:
(January 25th, 2013, 17:04)pindicator Wrote: Crazy proposal :
Whip galleys out of InNOut. Whip cats everywhere else. Load up every military unit we can and try to carve out a new home to the east
My reply:
(January 25th, 2013, 18:06)scooter Wrote: Anyways, you guys got my wheels turning with your posts, so I've got a proposal based off pindicator's idea. So, we've got a real nice target:
You guys up for an invasion of India? They seem to be pretty isolated here - nobody has their maps yet - and they probably have no real military. Also, it comes with a Hindu holy city.
<snip>
Developed land, Hindu holy city, GLH... Sounds like it's worth a shot right? We can get started right away on galleys:
<snip>
So how do we make this work? Here's my plan outline. Note: there are a TON of things that could go wrong here, and I know that. Still. Here it is:
1) Offer Commodore McDonalds in exchange for 10T of peace. He'll kill us when those 10T are up easily, but that buys us enough time to vacate the premises with our army intact. (maybe whip McDonalds again just so we get full use out of what's there.
2) Try to get India's maps. We can do this 2 ways - repeatedly trading with Azza/Serdoa and hope they manage to get India's maps... Or we could send a galley towards them to make contact and try to swap maps with them. They'll know from watching Civstasts that we're weak and in a war, so they may very well accept out of sheer curiosity. If we can't get the map, this can still work, it just gets harder.
3) All cities build military non-stop until they're dead.
4) Invade India, hope for the best.
Thoughts?
Much to the horror of the lurkers, we agreed on the plan. The lurker thread had some strong opinions.
(January 25th, 2013, 19:42)regoarrarr Wrote: I can't see how this "invade India" plan has any chance of working. I mean I get that it's something fun to do and a goal to have but it seems more likely to just cause Jester / Nakor some pain, knock THEM out of any chance of winning and net with 0-1 cities
(January 25th, 2013, 19:43)Krill Wrote: It won't do anything for them. And 10 land units is just nothing. TBH I'd be a bit pissed off with them if I were playing in the game.
(January 25th, 2013, 19:44)novice Wrote: The Zulu plan... Um, yeah. Not a good plan.
(January 25th, 2013, 19:51)Nicolae Carpathia Wrote: Desperate I guess to make a mark on the game.
(January 25th, 2013, 19:51)Ceiliazul Wrote: It's a GREAT plan... for Commodore. After Scooter railed about how Commodore's strategy was doomed, he's handing Commodore the best possible result of the war.
Oh, you mean how it'll work out for Zulu? Yeah, I'm not optimisitic.
(January 26th, 2013, 07:00)flugauto Wrote: Denial.
Anger.
Bargaining. <- NOW
Depression.
Acceptance.
(January 26th, 2013, 07:11)mackoti Wrote: Worst thing posible which can do.After commodore take theyr city, lets supose they manage taking over the indian empire, cities will be in revolt with almost no infra, and the comodore builds several galeys and go and takes another empire.
(January 26th, 2013, 22:17)Sullla Wrote: I like all the players on the India [sic] team in this game, really nice group of people, and they've had some bad luck go against them. That said, they've played a very unfocused game with some poor decision-making, and this is only the latest and worst idea that they've come up with.
I'm not cherry-picking replies either, these were all posted within ~24 hours of my post. Most of them were consecutive, all of them written by smart, experienced players. It was basically uninamous.
Anyway, one of the many, many problems in a move like this is that abandoning cities and sending units across the ocean results in crippling costs - meaning losing gold horribly at 0% science. One of my favorite screenshots:
-27 GNP is the current RB record. Actually, I think it was worse at one point, but I couldn't find a screenshot. At this point, we were 11/11 on the scoreboard by a mile. When the game was finally called, we were 6th and very much alive. I won't spoil anything else if you haven't read it yet - I recommend checking it out yourself. Start in our thread on January 25th, and read it from there. It won't be boring.
(February 12th, 2013, 13:11)Krill Wrote: Er...scooter might win [the invasion]. Somehow.
Somehow indeed.
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Actual turn report coming next.